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Because I Just Like To Play Em...


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#1 Koops

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Posted 16 June 2017 - 04:33 AM

I enjoy LRM mechs. I am well aware that they are sub-prime, am aware that we are sort of mocked. But when I am looking at my loadout of 42 mechs, I really enjoy playing my LRM archer, and LRM kintaro.

The archer is just a hoot. 3 LRM 15's artemis, think 3 medium lasers. He has enough armor to stand in the firing line, can move around and eat some punishment maintaining LOS for the artemis, and although we are shunned, I believe I bring value to the group. Even if it is keeping the bad guys under cover a bit and allowing us to move, the value is there.

Golden Boy is almost set up the same way as my archer, sans the artemis. 3 LRM 15's, 2 medium lasers, and a tag. I play him mostly the same way but hang back from the firing line a bit more, that center torso hit box is shockingly big.

I dont crank out regular 1000 damage games, but I can tickle 800 every now and again. 400-500 is about normal and I assume that is the same for most of the LRM mechs. I simply do not have the twitch aiming to perfectly nail a side torso at 600 meters, but I do know how to get into a good firing position so I am not raining my rockets into the hillside. I recognize my weakness and LRMS allow me to compensate for them and aid the team. I seem to forever be stuck at tier 3 but since I started focusing more on the big picture instead of the kill board, my XP bar is creeping up slowly.

Anyway, that is my confession. I like LRM's. Im sure in the higher tiers they will become more useless, at least that is what I read, but I will address that if I get to the higher tiers. I do appreciate that there is a mechanic in the game that allows an average player like myself to bring value to the team even if it feels shameful from time to time. I do enjoy riding someone elses lock =)

#2 Basilisk222

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Posted 16 June 2017 - 05:02 AM

View PostKoops, on 16 June 2017 - 04:33 AM, said:

I enjoy LRM mechs. I am well aware that they are sub-prime, am aware that we are sort of mocked. But when I am looking at my loadout of 42 mechs, I really enjoy playing my LRM archer, and LRM kintaro.

The archer is just a hoot. 3 LRM 15's artemis, think 3 medium lasers. He has enough armor to stand in the firing line, can move around and eat some punishment maintaining LOS for the artemis, and although we are shunned, I believe I bring value to the group. Even if it is keeping the bad guys under cover a bit and allowing us to move, the value is there.

Golden Boy is almost set up the same way as my archer, sans the artemis. 3 LRM 15's, 2 medium lasers, and a tag. I play him mostly the same way but hang back from the firing line a bit more, that center torso hit box is shockingly big.

I dont crank out regular 1000 damage games, but I can tickle 800 every now and again. 400-500 is about normal and I assume that is the same for most of the LRM mechs. I simply do not have the twitch aiming to perfectly nail a side torso at 600 meters, but I do know how to get into a good firing position so I am not raining my rockets into the hillside. I recognize my weakness and LRMS allow me to compensate for them and aid the team. I seem to forever be stuck at tier 3 but since I started focusing more on the big picture instead of the kill board, my XP bar is creeping up slowly.

Anyway, that is my confession. I like LRM's. Im sure in the higher tiers they will become more useless, at least that is what I read, but I will address that if I get to the higher tiers. I do appreciate that there is a mechanic in the game that allows an average player like myself to bring value to the team even if it feels shameful from time to time. I do enjoy riding someone elses lock =)


I love mine too. I've got 2x ERLL 2x ERML 6X LRM5 in my MDD, and I love the mech to bits.

I can usually single handedly blunt a charge or cripple a mech before they really get going. Especially if I'm just behind front line where I can laser poke as well.

As long as people know how to use "R" I can generally drop tons of missles on prime targets.

It's funny, LRM, at least to my mind is interesting, it's a very simple weapon, get lock, press fire. But it's very tactical and powerful as well. It takes a lot of thought and attention to use properly. Line of sight, range, heat, when to fire grouped to combat AMS, when to chain, terrain, how to set up the mech to get the most out of them, how to balance the mech properly to not leave yourself open with no recourse when you run out or are surprised, how to properly 'dummy' fire LRM's at a shutdown target. Use of PPC to deal with ECM if you're good with those, then there's torso twisting to fire missles in different ways to get around cover that might hard block missles just after tube exit.

I really Like LRM. Its a weapon that punishes poor play (Hello charging lone wolves). I think that's why most people get mad with it. It isn't FLD, it often misses and wastes ammo, but it's also just about the only weapon in the game you have almost zero risk using. Often you can fire it and score hits without seeing an enemy, especially if you've got UAV cover.

LRM requires set up, map knowledge, and understanding of the projectile itself and a decent idea of whether or not you're going to hit anything, before you even fire.

LRM is support, in a competent team it simply adds. In a poor team, it detracts, very badly. At least, that's my experience.

*Catapult/Maddog Pilot for about 4 years now.

#3 Monkey Lover

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Posted 16 June 2017 - 05:03 AM

As you play you will learn you don't need a twitch reflex to ct core mechs. You need to learn where to position your mech and even more so you can join a real team. Real teams listening will be the most important.

#4 Gwahlur

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Posted 16 June 2017 - 05:14 AM

I ran my MAL-1R with 3 LRM15A and an LB10X for a while and had a lot of fun with that, can recommend that.
Now I've specced it back to BANG TO DA FACE though, but I'm considering buying a second one to set up with the lurms as I like both loadouts.

Bought a Kintaro-18 hoping to do some slightly more mobile lurming, but i'm just not feeling that mech. Don't like it at all.

#5 El Bandito

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Posted 16 June 2017 - 06:04 AM

Ever since the LRM5 nerf, I stopped using my ARC-5W and KTO-GB. My AWS-8R and ADR-Prime are still in full swing.

#6 Paigan

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Posted 16 June 2017 - 06:08 AM

LRMs are not bad or noobish or something like that per se.
Only if they are used in that way. Like hiding behind a hill, firing one's ammo into the terrain, repeatedly firing below min range, etc.

They just make it very easy to be used in a bad way, being a long range homing weapon and all that.
But used properly, they can be a tactically valuable weapon system. Like denying the enemy open fields or pressing them into cover just by the constant warnings of "Incoming Missile" (btw. even a single LRM-5 can do that. Tried it once. Worked hilariously well :DD)

#7 Ced Riggs

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Posted 16 June 2017 - 06:40 AM

View PostBasilisk222, on 16 June 2017 - 05:02 AM, said:

I can usually single handedly blunt a charge or cripple a mech before they really get going. Especially if I'm just behind front line where I can laser poke as well.

We need to be honest with each other here. Yarn spinning about a game or two that went well aren't going to supplement anything.

Posted Image

You tend to die in almost every match you played, and once every two matches you get a kill. Having you on a team makes no difference whether a team would win or lose. You tend to score on the low end, swinging between sub 100 and around 400 damage/match score, I'd reckon. This isn't to name and shame you, or anyone.

But if we want to discuss LRMs and their viability - or why people tend to react so poorly to someone announcing they are LRM carriers - we need to look at the stats. If someone does well with LRMs, kudos. But people that don't do well with LRMs are poor ambassadors for LRM acceptance, as they are the very reason why LRMs are so rejected.

I mean, for the longest time, I was a complete potato, and only recently, through the patient assistance of my betters, have I managed to stop sucking as much of a fat one. I am not judging from a throne here, and I know my opinion is also weighted rather lightly, as I haven't gotten anywhere impressive yet, either. But at least I have some impact on whether my team wins, and I get my 300 average score together. Maybe if I would stop playing **** mechs with **** builds, that score could go up, too.

Regardless: You're not doing your team a favour by lurming. Sorry. :(

#8 Felicitatem Parco

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Posted 16 June 2017 - 06:46 AM

OP plays video games for fun? Ha! amateur.

Call me back once you have some sweet sponsorship and I'll take you moar sereeuzlee.

#9 Bigbacon

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Posted 16 June 2017 - 06:52 AM

I like the two boats I use as well. I carry extra weapons and narc on them and stay with the heard. Narc targets for myself and let them fly.

I definitely try to target mechs that aren't with the main group if possible or prioritize ECM mechs. Finding those guys without friends or AMS means I have a easier time.

Edited by Bigbacon, 16 June 2017 - 06:54 AM.


#10 Felicitatem Parco

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Posted 16 June 2017 - 06:59 AM

One thing that I have noticed about using the new skill tree is that my target acquisition gear gets a much longer range now (I take many range nodes...). Long enough to be no longer frustrating to use...

#11 JediPanther

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Posted 16 June 2017 - 08:58 AM

I've played many matches in both cw and qp where a lrm boat or two was the deciding factor on a win or loss. A good lrm pilot can deal damage,deny movement, act as bait drawing out a few fast movers to be smashed by his brawl buddies, and most importantly give that needed fire support in the big brawl by focusing on the same mech his team brawlers' are trying to open and core out. With the added velocity and missile crit change he can crit them out fast.

I have the A1 as a srm 4 cat and the c4 as a lrm ten boat. The C1 I have spec into lasers and cool down.

#12 Basilisk222

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Posted 18 June 2017 - 02:20 PM

View PostCed Riggs, on 16 June 2017 - 06:40 AM, said:

We need to be honest with each other here. Yarn spinning about a game or two that went well aren't going to supplement anything.

Posted Image

You tend to die in almost every match you played, and once every two matches you get a kill. Having you on a team makes no difference whether a team would win or lose. You tend to score on the low end, swinging between sub 100 and around 400 damage/match score, I'd reckon. This isn't to name and shame you, or anyone.

But if we want to discuss LRMs and their viability - or why people tend to react so poorly to someone announcing they are LRM carriers - we need to look at the stats. If someone does well with LRMs, kudos. But people that don't do well with LRMs are poor ambassadors for LRM acceptance, as they are the very reason why LRMs are so rejected.

I mean, for the longest time, I was a complete potato, and only recently, through the patient assistance of my betters, have I managed to stop sucking as much of a fat one. I am not judging from a throne here, and I know my opinion is also weighted rather lightly, as I haven't gotten anywhere impressive yet, either. But at least I have some impact on whether my team wins, and I get my 300 average score together. Maybe if I would stop playing **** mechs with **** builds, that score could go up, too.

Regardless: You're not doing your team a favour by lurming. Sorry. Posted Image



Um, I said I like my MDD and what it can do. I did not even remotely come close to saying I pilot it exclusively. Because I don't. I probably play it almost exclusively in a CW matches where it's actually useful. PUG queue is usually bad for LRM.

I'm usually in a locust. Call me stupid.

Don't use my numbers in quick play to represent jack, that playlist is exclusively for honing builds and screwing off.

#13 LordNothing

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Posted 18 June 2017 - 02:45 PM

i think lerms are better used on mixed builds than boats. match lerms with other weapons at least 1:1 and you can do great things.

#14 HGAK47

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Posted 18 June 2017 - 04:00 PM

While ive probably used lurms less than most, I have had a few games where lurms were the right weapon at the right time - able to just curve missiles over some cover and assist teammates primary targets (In places where I could never get a clear LoS with dakka or lasers) so they have that going for them.

I just always find myself sort of out of position when using lrm`s. Need more positional practice in general to be fair lol.

#15 LordNothing

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Posted 18 June 2017 - 04:41 PM

the best position with lerms is anywhere but where you are. if you park your mech and vomit missiles, its an invitation for every light mech with a 6 pack of small pulse or a lot of srms to come and get you. and because you didnt bring any backup weapons, they will win. again nothing against lerms but bad lerm habbits will get you killed and let your team down.

Edited by LordNothing, 18 June 2017 - 04:43 PM.






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