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Blr-42Sl "sentinel"


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#1 The6thMessenger

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Posted 15 June 2017 - 08:24 PM

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Quote

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Pilot: Yuna Cassel
Unit: 278th Division, ComStar Engineers

Spoiler


LORE:
Spoiler


So I was just playing around smurfy, and saw battlemaster and the wubmaster. I was thinking that, it would be awesome to see a ballistic battlemaster on the torso. The 6 lasers were pretty, i bet ACs would be pretty too.

Unfortunately the Civil War won't add Light ACs, so i couldn't make 6 LAC5s, likewise the addition of other weapons would make it too heavy too. Still i found a way to incorporate the LFE and ER Medium laser, and then compromised with RAC2 with a bunch of machine guns for that torso.

As for the story, I was just stoked by the Battle of Tukayyid, i thought of adding a little story for my little Yuna Cassel. It's my first try of a fiction, i think i suck at it, but i wanted to do it anyways.

On the balance side, I'm not a balancing guru, but the quirks are your average battlemaster stuff, but with a twist. As opposed of a torso-twist penalty, it comes with engine-cap penalty, because i wanted it to be a slow mech. As for the offensive quirks, i tried to retain that cumulative 70% thingy of the old battlemasters, and then redisitrbuted them. But since it's restricted to 360 engine, i do believe that it has some leeway to moar quirks.

Having 6B, i didn't put much ballistic quirks. 10% jam chance might be big, but considering other mechs that does ballistic better, and it's only localized on RAC and UACs, i don't think it would be a big deal. The rest of the quirks however, god-quirks the singular 1M so would still be somewhat useful yet not as useful as those with more hardpoints, when they're seeking on missile-centric build. Energy though is not as god-quirked considering it can still use large energy weapons around GH Limit such as 3x large laser. Steering clear from LPL, i made it so that though it has 5% energy heat, it has extra 5% if it's an ER Laser, and it also boasts the most energy range over the variants. This is because there's only 3 energy hardpoints.

While we already have the Mauler to compete with the Kodak-3, poorly, i hope that this high-mounted Battlemaster could do the trick, albeit pay-to-optimize. Also, to high mount 2 gauss rifles means it needs 2 more MG each side torso for a total of junk 1-ton for 4 LMGs.

Poll: https://mwomercs.com...-sentinel-hero/

Edited by The6thMessenger, 11 July 2017 - 12:31 AM.


#2 El Bandito

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Posted 15 June 2017 - 10:24 PM

If it is Hero mech, I would spend real money on it immediately! I wanted a high mounted dakka mech that is bigger than the DD and more mobile than MX90, and this mech delivers.

#3 Karl Streiger

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Posted 15 June 2017 - 11:02 PM

Call it "Double Sentinel" Posted Image - i was shortly surprised that the "egg on legs with a stick" will made it.

#4 The6thMessenger

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Posted 15 June 2017 - 11:21 PM

Story's not that great I presume?

#5 Ced Riggs

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Posted 16 June 2017 - 12:42 AM

View PostThe6thMessenger, on 15 June 2017 - 11:21 PM, said:

Story's not that great I presume?

Here's the thing about such work: Few appreciate it, few make the effort to comment on it. Many here come for shootan thangs and blastan robbits.

I liked your story. It described a situation with brief words and carried a tangible amount of emotion. It also gave reasons for the deviation from the vanilla loadouts. You did well. I even gulped at a point, because it was quite sad. Well done. I would read more. You have talent. Don't let a lack of feedback discourage you - you know you're a halfway decent writer. ;)

#6 Sjorpha

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Posted 16 June 2017 - 01:01 AM

I like it but i would only give it 4 ballistic mounts. I dont think its good to add an assault that does 6 ballistics better than mx90, choosing between the 4 cockpit level ballistic on this and the 6 chest level on the mx90 sounds more balanced to me.

#7 Kiiyor

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Posted 16 June 2017 - 01:05 AM

I love the idea, but I think the dakka placement would make this the first hero mech that was inarguably OP.

I'd buy the crap out of it.

#8 El Bandito

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Posted 16 June 2017 - 01:22 AM

View PostKiiyor, on 16 June 2017 - 01:05 AM, said:

I love the idea, but I think the dakka placement would make this the first hero mech that was inarguably OP.

I'd buy the crap out of it.


I would't call it OP just yet. 1G does sniping better, and 2C does poking and brawling better. IS XL is fragile, so face staring would be very risky with its barn door profile. Most builds will require LFE, and that cuts down on tonnage--something IS ballistic mechs can ill afford, since IS ballistics are heavy, especially Gauss.

#9 The6thMessenger

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Posted 16 June 2017 - 01:32 AM

View PostSjorpha, on 16 June 2017 - 01:01 AM, said:

I like it but i would only give it 4 ballistic mounts. I dont think its good to add an assault that does 6 ballistics better than mx90, choosing between the 4 cockpit level ballistic on this and the 6 chest level on the mx90 sounds more balanced to me.

View PostKiiyor, on 16 June 2017 - 01:05 AM, said:

I love the idea, but I think the dakka placement would make this the first hero mech that was inarguably OP.

I'd buy the crap out of it.


It would really defeat the purpose of the hero. I understand that it can do better 6 light ballistic, but that's a really small aspect of the mech. Mauler, which is much more accessible can boat larger and heavier ballistic weapons, and sustain them better with better pod-space. While the mauler has enough tonnage for an LFE and heavy build, then at the same time the Sentinel could only do a lighter version, maybe even just XL engine.

High mounts are really good, i admit, but something like that high-mount Gauss can only be done by buffing 2 machine-guns on right torso, and using light mgs that would take 0.5 more tons and 2 more crit slots that could be used on something else.

I like to think that there's a give and take to these things. I don't think Sentinel would overshadow Mauler because despite better hardpoints, it can do less builds. Sure the Sentinel would be better at one thing, but the Mauler can still do others.

#10 Jay Leon Hart

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Posted 16 June 2017 - 01:36 AM

It needs to lose 2 hardpoints - either 1B per torso (as suggested), or 2B from the LT, or 2E from an arm, or 1E from both, or drop the 2M. Current BattleMasters only have 8-10 hardpoints, this has 12. You know the cries of powercreep and pay2win would be deafening.

#11 El Bandito

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Posted 16 June 2017 - 01:43 AM

View PostJay Leon Hart, on 16 June 2017 - 01:36 AM, said:

It needs to lose 2 hardpoints - either 1B per torso (as suggested), or 2B from the LT, or 2E from an arm, or 1E from both, or drop the 2M. Current BattleMasters only have 8-10 hardpoints, this has 12. You know the cries of powercreep and pay2win would be deafening.


Agreed. Preferably remove the 2 missiles and/or remove the 2 energy from left arm. I want 6 ballistics to stay for my lovely IS UAC2 boat build. :D

#12 The6thMessenger

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Posted 16 June 2017 - 02:03 AM

View PostEl Bandito, on 16 June 2017 - 01:43 AM, said:

Agreed. Preferably remove the 2 missiles and/or remove the 2 energy from left arm. I want 6 ballistics to stay for my lovely IS UAC2 boat build. Posted Image

View PostJay Leon Hart, on 16 June 2017 - 01:36 AM, said:

It needs to lose 2 hardpoints - either 1B per torso (as suggested), or 2B from the LT, or 2E from an arm, or 1E from both, or drop the 2M. Current BattleMasters only have 8-10 hardpoints, this has 12. You know the cries of powercreep and pay2win would be deafening.


The thing is that, IS weaponry is heavy, and then there's weapon buffing issue. As opposed of the other variants, the more ballistic weapon you slap in here, the more aggressive the ammo consumption would be and would require more ammunition, and would eat up more tons.

What i am getting at is that It's kind of the like the direwolf, yes it can have like 12 weapons, but that means it would have been small and weak ones. And then boating large ones, would mean we would not use a great deal of hardpoints anyways.

The ballistic hard-points are also not like energy hardpoints. On the same 6 Energy Hardpoint, you can slap 6 ERML for 30 alpha, for just 6 tons. For the same ton, that's just 1 ac2 without ammo and still 5 hardpoints free, 6 HMG without ammo, 6 MG with 3 tons ammo, etc. To make use that much of hardpoint would have consumed so much tonnage anyways, that it would use small ballistic weapons that are kind of less useful ton-for-ton against energy weapons, and the use of large weapons would make it so that those hardpoints won't be used anyways. And then just adding more missile in the mix would mean moar heat and more tonnage for moar ammo.

Although I would consider dropping one Energy hardpoint, and one missile hardpoint. Just hang on.

Edited by The6thMessenger, 16 June 2017 - 02:09 AM.


#13 Kiiyor

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Posted 16 June 2017 - 02:12 AM

View PostEl Bandito, on 16 June 2017 - 01:22 AM, said:

I would't call it OP just yet. 1G does sniping better, and 2C does poking and brawling better. IS XL is fragile, so face staring would be very risky with its barn door profile. Most builds will require LFE, and that cuts down on tonnage--something IS ballistic mechs can ill afford, since IS ballistics are heavy, especially Gauss.


I'm thinking more along the lines of future dakka. Depending on how the RAC's pan out...

Or heavy gauss.

Put a slow enough engine in there, and it could poke the teeniest piece of silhouette over a hill, before it pokes comically large holes in... well, anything.

#14 The6thMessenger

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Posted 16 June 2017 - 02:17 AM

Posted Image

Here's a version with 10 weapon hardpoints. I reduced Energy hard-points so it has the least hardpoints, while also reducing the missile hardpoint to 1. It can still have one large missile launcher though. Now it comes with an MRM20 instead. Posted Image

Edited by The6thMessenger, 16 June 2017 - 02:21 AM.


#15 Jay Leon Hart

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Posted 16 June 2017 - 02:47 AM

So it seems some Hero 'mechs have already received more hardpoints (or hardpoints option) than C-Bill versions. I compared total number of weapon hardpoints for BattleMechs, compared total number of hardpoints per OmniPod for OmniMechs and a combination of both for the Arctic Wolf.

Here's a list;
Raven "Huginn" +1
Arctic Cheetah "Shard" +1 (RT)
Kit Fox "Purifier" +2 (+1 per ST)
Jenner IIC "Fury" +2
Blackjack "Arrow" +1
Kintaro "Golden Boy" +1
Viper "Medusa" +2 (+1 per arm)
Catapult "Butterbee" +1
Marauder "Bounty Hunter II" +1
Night Gyr "Jade Kite" +2 (+1 per ST)

That's 10 Heroes out of 88 with more hardpoints, the rest have equal or less. Of those 10, only 4 have 2 extra hardpoints. Of those 4, only 1 is BattleMech.

Take it down to 11 hardpoints and it should be fine, but 10 would have less "OP! NERF!" threads made about it.

[Edit] too slow, Jay! Too slow! Posted Image [/Edit]

Edited by Jay Leon Hart, 16 June 2017 - 02:48 AM.


#16 The6thMessenger

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Posted 16 June 2017 - 02:49 AM

View PostJay Leon Hart, on 16 June 2017 - 02:47 AM, said:

So it seems some Hero 'mechs have already received more hardpoints (or hardpoints option) than C-Bill versions. I compared total number of weapon hardpoints for BattleMechs, compared total number of hardpoints per OmniPod for OmniMechs and a combination of both for the Arctic Wolf.

Here's a list;
Raven "Huginn" +1
Arctic Cheetah "Shard" +1 (RT)
Kit Fox "Purifier" +2 (+1 per ST)
Jenner IIC "Fury" +2
Blackjack "Arrow" +1
Kintaro "Golden Boy" +1
Viper "Medusa" +2 (+1 per arm)
Catapult "Butterbee" +1
Marauder "Bounty Hunter II" +1
Night Gyr "Jade Kite" +2 (+1 per ST)

That's 10 Heroes out of 88 with more hardpoints, the rest have equal or less. Of those 10, only 4 have 2 extra hardpoints. Of those 4, only 1 is BattleMech.

Take it down to 11 hardpoints and it should be fine, but 10 would have less "OP! NERF!" threads made about it.

[Edit] too slow, Jay! Too slow! Posted Image [/Edit]


Already pushed it down back to 10. Removed 1 ERML and replaced SRM2 and LRM5 with one MRM20.

#17 Jay Leon Hart

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Posted 16 June 2017 - 02:49 AM

View PostThe6thMessenger, on 16 June 2017 - 02:17 AM, said:

Here's a version with 10 weapon hardpoints. I reduced Energy hard-points so it has the least hardpoints, while also reducing the missile hardpoint to 1. It can still have one large missile launcher though. Now it comes with an MRM20 instead. Posted Image

Mmmmmmm, MRMs.... Posted Image

#18 El Bandito

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Posted 16 June 2017 - 05:57 AM

View PostKiiyor, on 16 June 2017 - 02:12 AM, said:

I'm thinking more along the lines of future dakka. Depending on how the RAC's pan out...

Or heavy gauss.

Put a slow enough engine in there, and it could poke the teeniest piece of silhouette over a hill, before it pokes comically large holes in... well, anything.


Until I get to know the specifics on the new tech, I am not worried about anything. Besides, IS engines still do not go that well with IS heavy ballistics. If worse comes to worst, PGI can nerf it--I just want my 6xUAC2 boat. I care less about meta-whoring, with this variant.

#19 Snazzy Dragon

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Posted 16 June 2017 - 06:16 AM

Ehhhh, dangerously P2W. They'd better buff the maulers if something like this drops.

#20 El Bandito

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Posted 16 June 2017 - 08:46 AM

View PostSnazzy Dragon, on 16 June 2017 - 06:16 AM, said:

Ehhhh, dangerously P2W. They'd better buff the maulers if something like this drops.


Buffing the Mauler might push up the power creep. Perhaps give this Battlemaster variant close to no quirks to compensate.





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