Yea, BT from HBS is not what i am talking about.. though i did find this little game from E3. Not exactly what i was talking about, but i do like the art direction, and it could be something along those lines. Just found this tonight and it got me even more excited for it!
http://www.pcgamer.c...the-last-night/
@nik
Well the way i would see it would be a battletech story, and use the Adventure game style gameplay to advance it. Solve the puzzles to progress the story. could be something like, assemble a team, build your lance, get the right parts to get the mechs working, complete the mission, progress the story. Then use classic adventure gameplay to do it. Get into the enemy mech lab, find the safe, open the safe to get the data chip, find a way to disable the alarm, sneak past the guard. ect
Like ya said, a lot of them are kinda corny, or obtuse,, Use the string and the gum to pick up a key. I'd rather find the key pad, hack the computer on the wall using a hair pin and steal the clanner tech!
But take your break out a tomb example. In some games you have to work an archaic set of RUNES, and line them in the right order or move them around taking pieces and putting them in the right spots. That could easily be translated into this game.
Quest puzzle, Fix your ECM board: prepares a mech for the mission to forward the narrative.
You could be adding a Transistor to a circuit board and soldering the right spots to get the ECM to work for the mech you are sending out on the mission. The mission could be a cut scene made with HBS's BT for added immersion, (think cut scene movie). But the puzzles and story aspects would all be in base game..
Basically tons of puzzles could be of the electrical variety. You could even use real world science/tech so someone that is a electrical engineer would know exactly what to do. But someone that wasn't would have to solve it trail and error. BUT if you used real world, you could even be a bit of teaching software. Look an open circuit, what does that mean, how do you fix it. Is the Capacitor blown? game play screen could be a circuit board, and a pile of components, use the right ones, solder the right links, Presto working board.
I think it really could have potential especially if you could use art assets from HBS/MWO in some areas aka Mechs in the mech lab/garage. Good adventure games can be done relatively cheaply too. 250-500k, maybe a mill. They are one of the easier games to produce. the question is can you get a good story and do it right ya know?
Telltale or deadalic would be great, though who knows, maybe some upstart company could get involved. PGI does have a great art team too, I'd bet they could pull off the art side of things. Adventure game coding is also not to complex.
I dunno, just feels like there is potential for another avenue to get people interested in battletech.
Edited by JC Daxion, 15 June 2017 - 09:16 PM.