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Small Lasers Are Being Nerfed?! Dahell...


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#41 killerkrill

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Posted 17 June 2017 - 04:52 AM

Wellp there is literally no reason to use small pulse lasers now since ER have better range and is half the weight. Guess I'm running those now.

#42 Nighthawk513

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Posted 17 June 2017 - 04:55 AM

Except they now have 1.1 second burns. So don't use them on lights or you will basically have to stand still to focus a component. And we all know what happens to light mechs that slow down.

#43 oldradagast

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Posted 17 June 2017 - 04:55 AM

Typical PGI idiocy. Keep nerfing everything until we're shooting spitballs at each other.

#44 Bigbacon

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Posted 17 June 2017 - 05:03 AM

View PostBrain Cancer, on 17 June 2017 - 01:06 AM, said:

AMS got buffed, so it's not all happy shiny time for missiles either.

Mind you, hacking a third of the damage off the gold standard for Clan lights was overkill, but it's PGI-style overkill. Now micro pulse/micro small lasers/heavy small lasers will look better by comparison.


yea this just completely killed LRMs. They are kind of crap now but you won't be getting anything missiles through now.

#45 oldradagast

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Posted 17 June 2017 - 05:10 AM

View PostBigbacon, on 17 June 2017 - 05:03 AM, said:


yea this just completely killed LRMs. They are kind of crap now but you won't be getting anything missiles through now.


Nerfing the weakest weapon system in the game = PGI logic.

They also nerfed light mechs with the laser nerfs, and they are the weakest class in the game. Again, PGI logic.

#46 STEF_

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Posted 17 June 2017 - 05:20 AM

Am I the only one thinking PGI made this nerf because next patch we are going to have a lot more lezors?

#47 chucklesMuch

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Posted 17 June 2017 - 05:27 AM

View PostStefka Kerensky, on 17 June 2017 - 05:20 AM, said:

Am I the only one thinking PGI made this nerf because next patch we are going to have a lot more lezors?


No... but there were no references nor new information released about them (Comms op)... so instead it looks like giant nerfs to many mechs I liked and less reason to use anything but heavies

#48 STEF_

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Posted 17 June 2017 - 05:30 AM

View PostchucklesMuch, on 17 June 2017 - 05:27 AM, said:

No... but there were no references nor new information released about them (Comms op)... so instead it looks like giant nerfs to many mechs I liked and less reason to use anything but heavies

New lezors coming needed "spaces" and a reason to be choosen instead of the oldies.

That's the reason of nerf bat.

Without nerf bat, new lezors would have been OP (being more effective)

Edited by Stefka Kerensky, 17 June 2017 - 05:31 AM.


#49 Vonbach

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Posted 17 June 2017 - 05:36 AM

Oh no clans got nerfed what a nightmare. Suck it up buttercup.

#50 Mister Blastman

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Posted 17 June 2017 - 06:25 AM

Clans did not get nerfed, build diversity did. It is obvious PGI wants the game to shift back towards ranged poke combat in heavier classes.

Boring.

I have better stuff to do than try and play that again. And I'll be sure to tell ALL my friends how bad this game has become due to this one balance pass.

Edited by Mister Blastman, 17 June 2017 - 06:25 AM.


#51 Trenchbird

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Posted 17 June 2017 - 06:53 AM

Riiight, because a 72 point (Well, technically 36x36) point shot was so weak.

The likely reason why Clan SPLs got nerfed so hard is because everyone and their cousin ran the Nova 12XSPL+4XMG Nova in Scouting and used it exclusively to leg people. But even then, you lose a third of the damage of the Alpha from that, and it's still a whopping 48 damage at a dangerous rate.

Clan lights may've just been a casualty of that, at least as far as SPLs go. But the nerf to Clan Medium Lasers was altogether unwarranted.

#52 Mister Blastman

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Posted 17 June 2017 - 06:58 AM

Everyone? Who is everyone?

I NEVER play CW, along with the majority of the game's population. If nova is a problem in scouting, fix the mode and disallow the 'mech. Don't nerf the weapon and make it useless for other situations.

cSPL = < 189 meter range

This means a 'mech needs to survive a long time to get in close enough to use that weapon. If it doesn't outright trash longer range weapons in raw DPS--enough to not only overcome them in a 1:1 fair situation, but one where the small wielder has already taken a beating, then the weapon isn't worth taking anymore and the game will revert to longer range combat.

This is a TERRIBLE, no... DUMB balance decision.

#53 Vonbach

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Posted 17 June 2017 - 07:00 AM

View PostCatten Hart, on 17 June 2017 - 06:53 AM, said:

Riiight, because a 72 point (Well, technically 36x36) point shot was so weak.

The likely reason why Clan SPLs got nerfed so hard is because everyone and their cousin ran the Nova 12XSPL+4XMG Nova in Scouting and used it exclusively to leg people. But even then, you lose a third of the damage of the Alpha from that, and it's still a whopping 48 damage at a dangerous rate.

Clan lights may've just been a casualty of that, at least as far as SPLs go. But the nerf to Clan Medium Lasers was altogether unwarranted.

Bingo! This is why SL are getting nerfed. I have no sympathy whatsoever.

#54 poltergoost

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Posted 17 June 2017 - 07:06 AM

Yep, so in order to nerf Novas, they've smashed clan lights through the floor with the nerfbat too.

Great balance decision Posted Image

#55 Trenchbird

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Posted 17 June 2017 - 07:07 AM

View PostMister Blastman, on 17 June 2017 - 06:58 AM, said:

Everyone? Who is everyone?

I NEVER play CW, along with the majority of the game's population. If nova is a problem in scouting, fix the mode and disallow the 'mech. Don't nerf the weapon and make it useless for other situations.

cSPL = < 189 meter range

This means a 'mech needs to survive a long time to get in close enough to use that weapon. If it doesn't outright trash longer range weapons in raw DPS--enough to not only overcome them in a 1:1 fair situation, but one where the small wielder has already taken a beating, then the weapon isn't worth taking anymore and the game will revert to longer range combat.

This is a TERRIBLE, no... DUMB balance decision.
No, it's not dumb.

12X IS SPLs only dealt 3 damage per laser for a total of 36 with half the damn range. Right now 12X Clan SPLs deal 48 per alpha. They used to deal 72. Do you know what the average leg armor is on comparable mediums? 40's in the ballpark.

Hell, Clan SPLs in MWO don't even follow tabletop rules, where the only advantage of the Clan SPL over the IS SPL is range. On tabletop, they both share 3 damage, 2 heat, and the -2 modifier.

You still deal one more point of damage, at a higher range, in a way that not a single damn IS medium can do it. If lights get hurt by this change, they still perform better than IS equivalents with the exception of the Locust.

Edited by Catten Hart, 17 June 2017 - 07:07 AM.


#56 Mister Blastman

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Posted 17 June 2017 - 07:09 AM

There is no reason to nerf a weapon because of a single chassis in a game mode that most of the community does not play. The game mode is designed poorly if this is an issue.

Make a weapon trash and you ruin build diversity throughout the normal game. The last thing I ever want to see again is forced boating of triple PPCs or AC20+ppcs, or PPCs+autocannons for maximum pinpoint snoozefest.

As the game is balanced now, it rewards players for taking large weapons for range, and accompanying them with small lasers for close range fights to shift the DPS curve. This is officially gone with this awful, idiotic balance pass.

View PostCatten Hart, on 17 June 2017 - 07:07 AM, said:

No, it's not dumb.


Yes it is dumb but I'm not going to bother arguing with you until you get your average match score above 325. Yes, I'm pulling out /that/ card because balance decisions should be made by qualified individuals.

Obviously PGI's new balance underling is not qualified to touch this IP until he spends serious amounts of time in the game in ALL game modes.

Edited by Mister Blastman, 17 June 2017 - 07:10 AM.


#57 The Pug Commander

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Posted 17 June 2017 - 07:09 AM

micro pulses will be the new cspl.

#58 Jay Leon Hart

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Posted 17 June 2017 - 07:11 AM

View PostCatten Hart, on 17 June 2017 - 06:53 AM, said:

The likely reason why Clan SPLs got nerfed so hard is because everyone and their cousin ran the Nova 12XSPL+4XMG Nova in Scouting and used it exclusively to leg people.

I've never seen a 12x SPL, 4x MG Nova, not even in Scouting

I've seen 12x ERSL, 4x MG (I run it on my Prime)
I've seen 9-10x SPL
Iv'e seen the 6x SPL, 6x Flamer "Head Hunter" build
I've seen 6x MPL, 4x MG (NVA-S stock, pretty much how I run mine)
I even run my Breaker with 1x LPL, 3x ERML, 4x MG

I guess 12xSPL, 4xMG could work (room for 1.5 tons of ammo, if you shave 2 points of armour and take no TC or extra DHS). Still, never run into one.

#59 The Pug Commander

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Posted 17 June 2017 - 07:12 AM

is ml boats should be more effective lol

#60 HollowBassman

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Posted 17 June 2017 - 07:14 AM

View PostMister Blastman, on 17 June 2017 - 07:09 AM, said:

There is no reason to nerf a weapon because of a single chassis in a game mode that most of the community does not play. The game mode is designed poorly if this is an issue.

Make a weapon trash and you ruin build diversity throughout the normal game. The last thing I ever want to see again is forced boating of triple PPCs or AC20+ppcs, or PPCs+autocannons for maximum pinpoint snoozefest.

As the game is balanced now, it rewards players for taking large weapons for range, and accompanying them with small lasers for close range fights to shift the DPS curve. This is officially gone with this awful, idiotic balance pass.



Yes it is dumb but I'm not going to bother arguing with you until you get your average match score above 325. Yes, I'm pulling out /that/ card because balance decisions should be made by qualified individuals.

Obviously PGI's new balance underling is not qualified to touch this IP until he spends serious amounts of time in the game in ALL game modes.


My average match score is higher than yours and I think you're an idiot. ;)

If we are going to talk about PGI making bad decisions, having a leaderboard is definitely one of them.

Edited by HollowBassman, 17 June 2017 - 07:14 AM.






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