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Blr-42Sl "sentinel"


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#41 The6thMessenger

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Posted 03 July 2017 - 02:51 PM

Yay. Thanks Andi.

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#42 TheArisen

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Posted 04 July 2017 - 04:36 AM

View PostThe6thMessenger, on 03 July 2017 - 02:51 PM, said:

Yay. Thanks Andi.

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Nice

#43 The6thMessenger

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Posted 13 September 2017 - 10:23 PM

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If only we had Light ACs too. This is how the Sentinel is supposed to have been.

#44 MagicIndex

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Posted 14 September 2017 - 01:14 AM

View PostThe6thMessenger, on 15 June 2017 - 08:24 PM, said:

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So I was just playing around smurfy, and saw battlemaster and the wubmaster. I was thinking that, it would be awesome to see a ballistic battlemaster on the torso. The 6 lasers were pretty, i bet ACs would be pretty too.

Unfortunately the Civil War won't add Light ACs, so i couldn't make 6 LAC5s, likewise the addition of other weapons would make it too heavy too. Still i found a way to incorporate the LFE and ER Medium laser, and then compromised with RAC2 with a bunch of machine guns for that torso.

As for the story, I was just stoked by the Battle of Tukayyid, i thought of adding a little story for my little Yuna Cassel. It's my first try of a fiction, i think i suck at it, but i wanted to do it anyways.

On the balance side, I'm not a balancing guru, but the quirks are your average battlemaster stuff, but with a twist. As opposed of a torso-twist penalty, it comes with engine-cap penalty, because i wanted it to be a slow mech. As for the offensive quirks, i tried to retain that cumulative 70% thingy of the old battlemasters, and then redisitrbuted them. But since it's restricted to 360 engine, i do believe that it has some leeway to moar quirks.

Having 6B, i didn't put much ballistic quirks. 10% jam chance might be big, but considering other mechs that does ballistic better, and it's only localized on RAC and UACs, i don't think it would be a big deal. The rest of the quirks however, god-quirks the singular 1M so would still be somewhat useful yet not as useful as those with more hardpoints, when they're seeking on missile-centric build. Energy though is not as god-quirked considering it can still use large energy weapons around GH Limit such as 3x large laser. Steering clear from LPL, i made it so that though it has 5% energy heat, it has extra 5% if it's an ER Laser, and it also boasts the most energy range over the variants. This is because there's only 3 energy hardpoints.

While we already have the Mauler to compete with the Kodak-3, poorly, i hope that this high-mounted Battlemaster could do the trick, albeit pay-to-optimize. Also, to high mount 2 gauss rifles means it needs 2 more MG each side torso for a total of junk 1-ton for 4 LMGs.

Poll: https://mwomercs.com...-sentinel-hero/

Man, I totaly like your Idea and gonna vote "for"but.... REMOVE THAT F...ing MISSILE RACK ON THE SHOULDER TOP - PLEASE. Cause... in stretch terrain CQB highmounted missile rack allow ya to blast your enemies over obsticle, in the chest it's just useless. Believe me... I drive EXE-D with his awkward hardpoints in armsPosted Image

#45 The6thMessenger

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Posted 14 September 2017 - 01:50 AM

View PostMagicIndex, on 14 September 2017 - 01:14 AM, said:

Man, I totaly like your Idea and gonna vote "for"but.... REMOVE THAT F...ing MISSILE RACK ON THE SHOULDER TOP - PLEASE. Cause... in stretch terrain CQB highmounted missile rack allow ya to blast your enemies over obsticle, in the chest it's just useless. Believe me... I drive EXE-D with his awkward hardpoints in armsPosted Image


You do know that's just a mock up right? Honestly, have you tried building a Battlemaster?

#46 MagicIndex

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Posted 14 September 2017 - 02:05 AM

View PostThe6thMessenger, on 14 September 2017 - 01:50 AM, said:


You do know that's just a mock up right? Honestly, have you tried building a Battlemaster?

Yes. Not such pain below your back as Black Knight)))))))





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