Why Is "x" Doing "y" What Is Wrong With "z"
#1
Posted 15 June 2017 - 12:08 AM
So if you join a QP game, particularly when solo, just remember the player base varies from a guy on his first game in his first ever custom built 1 spl awesome, to a group of elitist meta facerollers. At the same time the game can still, despite the recent changes helping a little, reward silly and selfish plays for "farming" or grinding terms, PLUS, it is the only real way to combat test builds currently, while being ranked and counting toward your tier placements.
So before you get ahead of yourself and ask why is "insert person" doing "insert action" and/or equipped in "insert loadout", most importantly ask yourself, am I in QP? If the answer is yes, you don't need to say anything further, just sit back and enjoy the show for what it is.
#2
Posted 15 June 2017 - 12:14 AM
in other words, i will do what ever i want and i dont mind others doing the same. Great if we have similar interests and goals, no problem at all if we are not on the same frequency.
I dont mind you hiding in the back lurming or leroy jenkins into the enemy team, please dont mind my locust when i dont go for caps but go past it for a surprise backstab behind enemy lines...
Edited by Old dirty B, 15 June 2017 - 12:19 AM.
#3
Posted 15 June 2017 - 12:21 AM
Old dirty B, on 15 June 2017 - 12:14 AM, said:
LoL, I find it is pretty safe to just play assuming that every member of your team is testing an average build and about to have the worst game of their life, and assume that the enemy will be supremely optimised in team movements and actions. Unfortunately like you say, you just can't depend on randoms to do what you expect. Your expectations will be wrong at least half the time and it will cost you.
#4
Posted 15 June 2017 - 12:56 AM
Its irritating having to babysit players that don't even try. If it is now elitist to call out non-effort, so be it.
#5
Posted 15 June 2017 - 01:03 AM
jjm1, on 15 June 2017 - 12:56 AM, said:
Its irritating having to babysit players that don't even try. If it is now elitist to call out non-effort, so be it.
True enough in a sense, there is definitely a difference between pointing out things you see as legitimate issues, and asking rhetorical questions that come across as insulting, there's ways to go about "educating" teammates without being abrasive.
This thread is more about letting go of your expectations of general play and tactics and accepting that QP is mostly a bunch of silly craziness, instead of getting mad at that concept and taking it out on some random, just enjoy the show
#6
Posted 15 June 2017 - 01:20 AM
#7
Posted 15 June 2017 - 01:21 AM
I mean, we do have a matchmaker and it is Working as IntendedTM ... don't we?
#8
Posted 15 June 2017 - 01:27 AM
PhoenixFire55, on 15 June 2017 - 01:21 AM, said:
I mean, we do have a matchmaker and it is Working as IntendedTM ... don't we?
Well, IDK, quickplay probably shouldn't have a strict matchmaking regime, as it supposed to be as advertised, a quick way to get into a game, whether for testing, or farming or practice, be it personal or team. I have begun to embrace the sheer randomness of a lot of games because in a way, this mode should be reasonably disorganised murderfests, where the power of good group play becomes readily apparent.
The disorganised chaos makes players want to unit up with similar minded people, who they know aren't potatoes and who they know will do their job to a level of expectation. It is just a pity that the group oriented game modes both take a very long time to get into, and payoff to about the same for the time to pay ratio.
#9
Posted 15 June 2017 - 01:31 AM
I don't know what people are trying to do there... it seems to have nothing to do with winning the actual match.
The matchmaking is completely non-existent now, at least during the times of day that I'm playing in between Oceanic and Euro time zones. It's bad enough that the teams are full of raw potatoes, but the matchmaker apparently doesn't even distribute the few good players across the teams.
Programming Grossly Ineffective.
#10
Posted 15 June 2017 - 01:31 AM
Shifty McSwift, on 15 June 2017 - 01:27 AM, said:
Totally explains why my average wait times are between 7-9 mins during low time and 3-5 mins during peak time. I wouldn't mind the removal of MM from QP at all, in fact I'd welcome it, since the only thing MM currently does is makes me wait in order to get a fubar disbalanced match I could have gotten instantly without it.
#11
Posted 15 June 2017 - 01:39 AM
PhoenixFire55, on 15 June 2017 - 01:31 AM, said:
Totally explains why my average wait times are between 7-9 mins during low time and 3-5 mins during peak time. I wouldn't mind the removal of MM from QP at all, in fact I'd welcome it, since the only thing MM currently does is makes me wait in order to get a fubar disbalanced match I could have gotten instantly without it.
7-9 minutes? Is this for group QPing?
I only have US and OCE servers active and solo QP never takes longer than a minute or two, even at what should be slow times. I constantly see names I have never seen before etc.
#12
Posted 15 June 2017 - 02:25 AM
Shifty McSwift, on 15 June 2017 - 01:39 AM, said:
I only have US and OCE servers active and solo QP never takes longer than a minute or two, even at what should be slow times. I constantly see names I have never seen before etc.
No, thats solo PUG around 2-3PM GMT. I do have only EU server checked tho as hit reg tends to get horrendous with 150ms+ on NA.
#13
Posted 15 June 2017 - 02:38 AM
PhoenixFire55, on 15 June 2017 - 02:25 AM, said:
No, thats solo PUG around 2-3PM GMT. I do have only EU server checked tho as hit reg tends to get horrendous with 150ms+ on NA.
Its 250 for me on NA, but i still click it, the 330 + of EU servers for me though is far too much to endure.
I will test with OCE only clicked later, but I can guess now that it will be much the same as you describe. The thing is even when I have OCE only active, you still get players with 250-400 ping on you team or opposing, so it's hard to avoid hit registry issues there mostly despite your choice of servers.
#14
Posted 15 June 2017 - 03:10 AM
I used to play the meta mechs and meta builds but that game is way more fun to just mess about in mech lab and run around. I don't care at all about stats or if I win or lose. I just want to enjoy myself in some mechs.
#15
Posted 15 June 2017 - 03:16 AM
This is team game, try to play as team, what ever builds you are playing with.
If one has to guess, QP is by far biggest game mode played, this attitude of "doing your stuff" is really bad for community wise.
#16
Posted 15 June 2017 - 03:43 AM
They shouldn't right?
After all, we all play basketball for fun and that's my idea of fun. They can do whatever they want on the court and so can i.
Right?
Right?
#17
Posted 15 June 2017 - 04:13 AM
SmokeGuar, on 15 June 2017 - 03:16 AM, said:
This is team game, try to play as team, what ever builds you are playing with.
If one has to guess, QP is by far biggest game mode played, this attitude of "doing your stuff" is really bad for community wise.
is it a team game? is any online MP game really a team game?
I mean you are on a team of players but does any one really work as a team? In a way sort of because we all shoot at red things but other than that....not really a team game. My results at the end of each round are mainly based off of my own performance and not that of a team.
Does community really matter? I mean there are probably plenty of players that don't venture into forums or care about community, they just have fun playing a game. I think the term community is just those who ***** the most about tomatoes/potatoes whatever...those who don't play to your own expectation of how people should play the game. Same crap, different game.
Edited by Bigbacon, 15 June 2017 - 04:16 AM.
#18
Posted 15 June 2017 - 04:42 AM
Wil McCullough, on 15 June 2017 - 03:43 AM, said:
They shouldn't right?
After all, we all play basketball for fun and that's my idea of fun. They can do whatever they want on the court and so can i.
Right?
Right?
Well, lol, you also can't report the guy who throws the ball away, ruining the fun of everyone else, but in the future the group can learn to never pass that guy the ball too
There's different levels to it of course, but I am never going to report someone for their loadout choice, if they decide to throw their mech out of bounds or shoot teammates repeatedly though..
#19
Posted 15 June 2017 - 07:10 AM
#20
Posted 15 June 2017 - 08:27 AM
Shifty McSwift, on 15 June 2017 - 12:08 AM, said:
So if you join a QP game, particularly when solo, just remember the player base varies from a guy on his first game in his first ever custom built 1 spl awesome, to a group of elitist meta facerollers. At the same time the game can still, despite the recent changes helping a little, reward silly and selfish plays for "farming" or grinding terms, PLUS, it is the only real way to combat test builds currently, while being ranked and counting toward your tier placements.
So before you get ahead of yourself and ask why is "insert person" doing "insert action" and/or equipped in "insert loadout", most importantly ask yourself, am I in QP? If the answer is yes, you don't need to say anything further, just sit back and enjoy the show for what it is.
This is true. Also just because you don't immediately see the point of something, it doesn't mean there is no point.
Last night is a good example, I was trying to knock out both my Challenges for PPC damage and Scouting so I was using my Dual ER PPC Shadow Cat. My team engaged the enemies and got totally picked apart then while spectating I got told I was useless because I was using ER PPCs. However at the end of the match, I had 2 kills and more damage than all three of them combined. Obviously despite my motivation to complete the challenges, I was far from useless, in fact you could say they were the only dead weight that was on my team.
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