- Water physics....your mech should slow down by a significant margin (usually based on where the water is up to on the mech determines the effect.)
- Progressive Heat Penalties....There is more to the heat scale then just oops I hit the shut down cap. No as you get closer to the red line your mech would suffer from sluggishness (aka slower speed and agility) HUD flicker, yes as yoy get to hot your HUD will go out...I am not talking more damage or adding in total RNG stuff (before if you approached the red line you could cook off your own ammo...) Progressive penalties would affect alot of the builds we see imo that are the Alpha Warrior. Plus ad skill levels for aiming with our HUD if you have to
-Physical Damage scaling.....no if your 20t Locust runs into a 100t Assault at full speed. You couldn't just walk with minor scratches to your mech...Also sorry if I land on your arse in a 100t on your 20t....Well *insert Mario clip*....
-PPC Scamble....these should do more then just damage and negate ECM appon hits. They should interfere with your sensors and locks as well....HUD gets scrambled for a short time.
A few additions like this could add definitely immersion but also change the tactics of the game imo.Abusing very forgiving physics and penalties now should not happen in a Mechwarrior game in this day and age.
Edited by CK16, 16 June 2017 - 07:03 AM.