MAX ENGINE: 360
BASE ARMOR (LA): 14.00
BASE ARMOR (RA): 14.00
ER LASER HEAT GENERATION: -5.00 %
ENERGY HEAT GENERATION: -5.00 %
ENERGY RANGE: 10.00 %
ENERGY COOLDOWN: 10.00%
UAC/RAC JAM CHANCE: -10.00 %
MISSILE COOLDOWN: 20.00%
MISSILE VELOCITY: 20.00%
LORE:
Spoiler
The6thMessenger, on 15 June 2017 - 08:07 PM, said:
First time for everything, it was the first time for the young ComStar Engineer, Yuna Cassel. The Battle of Tukayyid was her first brush of an all-out war. She, along with her associates was assigned with the ComGuards 278th Division Engineer, tasked with battlemech maintenance, to setting up defences as they held out at the city Skupo. She and other engineers tried to keep the barricade up, communications working, and battlemechs still able to take much more punishment.
The 278th Division was able to fall back to the city, but as they did the Clan Wolf forces was able to resume their attack. The 282nd Division fell, so did the Ninth’s Army 198th, the 247th Division, even the 138th Division’s ambush was quelled. All their sacrifices and they just kept coming and coming, until the 278th Division was surrounded. Beam after beam, shell after shell, explosion after explosion, ammunition were running dry, light from laser beams were losing their shine, armor and cover were being eroded by heavy fire.
On some repair bay, the last of the 278th was cooped up along with some of the remaining engineers, piecing together all they could find; it was nothing more than spare parts enough to build a battlemaster. Nicknamed “Sentinel” -- an ironic name for all they could do for the moment is look, helpless as the city were being reduced to ruins. The BLR-4SL is a complete jury-rig of one of the retrieved fallen Battlemasters, and it was their last ticket out of the city, one sliver of hope for Yuna and her colleagues.
Needing a fresh rewiring, only the arms were mostly intact. The damaged wires upon the torsi could not handle the immense power-surge required by many energy weapons. Thinking of on her feet, Yuna armed the torso with ballistic weapons instead, but stricken with limited ammunition supply she improvised with what they have.
Each torso is armed with a rudimentary Rotary AC/2 at the upper-most mounts; Ultra AC/5s rebored to AC/2 ammunition considering it's abundance. And at cockpit level are two semi-portable, Light Machine-Guns; even more accurate at a longer range than the standard machine-guns at a downside of using small-arms ammunition; those high-caliber rounds commonly used with Sniper Rifles and Medium Machine-Guns.
For amenities, it has a single Laser AMS; an Anti-Missile System replacing the Machine-Gun with a low-heat Small-Pulse-Laser. Along with a Medium-Range Missile 20; modifying the Long-Range Missile 15 to shoot a volley of 20 unguided missiles commonly used as man-portable anti-vehicle weapon, and unlike Rocket-Launchers, reload is automated.
For the arms, she mounted a total of three Extended Range Medium Lasers, complementing the RAC/2s and the Light Machine-Guns at their range. The use of an endosteel frame along with a rudimentary Light Fusion Engine - built from half-and-half pieces of Standard Engine and Extra-Light Engines – allows it to bear many weapons all at once and four additional double heat-sinks keeps it cool. Upon the head is a 1-ton heavy mainframe-computer linked with the Battlemech's weapon fire-control systems to better automate firing solutions; an early Level-1 Targeting Computer.
The last of their team was to retreat, with the last 278th Division MechWarrior just to board the jury-rigged Battlemaster, they were hit by a stray artillery shell, tearing the warehouse open leaving the remaining support team wounded, and the last 278th Division MechWarrior killed in action. With nobody to fight for them, Yuna jumped in the Battlemech and piloted it herself.
Bloodied, unknown of whether it was hers, her comrades’, or her enemies’, she wiped it off her face and secured herself inside. With the Sentinel primed and ready, she stood up guns blazing; she was ready to trade her life for her friends to be spared. The medics and engineers sucked up the pain, and with the remaining vehicles, they took off leaving Yuna to fight for herself.
With the last of the divisions having their own problems to deal with, Yuna led some of the Wolves away as she made her way at the edge of the city, fighting along the way with reckless abandon. On arms reach with the Thor, she locked its arm with her own preventing the PPC from sending a bolt to her battlemech, and then face to face she chewed through its center-torso with the machine-guns and the rotary auto-cannons.
An incoming Loki just beside her was about to ram its arm to her, but with a turn she hit it’s torso with her elbow. Discombobulated, she ripped across its damaged legs, and knocked it down. Effectively out of the fight, yet she took the time to pound the fallen Loki – raining shells across its torso. She was losing it.
Another was some Uller scout, heavily damaged by a previous encounter; it took her nothing more than a short flurry of shells to take it down. But her going down to pound the Uller to oblivion she found the scattered remains of the rest of her team – taken down by this Uller. Despite her sacrifice, they couldn’t get out.
Snapping back, she looked around, listened to the radio, and found nothing. She was all alone at the edge of Skupo.
Yuna survived, it wasn’t because she was with the 278th Division, rather she wasn’t. She looked back and saw nothing but the smoldering machinery. There was nothing for her to fight for in that city, her allies were dead. She was crying as she was picked up by the remaining ComStar forces on her way towards Brzo.
So I was just playing around smurfy, and saw battlemaster and the wubmaster. I was thinking that, it would be awesome to see a ballistic battlemaster on the torso. The 6 lasers were pretty, i bet ACs would be pretty too.
Unfortunately the Civil War won't add Light ACs, so i couldn't make 6 LAC5s, likewise the addition of other weapons would make it too heavy too. Still i found a way to incorporate the LFE and ER Medium laser, and then compromised with RAC2 with a bunch of machine guns for that torso.
As for the story, I was just stoked by the Battle of Tukayyid, i thought of adding a little story for my little Yuna Cassel. It's my first try of a fiction, i think i suck at it, but i wanted to do it anyways.
On the balance side, I'm not a balancing guru, but the quirks are your average battlemaster stuff, but with a twist. As opposed of a torso-twist penalty, it comes with engine-cap penalty, because i wanted it to be a slow mech. As for the offensive quirks, i tried to retain that cumulative 70% thingy of the old battlemasters, and then redisitrbuted them. But since it's restricted to 360 engine, i do believe that it has some leeway to moar quirks.
Having 6B, i didn't put much ballistic quirks. 10% jam chance might be big, but considering other mechs that does ballistic better, and it's only localized on RAC and UACs, i don't think it would be a big deal. The rest of the quirks however, god-quirks the singular 1M so would still be somewhat useful yet not as useful as those with more hardpoints, when they're seeking on missile-centric build. Energy though is not as god-quirked considering it can still use large energy weapons around GH Limit such as 3x large laser. Steering clear from LPL, i made it so that though it has 5% energy heat, it has extra 5% if it's an ER Laser, and it also boasts the most energy range over the variants. This is because there's only 3 energy hardpoints.
While we already have the Mauler to compete with the Kodak-3, poorly, i hope that this high-mounted Battlemaster could do the trick, albeit pay-to-optimize. Also, to high mount 2 gauss rifles means it needs 2 more MG each side torso for a total of junk 1-ton for 4 LMGs.
LocationStill doing ungodly amount of damage, but with more accuracy.
Posted 15 June 2017 - 10:24 PM
If it is Hero mech, I would spend real money on it immediately! I wanted a high mounted dakka mech that is bigger than the DD and more mobile than MX90, and this mech delivers.
The6thMessenger, on 15 June 2017 - 11:21 PM, said:
Story's not that great I presume?
Here's the thing about such work: Few appreciate it, few make the effort to comment on it. Many here come for shootan thangs and blastan robbits.
I liked your story. It described a situation with brief words and carried a tangible amount of emotion. It also gave reasons for the deviation from the vanilla loadouts. You did well. I even gulped at a point, because it was quite sad. Well done. I would read more. You have talent. Don't let a lack of feedback discourage you - you know you're a halfway decent writer.
I like it but i would only give it 4 ballistic mounts. I dont think its good to add an assault that does 6 ballistics better than mx90, choosing between the 4 cockpit level ballistic on this and the 6 chest level on the mx90 sounds more balanced to me.
LocationStill doing ungodly amount of damage, but with more accuracy.
Posted 16 June 2017 - 01:22 AM
Kiiyor, on 16 June 2017 - 01:05 AM, said:
I love the idea, but I think the dakka placement would make this the first hero mech that was inarguably OP.
I'd buy the crap out of it.
I would't call it OP just yet. 1G does sniping better, and 2C does poking and brawling better. IS XL is fragile, so face staring would be very risky with its barn door profile. Most builds will require LFE, and that cuts down on tonnage--something IS ballistic mechs can ill afford, since IS ballistics are heavy, especially Gauss.
LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.
Posted 16 June 2017 - 01:32 AM
Sjorpha, on 16 June 2017 - 01:01 AM, said:
I like it but i would only give it 4 ballistic mounts. I dont think its good to add an assault that does 6 ballistics better than mx90, choosing between the 4 cockpit level ballistic on this and the 6 chest level on the mx90 sounds more balanced to me.
Kiiyor, on 16 June 2017 - 01:05 AM, said:
I love the idea, but I think the dakka placement would make this the first hero mech that was inarguably OP.
I'd buy the crap out of it.
It would really defeat the purpose of the hero. I understand that it can do better 6 light ballistic, but that's a really small aspect of the mech. Mauler, which is much more accessible can boat larger and heavier ballistic weapons, and sustain them better with better pod-space. While the mauler has enough tonnage for an LFE and heavy build, then at the same time the Sentinel could only do a lighter version, maybe even just XL engine.
High mounts are really good, i admit, but something like that high-mount Gauss can only be done by buffing 2 machine-guns on right torso, and using light mgs that would take 0.5 more tons and 2 more crit slots that could be used on something else.
I like to think that there's a give and take to these things. I don't think Sentinel would overshadow Mauler because despite better hardpoints, it can do less builds. Sure the Sentinel would be better at one thing, but the Mauler can still do others.
It needs to lose 2 hardpoints - either 1B per torso (as suggested), or 2B from the LT, or 2E from an arm, or 1E from both, or drop the 2M. Current BattleMasters only have 8-10 hardpoints, this has 12. You know the cries of powercreep and pay2win would be deafening.
LocationStill doing ungodly amount of damage, but with more accuracy.
Posted 16 June 2017 - 01:43 AM
Jay Leon Hart, on 16 June 2017 - 01:36 AM, said:
It needs to lose 2 hardpoints - either 1B per torso (as suggested), or 2B from the LT, or 2E from an arm, or 1E from both, or drop the 2M. Current BattleMasters only have 8-10 hardpoints, this has 12. You know the cries of powercreep and pay2win would be deafening.
Agreed. Preferably remove the 2 missiles and/or remove the 2 energy from left arm. I want 6 ballistics to stay for my lovely IS UAC2 boat build.
LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.
Posted 16 June 2017 - 02:03 AM
El Bandito, on 16 June 2017 - 01:43 AM, said:
Agreed. Preferably remove the 2 missiles and/or remove the 2 energy from left arm. I want 6 ballistics to stay for my lovely IS UAC2 boat build.
Jay Leon Hart, on 16 June 2017 - 01:36 AM, said:
It needs to lose 2 hardpoints - either 1B per torso (as suggested), or 2B from the LT, or 2E from an arm, or 1E from both, or drop the 2M. Current BattleMasters only have 8-10 hardpoints, this has 12. You know the cries of powercreep and pay2win would be deafening.
The thing is that, IS weaponry is heavy, and then there's weapon buffing issue. As opposed of the other variants, the more ballistic weapon you slap in here, the more aggressive the ammo consumption would be and would require more ammunition, and would eat up more tons.
What i am getting at is that It's kind of the like the direwolf, yes it can have like 12 weapons, but that means it would have been small and weak ones. And then boating large ones, would mean we would not use a great deal of hardpoints anyways.
The ballistic hard-points are also not like energy hardpoints. On the same 6 Energy Hardpoint, you can slap 6 ERML for 30 alpha, for just 6 tons. For the same ton, that's just 1 ac2 without ammo and still 5 hardpoints free, 6 HMG without ammo, 6 MG with 3 tons ammo, etc. To make use that much of hardpoint would have consumed so much tonnage anyways, that it would use small ballistic weapons that are kind of less useful ton-for-ton against energy weapons, and the use of large weapons would make it so that those hardpoints won't be used anyways. And then just adding more missile in the mix would mean moar heat and more tonnage for moar ammo.
Although I would consider dropping one Energy hardpoint, and one missile hardpoint. Just hang on.
Edited by The6thMessenger, 16 June 2017 - 02:09 AM.
I would't call it OP just yet. 1G does sniping better, and 2C does poking and brawling better. IS XL is fragile, so face staring would be very risky with its barn door profile. Most builds will require LFE, and that cuts down on tonnage--something IS ballistic mechs can ill afford, since IS ballistics are heavy, especially Gauss.
I'm thinking more along the lines of future dakka. Depending on how the RAC's pan out...
Or heavy gauss.
Put a slow enough engine in there, and it could poke the teeniest piece of silhouette over a hill, before it pokes comically large holes in... well, anything.
LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.
Posted 16 June 2017 - 02:17 AM
Here's a version with 10 weapon hardpoints. I reduced Energy hard-points so it has the least hardpoints, while also reducing the missile hardpoint to 1. It can still have one large missile launcher though. Now it comes with an MRM20 instead.
Edited by The6thMessenger, 16 June 2017 - 02:21 AM.
So it seems some Hero 'mechs have already received more hardpoints (or hardpoints option) than C-Bill versions. I compared total number of weapon hardpoints for BattleMechs, compared total number of hardpoints per OmniPod for OmniMechs and a combination of both for the Arctic Wolf.
Here's a list;
Raven "Huginn" +1
Arctic Cheetah "Shard" +1 (RT)
Kit Fox "Purifier" +2 (+1 per ST)
Jenner IIC "Fury" +2
Blackjack "Arrow" +1
Kintaro "Golden Boy" +1
Viper "Medusa" +2 (+1 per arm)
Catapult "Butterbee" +1
Marauder "Bounty Hunter II" +1
Night Gyr "Jade Kite" +2 (+1 per ST)
That's 10 Heroes out of 88 with more hardpoints, the rest have equal or less. Of those 10, only 4 have 2 extra hardpoints. Of those 4, only 1 is BattleMech.
Take it down to 11 hardpoints and it should be fine, but 10 would have less "OP! NERF!" threads made about it.
LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.
Posted 16 June 2017 - 02:49 AM
Jay Leon Hart, on 16 June 2017 - 02:47 AM, said:
So it seems some Hero 'mechs have already received more hardpoints (or hardpoints option) than C-Bill versions. I compared total number of weapon hardpoints for BattleMechs, compared total number of hardpoints per OmniPod for OmniMechs and a combination of both for the Arctic Wolf.
Here's a list;
Raven "Huginn" +1
Arctic Cheetah "Shard" +1 (RT)
Kit Fox "Purifier" +2 (+1 per ST)
Jenner IIC "Fury" +2
Blackjack "Arrow" +1
Kintaro "Golden Boy" +1
Viper "Medusa" +2 (+1 per arm)
Catapult "Butterbee" +1
Marauder "Bounty Hunter II" +1
Night Gyr "Jade Kite" +2 (+1 per ST)
That's 10 Heroes out of 88 with more hardpoints, the rest have equal or less. Of those 10, only 4 have 2 extra hardpoints. Of those 4, only 1 is BattleMech.
Take it down to 11 hardpoints and it should be fine, but 10 would have less "OP! NERF!" threads made about it.
[Edit] too slow, Jay! Too slow! [/Edit]
Already pushed it down back to 10. Removed 1 ERML and replaced SRM2 and LRM5 with one MRM20.
The6thMessenger, on 16 June 2017 - 02:17 AM, said:
Here's a version with 10 weapon hardpoints. I reduced Energy hard-points so it has the least hardpoints, while also reducing the missile hardpoint to 1. It can still have one large missile launcher though. Now it comes with an MRM20 instead.
LocationStill doing ungodly amount of damage, but with more accuracy.
Posted 16 June 2017 - 05:57 AM
Kiiyor, on 16 June 2017 - 02:12 AM, said:
I'm thinking more along the lines of future dakka. Depending on how the RAC's pan out...
Or heavy gauss.
Put a slow enough engine in there, and it could poke the teeniest piece of silhouette over a hill, before it pokes comically large holes in... well, anything.
Until I get to know the specifics on the new tech, I am not worried about anything. Besides, IS engines still do not go that well with IS heavy ballistics. If worse comes to worst, PGI can nerf it--I just want my 6xUAC2 boat. I care less about meta-whoring, with this variant.