New, But Not New.
#1
Posted 13 June 2017 - 12:26 PM
#2
Posted 13 June 2017 - 01:46 PM
the Atlas AS7-S is still a top (but since the launch of the Kodiak and MAD-IIC no longer the top) assualt Mech, it can take an AC20 + 4 SRM4/6 racks with 4 lasers making for a brutal brawler, that pretty much obsolited the AS7-D unless you want multiple balistics because it can take more missiles with the same number of lasers.
the King Crab can take an AC20 or a Gauss (or any other balistic except the forthcoming heavy Gauss) in each arm and mount missiles and lasers in realy high hardpoints.
the CN9-AH can take near Atlas level firepower with an AC20+3 SRM racks, although to use all that you have to seriously skimp on armor or speed (no E hardpoints mean you cannot skimp on ammo)
the HBK-4G is still a good Mech, and the Hunchback in general is still a good Mech for beginners as it can be extremely tanky after you learn torso twisting.
the Jenner is no longer the top Light Mech as it was in 2013 and early 2014 but it is still pretty good, its major problem is there are now Light Mechs with much better hitboxes, also the rescale last year (all Mechs are now scaled by volume per ton) made it significantly bigger than it once was.
I do not follow the Meta so am not the right person to give advice however Gauss and PPCs seem to be pretty common as is lots of lasers, and since the new skill tree came in last month LRM boating seems to have had a bit of a resergance.
as for good Mechs to start in 50 and 55 ton Mechs are a good start point, the Hunchback and Clan Hunchback IIC are both common recomendations for good starter Mechs, the IS Hunchy wins for durability, the Clan HBK-IIC wins for firepower.
other good recomendations are Centurian, Enforcer, Griffin, Huntsman, Nova, Shadow Cat, Shadow Hawk, Marauder, Warhammer, Ebon Jaguar, Helbringer.
but what is best for you will probably be highly subjective.
if you are taking a Mech out make sure it ether comes with Double Heat Sinks or budget to add them, if it is a Clan Mech make sure to put in an XL engine (most do, and you cannot change engine in an omni but there are several Clan Battlemechs including all the IICs the Kodiak and the Supernova which do not all include an XL) the Clan XL suvives 1 side torso loss and there are few Mechs that can carry enough firepower between head and CT to justify taking a standard engine for Clans.
I hope this helps
Edited by Rogue Jedi, 13 June 2017 - 02:10 PM.
#4
Posted 13 June 2017 - 03:55 PM
Rogue Jedi, on 13 June 2017 - 01:46 PM, said:
the Atlas AS7-S is still a top (but since the launch of the Kodiak and MAD-IIC no longer the top) assualt Mech, it can take an AC20 + 4 SRM4/6 racks with 4 lasers making for a brutal brawler, that pretty much obsolited the AS7-D unless you want multiple balistics because it can take more missiles with the same number of lasers.
the King Crab can take an AC20 or a Gauss (or any other balistic except the forthcoming heavy Gauss) in each arm and mount missiles and lasers in realy high hardpoints.
the CN9-AH can take near Atlas level firepower with an AC20+3 SRM racks, although to use all that you have to seriously skimp on armor or speed (no E hardpoints mean you cannot skimp on ammo)
the HBK-4G is still a good Mech, and the Hunchback in general is still a good Mech for beginners as it can be extremely tanky after you learn torso twisting.
the Jenner is no longer the top Light Mech as it was in 2013 and early 2014 but it is still pretty good, its major problem is there are now Light Mechs with much better hitboxes, also the rescale last year (all Mechs are now scaled by volume per ton) made it significantly bigger than it once was.
I do not follow the Meta so am not the right person to give advice however Gauss and PPCs seem to be pretty common as is lots of lasers, and since the new skill tree came in last month LRM boating seems to have had a bit of a resergance.
as for good Mechs to start in 50 and 55 ton Mechs are a good start point, the Hunchback and Clan Hunchback IIC are both common recomendations for good starter Mechs, the IS Hunchy wins for durability, the Clan HBK-IIC wins for firepower.
other good recomendations are Centurian, Enforcer, Griffin, Huntsman, Nova, Shadow Cat, Shadow Hawk, Marauder, Warhammer, Ebon Jaguar, Helbringer.
but what is best for you will probably be highly subjective.
if you are taking a Mech out make sure it ether comes with Double Heat Sinks or budget to add them, if it is a Clan Mech make sure to put in an XL engine (most do, and you cannot change engine in an omni but there are several Clan Battlemechs including all the IICs the Kodiak and the Supernova which do not all include an XL) the Clan XL suvives 1 side torso loss and there are few Mechs that can carry enough firepower between head and CT to justify taking a standard engine for Clans.
I hope this helps
Roughneck45, on 13 June 2017 - 02:25 PM, said:
With the new skill tree everything has potential. Take some time with it. It looks overwhelming at first but its worth learning.
Thanks for the replies. It is appreciated. I am glad you reminded me of that mechanic if the engine takes torso slots you die if it gets destroyed,
I have a lot to remember. AND a lot to learn. I am scouring the forums and such. But I do appreciate any links with direct information.
Thanks again!
Edited by EmptySkull, 13 June 2017 - 04:04 PM.
#5
Posted 13 June 2017 - 04:02 PM
EmptySkull, on 13 June 2017 - 03:55 PM, said:
Thanks again!
Any quick questions can always be directed here. Lots of people with lots of good information and we aren't afraid to share it.
Only think I'll ask is, please to drop build advise questions or "how will this work once it's in the game"... We can only do so much!
#6
Posted 14 June 2017 - 01:16 AM
#7
Posted 14 June 2017 - 03:15 AM
Skave, on 14 June 2017 - 01:16 AM, said:
also according to the roadmap for the next few months, this month energy weapons are supposed to be getting a balence pass, so if you are considering putchasing new Mechs based on what guns it can mount I would advise at least leaving it until after the patch on Tuesday to see what changes.
MWO is always changing, the Meta may well change over the next 2-3 weeks when people figure out how to exploit the new laser changes, or they could make lasers less viable and remove energy weapons from the meta altogether, the meta will most likely change again in 6-8 weeks with the new tech.
#8
Posted 14 June 2017 - 06:03 AM
#9
Posted 15 June 2017 - 08:39 AM
EmptySkull, on 13 June 2017 - 12:26 PM, said:
The Catapult shrunk considerably, and as such is pretty viable now that it's not bigger than 'Mechs over 30 tons heavier than it. In fact its quite compact.
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Jenners are still among the top lights.
The Atlas is still a workhorse, be warned it moves a lot like closed beta so it'll definitely seem sluggish compared to the speed demon twitchfest it was last year.
#10
Posted 15 June 2017 - 10:00 AM
Here is one to get you started:
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