Some people say its kinda like just a filler to use up unused hard points while others just say that PGI is just introducing them to make the clanners feel like they are getting something since IS is getting new toys.</p>
One shot launchers also has no viable usage in the current game as a single salvo of rockets will never have any real impact, the weight or slots could probably be better used for ammunition or heat sinks.
But then why bother coding these things?
Some people suggest elementals, but frankly, elementals are very slow relative to mechs and are mainly for anti infantry combat roles, which is irrelevant to MWO. There is one thing that many people forgot though. Protomechs. These mechs are small mechs weighing from 2 tonnes, like the Harpy, to 9 tonnes, like the minotaur.
So what am I suggesting? perhaps a new faction game mode that utilizes protomechs? or maybe they'll include more slots in invasion drop decks forcing players to play protomechs if they want to have a lot heavier mechs in their deck? Who knows, but what is for sure is that adding so many seemingly useless weapons to the scene can only suggest that more is to come.
Or.. it could just be some junk weapons introduced to be lore friendly or whatevs.
What do you guys think?
Edited by DaMuchi, 15 June 2017 - 02:42 PM.