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Fp: Loyalist System Is Broken


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#1 IL MECHWARRIOR

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Posted 03 July 2017 - 11:46 AM

First of all: my status
I am rank 0 in liaos
I am rank 10 in davion, steiner, FRR, Kurita, wolf
I am rank 15 in CSJ, CJF, CGB, Marik
I am almost rank 10 in mercenaries


What happens now in faction play:

-Sometimes you insta drop with IS, sometimes you insta drop with clans: having a merc contract makes you switch sides when you got no drops:

-PGI changes balance each 3-4 months: sometimes you want ot be clan, sometimes you want to be IS.



With this state of the game it is totally unacceptable to think to do a loyalist contract, cause you may end ghost dropping non stop. Reaching rank 20 may require a whole year: i have over 40 mechs ready for fp on clan side and another 40 or so ready for FP on IS side (240 mechs in total) and I want to use them all and not being forced to use only one side. Shall i be punished cause i want to play the entire game, and not a single faction?
Than, if you want to play the game you need to delete the loyalist contract to avoid ghost drops and lose a lot of points and stuff........why? cause you want to play the game and avoid ghost drop.
you get punished cause you want to play.
This system is unacceptable.

MERC CONTRACTS SHOULD STAY THEY THE WAY THEY ARE

LOYALIST CONTRACTS SHOULD BE 2 MONTHS LONG AND PROVIDE A 30% BOOST ON LOYALIST POINTS. AFTER THOSE 2 MONTHS THEY MUST AUTOMATICALLY END.

I am about to end all the ranks in mercenary, and i feel it is unconfortable to do a loyalist cause i feel i will just end up ghost dropping as soon as you change the quirks or the meta again.

GIVE ME A REASON TO BE LOYALIST AND DON'T PUNISH ME CAUSE I WANT TO PLAY THE ENTIRE GAME, AND I DON'T WANT TO GHOST DROP

Edited by anonymous223, 04 July 2017 - 07:03 AM.


#2 naterist

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Posted 03 July 2017 - 04:34 PM

i agree with your reasoning, but not the solution. dwhy delete loyalists? IS loyalist being so stubbornly pigheaded about not shifting sides at the drop of a dime is the only reason that games even still launch now-a-days. delete mercenaries if anything, or change their contract system.

the reason your getting so many ghost drops is because mercs all tend to shift sides simultaneously, to the same side. pgi could do any number of things to fix that, but mercenaries, not loyalists, are your problem there.

#3 Journeyman

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Posted 03 July 2017 - 05:21 PM

The Loyalist system IS broken. It offers nothing to be a loyal member of a faction, contrary to what PGI has promised time and again. Yet I remain a loyalist because it's who I want to be in this universe. OP suggests even that should be taken away from MY experience?

Shame on you.

Edited by Journeyman, 03 July 2017 - 05:21 PM.


#4 justcallme A S H

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Posted 03 July 2017 - 06:49 PM

Is it just me or is that first post more a ramble that makes little to no sense?

#5 Naglinator

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Posted 04 July 2017 - 05:32 AM

You wanna be a loyalist... who is not actually loyal?

#6 Cato Phoenix

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Posted 04 July 2017 - 06:10 AM

He's saying Loyalists don't get any significant benefits over mercenaries, which they don't.

And you can't really mechbay tour anymore, because of the 7 day cooldowns and LP loss every switch.

#7 Kill Chain

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Posted 04 July 2017 - 06:19 AM

I actually think that from what I understand of the lore it is dumb that mercs can fight for clans and use their tech. I'd rather mercs be restricted to IS side and the various houses would be the only ones bidding (which I admit would be odd now that it's single bucket) and/or only use IS tech if then want to fight for the clans. There can be other incentives made for mercs to differentiate them from IS loyalists.

#8 Kaoba

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Posted 04 July 2017 - 06:27 AM

Dunno but the 7 days penalty is utter ********, that shouldn't exist or should be like 3 days max, it doesn't make sense to limit tye gameplay in a game with such low population, "oh look I want to play some IS on FP today but NO SAYS PGI wait 7 seven ******* days. Ye no I'll rather play other game.....

#9 1 21 Giggawatts

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Posted 04 July 2017 - 04:56 PM

For what it's worth - I agree. There is absolutely no reason for a new player to choose loyalist as it currently stands - for all the points the OP Mentioned.

The main reason we finally went merc was that i think just about all of us in the unit had at least 100 mech's. Some a LOT more. In order to experiance FW fully we wanted to play with all of our mechs not just clan or IS. Id imagine thats a pretty common progression for units, that as they mature and expand on available mech's - they would want to use them in FW.

Not only that - but meta changes are frequent - faction penalities (drop deck tonnage/scouting restrictions) are a real consideration. Merc contract flexibility is ideal for this shifting of meta.

On top of all of this - there is the current population problem, merc contracts allow you to co-ordinate with other friends/units so you can choose a side that is getting drops but still have enough players so you can get together on a TS/Discord server and play strategically.


When you compare what the poor loyalist gets compared to this - its a joke. Please buff loyalist bonuses to make it appealing. The problem is if you only buff LP rewards / match then you just reach rank 20 faster.... and then what? There needs to be something else - either that or the 8 week lock in is not a bad idea.

Also for the love of god please fix the contract bonus to only count ACTIVE players. Surely its not that hard fella's.....

Edited by 1 21 Giggawatts, 04 July 2017 - 04:57 PM.


#10 SilentFenris

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Posted 17 July 2017 - 03:23 PM

I look at the current FP status this way, not as a method of population balancing as contracts have NEVER balanced the population/queues/matches, but as niches for particular types of players.

1) Mercenary is ideal status for those interested in quick drops, not the loyalty points:
i) Experienced Players who are just trying out Faction Play and might consider joining a unit.
ii) Large Units that have already earned the mechbays and MC from the Loyalty system.

2) Loyalist status is ideal for slower paced gamers that will take a while to max out one faction:
i) battltech fans that love a particular faction.
ii) solo players experienced in faction play but do not wish to join a unit.
iii) small units with a roleplay theme that wish to recruit their kind.


To OP- If you want to earn free mechbays and MC from all the factions as fast as possible Community Warfare Phase 1 was the time to do it. Those times will not return. But you could always create a new account and PUG Loyalist on each faction, then break contract after you get the rewards you wanted. Best way to currently maximize FREE if that is what you are after.

Edited by SilentFenris, 17 July 2017 - 03:51 PM.


#11 Carl Vickers

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Posted 17 July 2017 - 04:02 PM

View PostWayTooSexy, on 04 July 2017 - 06:27 AM, said:

Dunno but the 7 days penalty is utter ********, that shouldn't exist or should be like 3 days max, it doesn't make sense to limit tye gameplay in a game with such low population, "oh look I want to play some IS on FP today but NO SAYS PGI wait 7 seven ******* days. Ye no I'll rather play other game.....


People complained that certain people were able to change at will and get matches. PGI said cant have that now can we, must wait till contract is over before you can join a new unit.

When PGI tried to make being loyalist better (hahahahahahahahahahahahahahahhahahaha) by making them not get any loyalty points for their first 10 matches, then when they leave make them lose 25% of their accrued points, it just stuffed everything up.

Who was the genius that came up with the restrictions? They need some serious slapping, as much as the other person who backed it for release. Considering there is nothing for anyone to do once they reach level 20, they should then lose 25% of those points they have spent a very long time collecting, what da fuq.

If anyone at PGI actually wonders why people who got to max level in their chosen faction, played a little longer and left you are part of the problem too.

PGI dont know how to tell a story or make engaging play outside of just shooting robbits and that is the major fail, what did the players do, they started player/unit based politics. Some space nerds didnt like other space nerds and complained, PGI cracked down and the space nerd politics disappeared. Another short sighted move by PGI.

I could keep going but even if PGI did see this, they still wouldnt understand as they dont get it.

#12 50 50

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Posted 20 July 2017 - 07:06 PM

Best thing to do with the Loyalty system, and the Mercenary reputation for that matter, is to turn the points into a currency.

The ranks will always have a limitation. No matter how many ranks might get added you will eventually get to the top and then there is no where to go.

To make it a lasting system we need to be able to spend those points to gain both temporary and permanent benefits.
Not necessarily combat related, but there are a variety of other values we can use right at the moment such as changing drop deck tonnage, bonuses to c-bills/xp/mc and that sort of thing.

More importantly, being able to spend our loyalty points on something creates the reason to earn more which encourages more participation etc etc.

https://mwomercs.com...-as-a-currency/

Edited by 50 50, 20 July 2017 - 07:16 PM.






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