

Pgi: Total Tonnage Used Should Be Computed For Speed
#1
Posted 13 June 2017 - 03:33 AM
an Atlas that only used 90 Ton should be faster than a 100 Ton Atlas
#2
Posted 13 June 2017 - 03:48 AM
Can't blame you for trying tho.
#3
Posted 13 June 2017 - 03:51 AM
#4
Posted 13 June 2017 - 03:52 AM

#5
Posted 13 June 2017 - 03:53 AM
#7
Posted 13 June 2017 - 04:05 AM

#8
Posted 13 June 2017 - 04:44 AM
Valhallan, on 13 June 2017 - 04:05 AM, said:

LOL, I had to build one to see
http://mwo.smurfy-ne...72a310edcb0dc5c
(Engine Rating / Tonnage) * 16.2 = speed
This 6 medium laser Cicada goes 158 kph untweaked...
Then I laughed, dropping from a 400XL to a 360XL would actually make mechs faster.
118.3 KM/H Scout Banshee ready
http://mwo.smurfy-ne...7ac82ad19bbb677
#9
Posted 13 June 2017 - 05:13 AM
LORD ORION, on 13 June 2017 - 04:44 AM, said:
118.3 KM/H Scout Banshee ready
http://mwo.smurfy-ne...7ac82ad19bbb677





hn- based on the 50tons not the rating - the idea sounds so alien for me, that my brain is not able to compute

Edited by Karl Streiger, 13 June 2017 - 05:13 AM.
#10
Posted 13 June 2017 - 05:20 AM
Yes.
This makes sense.
A lot, a huge hecking lot of sense.

#11
Posted 13 June 2017 - 05:45 AM
LORD ORION, on 13 June 2017 - 04:44 AM, said:
LOL, I had to build one to see
http://mwo.smurfy-ne...72a310edcb0dc5c
(Engine Rating / Tonnage) * 16.2 = speed
This 6 medium laser Cicada goes 158 kph untweaked...
Then I laughed, dropping from a 400XL to a 360XL would actually make mechs faster.
You built it wrong, dropping to 300XL will make the cicada go even faster

#13
Posted 13 June 2017 - 06:05 AM
So a Commando with running at 20 tons would be slower than a 20 ton Locust both running 190 engines.
You'd have to make sure the speed bonus doesn't completely invalidate the big engines as well.
Edited by Kaeb Odellas, 13 June 2017 - 06:08 AM.
#14
Posted 13 June 2017 - 02:49 PM
#15
Posted 13 June 2017 - 02:52 PM
PhoenixFire55, on 13 June 2017 - 03:55 AM, said:
FTFY.
SO a 30 ton light should get knocked over by a 25 ton one?
By trees, small rocks, birds, Paul? Bad ideas are bad, just say it aloud a few times and it should sink in.
OP, if you want to take a 90 tonner then do it, dont half arse build you mech and then say because im not good at mech lab i should get bonus'.
Edited by Revis Volek, 13 June 2017 - 02:53 PM.
#16
Posted 13 June 2017 - 03:00 PM
#17
Posted 13 June 2017 - 03:04 PM
Viktor Drake, on 13 June 2017 - 03:00 PM, said:
WHY?
Why do you want to handicap yourself? Why not just get a lighter mech...
I just dont understand you guys i guess, there isnt only ONE mech in the game, we have SOOOOO many in all the tons and flavors. Where is being bad at the mechlab going to pay off in game?
You get no bonus for going light and you shouldn't, you should just get laughed at.
#18
Posted 13 June 2017 - 03:45 PM
#19
Posted 13 June 2017 - 03:55 PM
#20
Posted 13 June 2017 - 06:25 PM
The base tonnage in the design vs. engine rating sets the starting point. Then, for every ton under the base, adjust speed by some (small) percentage.
Ironically, if they had done this, they could have forgone the engine desync, so that taking higher rating engines would have marginal gains, and, ultimately, mechs would pay appreciably (no longer negligibly) for that extra twist speed. But, most of the "I like my heavy ballerinas" players would still moan and groan with that system.
Edited by Dino Might, 13 June 2017 - 06:26 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users