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Skill Tree Bug When Reactivating Skill Nodes And Requiring Xp Where Insufficient

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#1 Serpentine Shel Serpentine

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Posted 18 June 2017 - 08:05 AM

Hello: There is a persistent bug in the skill tree as follows: when reactivating a previously used node the system will insist on charging XP for one node before GXP. This is persistent even when exiting the interface and the mech and re-entrering. So that no matter how much GXP you have if you don't have enough XP you cannot reactivate a previously active node. Please fix this so that the system will look to XP first and the if that is insufficient look to GXP, or allow the user to choose in each instance of reactivating nodes, as with purchasing SP. Thank you.

#2 Tier5 Kerensky

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Posted 18 June 2017 - 03:04 PM

Are you sure? You are supposed to select it if you are using XP or GXP, by selecting the side of node. Left side GXP I recall.

#3 Serpentine Shel Serpentine

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Posted 18 June 2017 - 04:53 PM

View PostTeer Kerensky, on 18 June 2017 - 03:04 PM, said:

Are you sure? You are supposed to select it if you are using XP or GXP, by selecting the side of node. Left side GXP I recall.


I'll try and let you know ... I had no idea about that. Thanks





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