Obviously, the bases would need some reinforcing (they are too squishy for drop decks). And, it would fit asymmetrical play better than symmetrical play.
I think FP maps and Incursion would be pretty fun. You could change the battery structure - batteries can be used by defenders to power up dropship attacks, radar and jamming, also could power up turrets through out the fight to help suppress the attackers. Make the doors destructible, like the walls in Incursion, or make them powered, so batteries can shut the doors mid-match. You could even power up drop beacons that would reduce the drop counter by 10 seconds, potentially bringing your reinforcements quicker (or power up Drop Ship defenses, that would delay the attacking force's reinforcements by an additional 10 seconds).
Plus, it would fit the tug of war flow in FP better. Start off with Skirmish, move to Incursion, then onto Seige. It parallels the idea of landing your force and meeting resistance, once the initial resistance is crushed, you start to attack the outlying population areas/military installations, and then finally move onto the main objective once everything is neutralized.
If I could get my way, I'd have PGI develop new Seige maps with different flow than the maps we currently have, pulling elements from Escort (like the VIPs making a retreat, or cracking a command bunker rather than a giant Gauss Canon). But that might be too much to ask for a game mode generally un-played by the population. So, we'd make do with what we have.
I would remove Conquest, Domination and Assault from FP and make it Skirmish, Incursion and finally Seige, with each being 33% of the tug of war bar.
Edited by Magnificent and Crepuscular, 29 May 2017 - 09:17 AM.