Hello: There is a persistent bug in the skill tree as follows: when reactivating a previously used node the system will insist on charging XP for one node before GXP. This is persistent even when exiting the interface and the mech and re-entrering. So that no matter how much GXP you have if you don't have enough XP you cannot reactivate a previously active node. Please fix this so that the system will look to XP first and the if that is insufficient look to GXP, or allow the user to choose in each instance of reactivating nodes, as with purchasing SP. Thank you.
Skill Tree Bug When Reactivating Skill Nodes And Requiring Xp Where Insufficient
Started by Serpentine Shel Serpentine, Jun 18 2017 08:05 AM
Bug Report
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