Because I Just Like To Play Em...
#1
Posted 16 June 2017 - 04:33 AM
The archer is just a hoot. 3 LRM 15's artemis, think 3 medium lasers. He has enough armor to stand in the firing line, can move around and eat some punishment maintaining LOS for the artemis, and although we are shunned, I believe I bring value to the group. Even if it is keeping the bad guys under cover a bit and allowing us to move, the value is there.
Golden Boy is almost set up the same way as my archer, sans the artemis. 3 LRM 15's, 2 medium lasers, and a tag. I play him mostly the same way but hang back from the firing line a bit more, that center torso hit box is shockingly big.
I dont crank out regular 1000 damage games, but I can tickle 800 every now and again. 400-500 is about normal and I assume that is the same for most of the LRM mechs. I simply do not have the twitch aiming to perfectly nail a side torso at 600 meters, but I do know how to get into a good firing position so I am not raining my rockets into the hillside. I recognize my weakness and LRMS allow me to compensate for them and aid the team. I seem to forever be stuck at tier 3 but since I started focusing more on the big picture instead of the kill board, my XP bar is creeping up slowly.
Anyway, that is my confession. I like LRM's. Im sure in the higher tiers they will become more useless, at least that is what I read, but I will address that if I get to the higher tiers. I do appreciate that there is a mechanic in the game that allows an average player like myself to bring value to the team even if it feels shameful from time to time. I do enjoy riding someone elses lock =)
#2
Posted 16 June 2017 - 05:02 AM
Koops, on 16 June 2017 - 04:33 AM, said:
The archer is just a hoot. 3 LRM 15's artemis, think 3 medium lasers. He has enough armor to stand in the firing line, can move around and eat some punishment maintaining LOS for the artemis, and although we are shunned, I believe I bring value to the group. Even if it is keeping the bad guys under cover a bit and allowing us to move, the value is there.
Golden Boy is almost set up the same way as my archer, sans the artemis. 3 LRM 15's, 2 medium lasers, and a tag. I play him mostly the same way but hang back from the firing line a bit more, that center torso hit box is shockingly big.
I dont crank out regular 1000 damage games, but I can tickle 800 every now and again. 400-500 is about normal and I assume that is the same for most of the LRM mechs. I simply do not have the twitch aiming to perfectly nail a side torso at 600 meters, but I do know how to get into a good firing position so I am not raining my rockets into the hillside. I recognize my weakness and LRMS allow me to compensate for them and aid the team. I seem to forever be stuck at tier 3 but since I started focusing more on the big picture instead of the kill board, my XP bar is creeping up slowly.
Anyway, that is my confession. I like LRM's. Im sure in the higher tiers they will become more useless, at least that is what I read, but I will address that if I get to the higher tiers. I do appreciate that there is a mechanic in the game that allows an average player like myself to bring value to the team even if it feels shameful from time to time. I do enjoy riding someone elses lock =)
I love mine too. I've got 2x ERLL 2x ERML 6X LRM5 in my MDD, and I love the mech to bits.
I can usually single handedly blunt a charge or cripple a mech before they really get going. Especially if I'm just behind front line where I can laser poke as well.
As long as people know how to use "R" I can generally drop tons of missles on prime targets.
It's funny, LRM, at least to my mind is interesting, it's a very simple weapon, get lock, press fire. But it's very tactical and powerful as well. It takes a lot of thought and attention to use properly. Line of sight, range, heat, when to fire grouped to combat AMS, when to chain, terrain, how to set up the mech to get the most out of them, how to balance the mech properly to not leave yourself open with no recourse when you run out or are surprised, how to properly 'dummy' fire LRM's at a shutdown target. Use of PPC to deal with ECM if you're good with those, then there's torso twisting to fire missles in different ways to get around cover that might hard block missles just after tube exit.
I really Like LRM. Its a weapon that punishes poor play (Hello charging lone wolves). I think that's why most people get mad with it. It isn't FLD, it often misses and wastes ammo, but it's also just about the only weapon in the game you have almost zero risk using. Often you can fire it and score hits without seeing an enemy, especially if you've got UAV cover.
LRM requires set up, map knowledge, and understanding of the projectile itself and a decent idea of whether or not you're going to hit anything, before you even fire.
LRM is support, in a competent team it simply adds. In a poor team, it detracts, very badly. At least, that's my experience.
*Catapult/Maddog Pilot for about 4 years now.
#3
Posted 16 June 2017 - 05:03 AM
#4
Posted 16 June 2017 - 05:14 AM
Now I've specced it back to BANG TO DA FACE though, but I'm considering buying a second one to set up with the lurms as I like both loadouts.
Bought a Kintaro-18 hoping to do some slightly more mobile lurming, but i'm just not feeling that mech. Don't like it at all.
#5
Posted 16 June 2017 - 06:04 AM
#6
Posted 16 June 2017 - 06:08 AM
Only if they are used in that way. Like hiding behind a hill, firing one's ammo into the terrain, repeatedly firing below min range, etc.
They just make it very easy to be used in a bad way, being a long range homing weapon and all that.
But used properly, they can be a tactically valuable weapon system. Like denying the enemy open fields or pressing them into cover just by the constant warnings of "Incoming Missile" (btw. even a single LRM-5 can do that. Tried it once. Worked hilariously well :DD)
#7
Posted 16 June 2017 - 06:40 AM
Basilisk222, on 16 June 2017 - 05:02 AM, said:
We need to be honest with each other here. Yarn spinning about a game or two that went well aren't going to supplement anything.

You tend to die in almost every match you played, and once every two matches you get a kill. Having you on a team makes no difference whether a team would win or lose. You tend to score on the low end, swinging between sub 100 and around 400 damage/match score, I'd reckon. This isn't to name and shame you, or anyone.
But if we want to discuss LRMs and their viability - or why people tend to react so poorly to someone announcing they are LRM carriers - we need to look at the stats. If someone does well with LRMs, kudos. But people that don't do well with LRMs are poor ambassadors for LRM acceptance, as they are the very reason why LRMs are so rejected.
I mean, for the longest time, I was a complete potato, and only recently, through the patient assistance of my betters, have I managed to stop sucking as much of a fat one. I am not judging from a throne here, and I know my opinion is also weighted rather lightly, as I haven't gotten anywhere impressive yet, either. But at least I have some impact on whether my team wins, and I get my 300 average score together. Maybe if I would stop playing **** mechs with **** builds, that score could go up, too.
Regardless: You're not doing your team a favour by lurming. Sorry.
#8
Posted 16 June 2017 - 06:46 AM
Call me back once you have some sweet sponsorship and I'll take you moar sereeuzlee.
#9
Posted 16 June 2017 - 06:52 AM
I definitely try to target mechs that aren't with the main group if possible or prioritize ECM mechs. Finding those guys without friends or AMS means I have a easier time.
Edited by Bigbacon, 16 June 2017 - 06:54 AM.
#10
Posted 16 June 2017 - 06:59 AM
#11
Posted 16 June 2017 - 08:58 AM
I have the A1 as a srm 4 cat and the c4 as a lrm ten boat. The C1 I have spec into lasers and cool down.
#12
Posted 18 June 2017 - 02:20 PM
Ced Riggs, on 16 June 2017 - 06:40 AM, said:

You tend to die in almost every match you played, and once every two matches you get a kill. Having you on a team makes no difference whether a team would win or lose. You tend to score on the low end, swinging between sub 100 and around 400 damage/match score, I'd reckon. This isn't to name and shame you, or anyone.
But if we want to discuss LRMs and their viability - or why people tend to react so poorly to someone announcing they are LRM carriers - we need to look at the stats. If someone does well with LRMs, kudos. But people that don't do well with LRMs are poor ambassadors for LRM acceptance, as they are the very reason why LRMs are so rejected.
I mean, for the longest time, I was a complete potato, and only recently, through the patient assistance of my betters, have I managed to stop sucking as much of a fat one. I am not judging from a throne here, and I know my opinion is also weighted rather lightly, as I haven't gotten anywhere impressive yet, either. But at least I have some impact on whether my team wins, and I get my 300 average score together. Maybe if I would stop playing **** mechs with **** builds, that score could go up, too.
Regardless: You're not doing your team a favour by lurming. Sorry.
Um, I said I like my MDD and what it can do. I did not even remotely come close to saying I pilot it exclusively. Because I don't. I probably play it almost exclusively in a CW matches where it's actually useful. PUG queue is usually bad for LRM.
I'm usually in a locust. Call me stupid.
Don't use my numbers in quick play to represent jack, that playlist is exclusively for honing builds and screwing off.
#13
Posted 18 June 2017 - 02:45 PM
#14
Posted 18 June 2017 - 04:00 PM
I just always find myself sort of out of position when using lrm`s. Need more positional practice in general to be fair lol.
#15
Posted 18 June 2017 - 04:41 PM
Edited by LordNothing, 18 June 2017 - 04:43 PM.
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