

Small Lasers Are Being Nerfed?! Dahell...
#41
Posted 17 June 2017 - 04:52 AM
#42
Posted 17 June 2017 - 04:55 AM
#43
Posted 17 June 2017 - 04:55 AM
#44
Posted 17 June 2017 - 05:03 AM
Brain Cancer, on 17 June 2017 - 01:06 AM, said:
Mind you, hacking a third of the damage off the gold standard for Clan lights was overkill, but it's PGI-style overkill. Now micro pulse/micro small lasers/heavy small lasers will look better by comparison.
yea this just completely killed LRMs. They are kind of crap now but you won't be getting anything missiles through now.
#45
Posted 17 June 2017 - 05:10 AM
Bigbacon, on 17 June 2017 - 05:03 AM, said:
yea this just completely killed LRMs. They are kind of crap now but you won't be getting anything missiles through now.
Nerfing the weakest weapon system in the game = PGI logic.
They also nerfed light mechs with the laser nerfs, and they are the weakest class in the game. Again, PGI logic.
#46
Posted 17 June 2017 - 05:20 AM
#47
Posted 17 June 2017 - 05:27 AM
Stefka Kerensky, on 17 June 2017 - 05:20 AM, said:
No... but there were no references nor new information released about them (Comms op)... so instead it looks like giant nerfs to many mechs I liked and less reason to use anything but heavies
#48
Posted 17 June 2017 - 05:30 AM
chucklesMuch, on 17 June 2017 - 05:27 AM, said:
New lezors coming needed "spaces" and a reason to be choosen instead of the oldies.
That's the reason of nerf bat.
Without nerf bat, new lezors would have been OP (being more effective)
Edited by Stefka Kerensky, 17 June 2017 - 05:31 AM.
#49
Posted 17 June 2017 - 05:36 AM
#50
Posted 17 June 2017 - 06:25 AM
Boring.
I have better stuff to do than try and play that again. And I'll be sure to tell ALL my friends how bad this game has become due to this one balance pass.
Edited by Mister Blastman, 17 June 2017 - 06:25 AM.
#51
Posted 17 June 2017 - 06:53 AM
The likely reason why Clan SPLs got nerfed so hard is because everyone and their cousin ran the Nova 12XSPL+4XMG Nova in Scouting and used it exclusively to leg people. But even then, you lose a third of the damage of the Alpha from that, and it's still a whopping 48 damage at a dangerous rate.
Clan lights may've just been a casualty of that, at least as far as SPLs go. But the nerf to Clan Medium Lasers was altogether unwarranted.
#52
Posted 17 June 2017 - 06:58 AM
I NEVER play CW, along with the majority of the game's population. If nova is a problem in scouting, fix the mode and disallow the 'mech. Don't nerf the weapon and make it useless for other situations.
cSPL = < 189 meter range
This means a 'mech needs to survive a long time to get in close enough to use that weapon. If it doesn't outright trash longer range weapons in raw DPS--enough to not only overcome them in a 1:1 fair situation, but one where the small wielder has already taken a beating, then the weapon isn't worth taking anymore and the game will revert to longer range combat.
This is a TERRIBLE, no... DUMB balance decision.
#53
Posted 17 June 2017 - 07:00 AM
Catten Hart, on 17 June 2017 - 06:53 AM, said:
The likely reason why Clan SPLs got nerfed so hard is because everyone and their cousin ran the Nova 12XSPL+4XMG Nova in Scouting and used it exclusively to leg people. But even then, you lose a third of the damage of the Alpha from that, and it's still a whopping 48 damage at a dangerous rate.
Clan lights may've just been a casualty of that, at least as far as SPLs go. But the nerf to Clan Medium Lasers was altogether unwarranted.
Bingo! This is why SL are getting nerfed. I have no sympathy whatsoever.
#54
Posted 17 June 2017 - 07:06 AM
Great balance decision

#55
Posted 17 June 2017 - 07:07 AM
Mister Blastman, on 17 June 2017 - 06:58 AM, said:
I NEVER play CW, along with the majority of the game's population. If nova is a problem in scouting, fix the mode and disallow the 'mech. Don't nerf the weapon and make it useless for other situations.
cSPL = < 189 meter range
This means a 'mech needs to survive a long time to get in close enough to use that weapon. If it doesn't outright trash longer range weapons in raw DPS--enough to not only overcome them in a 1:1 fair situation, but one where the small wielder has already taken a beating, then the weapon isn't worth taking anymore and the game will revert to longer range combat.
This is a TERRIBLE, no... DUMB balance decision.
12X IS SPLs only dealt 3 damage per laser for a total of 36 with half the damn range. Right now 12X Clan SPLs deal 48 per alpha. They used to deal 72. Do you know what the average leg armor is on comparable mediums? 40's in the ballpark.
Hell, Clan SPLs in MWO don't even follow tabletop rules, where the only advantage of the Clan SPL over the IS SPL is range. On tabletop, they both share 3 damage, 2 heat, and the -2 modifier.
You still deal one more point of damage, at a higher range, in a way that not a single damn IS medium can do it. If lights get hurt by this change, they still perform better than IS equivalents with the exception of the Locust.
Edited by Catten Hart, 17 June 2017 - 07:07 AM.
#56
Posted 17 June 2017 - 07:09 AM
Make a weapon trash and you ruin build diversity throughout the normal game. The last thing I ever want to see again is forced boating of triple PPCs or AC20+ppcs, or PPCs+autocannons for maximum pinpoint snoozefest.
As the game is balanced now, it rewards players for taking large weapons for range, and accompanying them with small lasers for close range fights to shift the DPS curve. This is officially gone with this awful, idiotic balance pass.
Catten Hart, on 17 June 2017 - 07:07 AM, said:
Yes it is dumb but I'm not going to bother arguing with you until you get your average match score above 325. Yes, I'm pulling out /that/ card because balance decisions should be made by qualified individuals.
Obviously PGI's new balance underling is not qualified to touch this IP until he spends serious amounts of time in the game in ALL game modes.
Edited by Mister Blastman, 17 June 2017 - 07:10 AM.
#57
Posted 17 June 2017 - 07:09 AM
#58
Posted 17 June 2017 - 07:11 AM
Catten Hart, on 17 June 2017 - 06:53 AM, said:
I've never seen a 12x SPL, 4x MG Nova, not even in Scouting
I've seen 12x ERSL, 4x MG (I run it on my Prime)
I've seen 9-10x SPL
Iv'e seen the 6x SPL, 6x Flamer "Head Hunter" build
I've seen 6x MPL, 4x MG (NVA-S stock, pretty much how I run mine)
I even run my Breaker with 1x LPL, 3x ERML, 4x MG
I guess 12xSPL, 4xMG could work (room for 1.5 tons of ammo, if you shave 2 points of armour and take no TC or extra DHS). Still, never run into one.
#59
Posted 17 June 2017 - 07:12 AM
#60
Posted 17 June 2017 - 07:14 AM
Mister Blastman, on 17 June 2017 - 07:09 AM, said:
Make a weapon trash and you ruin build diversity throughout the normal game. The last thing I ever want to see again is forced boating of triple PPCs or AC20+ppcs, or PPCs+autocannons for maximum pinpoint snoozefest.
As the game is balanced now, it rewards players for taking large weapons for range, and accompanying them with small lasers for close range fights to shift the DPS curve. This is officially gone with this awful, idiotic balance pass.
Yes it is dumb but I'm not going to bother arguing with you until you get your average match score above 325. Yes, I'm pulling out /that/ card because balance decisions should be made by qualified individuals.
Obviously PGI's new balance underling is not qualified to touch this IP until he spends serious amounts of time in the game in ALL game modes.
My average match score is higher than yours and I think you're an idiot.

If we are going to talk about PGI making bad decisions, having a leaderboard is definitely one of them.
Edited by HollowBassman, 17 June 2017 - 07:14 AM.
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