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Pgi: Why The Mal-Mx90?


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#1 An Innocent Urbie

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Posted 16 June 2017 - 11:12 PM

• MAL-MX90/MAL-MX90 [C] have received new Laser Duration and Missile Spread Quirks and an increase to its existing Energy Cooldown Quirk, but sees a reduction to its existing Ballistic Range Quirk and the loss of its Ballistic Heat Gen Quirk.

MX90 is known for its 4 **** ballistic mounts now you are making it to be a lurmer?

Edited by An Innocent Urbie, 16 June 2017 - 11:13 PM.


#2 RaptorRage

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Posted 16 June 2017 - 11:54 PM

Seems to be a pattern of several ballistic based Mechs getting their ballistic quirks removed in favor of quirking the secondary hardpoints instead. Spider 5K and Cicada 3C come to mind, maybe because they were somewhat decent using autocannons benefitting from the quirks when they were probably originally assumed to run just machineguns like the stock loadouts.

#3 El Bandito

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Posted 17 June 2017 - 12:04 AM

This is what sucks about IS mechs--they are just so damn quirk reliant. Let's hope 6thMessenger's Battlemaster varaint gets approved, cause it doesn't need quirks. https://mwomercs.com...-42sl-sentinel/

#4 LordNothing

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Posted 17 June 2017 - 12:08 AM

i noticed this with the king crabs too, they are being buffed for the noob configurations of lerm n laser boats vs ballistic boats. granted the low ballistic mounts make it terrible at this jub, but they are why i bought a king crab in the first place. mauler is sad too. none of my mauler builds even have missiles and few use their laser mounts. these mechs are all boom boom mechs.

of course ballistics are in the worst place theyve been in for awhile. the straight acs, including cacs, and anything with a 2 are all better but only through the decimation of the uac lines, and the general mediocrity of the lbx guns. i really hope racs, heavy/light mgs and extra gauss options help this out. lasers are next on the chopping block. in before atm/mrm meta.

Edited by LordNothing, 17 June 2017 - 12:13 AM.


#5 Aggravated Assault Mech

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Posted 17 June 2017 - 01:11 AM

Making IS variants less reliant on specific min-max quirk/hardpoints is better for balance imho. Changes like the Mauler that bring 3 variants up for a literal 5% heat nerf to another should be welcome.

These quirks for secondary weapons won't effect the meta, but they will make the transition into civil war weaponry less painful for casual or new players that only have a handful of mechs... which is where IS truly struggles vs. Clan.

It also bears mentioning that the Mauler always was supposed to be like 50% missiles 40% lasers and 10% ballistics. It's not like missile buffs are unprecedented or that the mech should have it's fate shackled to how meta ballistics are.

#6 oldradagast

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Posted 17 June 2017 - 07:05 AM

Missiles are horrible on the Maulers since they vastly increase the torso hitbox sizes with those stupid boxes stuck on them. Yes, yes - it is "Lore" - but Lore wasn't created with the assumption that hitbox size and shape mattered. As for the energy hardpoints, they are only used as secondary weapons in case you run out of AC ammo.

PGI may not like it, but the Mauler in MWO is a ballistics boat, so work with that. If they want it to be something else, they'd need to resign it entirely to be viable in that role, and LRM's aren't of much use anyway.

Edited by oldradagast, 17 June 2017 - 07:06 AM.


#7 Monkey Lover

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Posted 17 June 2017 - 07:12 AM

PGI 100% supports the lrm atlas ddc builds :)

But really I saw a mx90 nerf coming due to the new AC weapons hitting next month.

#8 Felicitatem Parco

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Posted 17 June 2017 - 09:06 AM

View PostMonkey Lover, on 17 June 2017 - 07:12 AM, said:

PGI 100% supports the lrm atlas ddc builds :)

But really I saw a mx90 nerf coming due to the new AC weapons hitting next month.


No, just like the "remove LRMs now" thread, PGI is not allowed to prepare for the new tech drop now. According to Mystere, prepping for the new tech now is "upsetting" tot he player population.

Edited by Prosperity Park, 17 June 2017 - 09:07 AM.


#9 Y E O N N E

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Posted 17 June 2017 - 09:08 AM

Meh, 5%. Won't change the MX90s performance as a ballistics boat even a little bit.

#10 xXBagheeraXx

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Posted 17 June 2017 - 09:17 AM

View PostLordNothing, on 17 June 2017 - 12:08 AM, said:

i noticed this with the king crabs too, they are being buffed for the noob configurations of lerm n laser boats vs ballistic boats. granted the low ballistic mounts make it terrible at this jub, but they are why i bought a king crab in the first place. mauler is sad too. none of my mauler builds even have missiles and few use their laser mounts. these mechs are all boom boom mechs.

of course ballistics are in the worst place theyve been in for awhile. the straight acs, including cacs, and anything with a 2 are all better but only through the decimation of the uac lines, and the general mediocrity of the lbx guns. i really hope racs, heavy/light mgs and extra gauss options help this out. lasers are next on the chopping block. in before atm/mrm meta.


This is why ive mothballed my maulers. Thier original quirks where ******* PERFECT. and they they took them off for the useless quirks they have now, and they lost all thier DPS.

If king crabs are underperforming BUFF THE BALLISTICS. Nobody who SERIOUSLy drives a king crab drives one to shoot freaking LRMS.....we drive crabs and maulers for BALLISTICS and LASERS pgi. LRM builds are the (bad) Exception, NOT the rule.

View PostAggravated Assault Mech, on 17 June 2017 - 01:11 AM, said:

Making IS variants less reliant on specific min-max quirk/hardpoints is better for balance imho. Changes like the Mauler that bring 3 variants up for a literal 5% heat nerf to another should be welcome.

These quirks for secondary weapons won't effect the meta, but they will make the transition into civil war weaponry less painful for casual or new players that only have a handful of mechs... which is where IS truly struggles vs. Clan.

It also bears mentioning that the Mauler always was supposed to be like 50% missiles 40% lasers and 10% ballistics. It's not like missile buffs are unprecedented or that the mech should have it's fate shackled to how meta ballistics are.



Mech comes with 4-6 ballistics...

"Its supposed to be 50% lasers"

WAT.

#11 GoatHILL

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Posted 17 June 2017 - 09:56 AM

Lrm assaults. You are doing it wrong. Git gud.

Seriously they are ASSAULTS they should NOT be in the rear spewing missles.

#12 BlueFlames

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Posted 17 June 2017 - 10:17 AM

The Grasshoppers got a buff to their missile quirks. You know, because they're so well known and loved for that one missile hardpoint in the head.

Chris didn't get the keys to the palace. He got Paul's balance dartboard.

#13 Aggravated Assault Mech

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Posted 17 June 2017 - 10:21 AM

View PostxXBagheeraXx, on 17 June 2017 - 09:17 AM, said:


Mech comes with 4-6 ballistics...

"Its supposed to be 50% lasers"

WAT.


As far as tabletop in concerned, yeah, 4 ac2s are backup weapons compared to the pair of ERLL and LRM15s. Yes we play it as a dakka mech in MWO, my point is that was never preordained. Missile quirks on it are completely valid and don't even necessarily mean LRMs-only.

You people are literally crying about a 5% ballistics heat nerf. Hardly enough to stop the MX90- both the 1P and 2P received flat out buffs in exchange... Did you catch the attitude from someone crying about the laser nerfs or something?

#14 MechWarrior414712

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Posted 17 June 2017 - 11:24 AM

It will do quad rac5 too well so they nerf it because they want people to buy annihilators

#15 Appogee

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Posted 17 June 2017 - 11:26 AM

A Clanner whined about being hit by MX-90s ballistics.

It forced PGI's hand. After that, it had to be nerfed.

#16 MischiefSC

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Posted 17 June 2017 - 11:38 AM

Posted Image

Because tiffany liked ballistic boats.

Edited by MischiefSC, 17 June 2017 - 11:38 AM.


#17 Bulletsponge0

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Posted 17 June 2017 - 11:53 AM

WEver think the existing ballistic quirks are being reduced in advance of the IS getting many many new ballistic weapons? Anyone think that PGI will get the balance right on those new ballistic weapons? Anyone think that big ballictic quirks will make balancing them harder?

#18 MischiefSC

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Posted 17 June 2017 - 11:57 AM

I want RACs to be like Clan tech was at release and for just as long.

#19 Navid A1

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Posted 17 June 2017 - 12:14 PM

lol...

you think the mauler was the only case?

hehe
https://mwomercs.com...ost__p__5787415

#20 Aggravated Assault Mech

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Posted 17 June 2017 - 12:42 PM

View PostNavid A1, on 17 June 2017 - 12:14 PM, said:

lol...

you think the mauler was the only case?

hehe
https://mwomercs.com...ost__p__5787415


Posts like this just affirm the accusations by Clan players than IS diehards are a bunch of whiny crybabies.

Losing the 10% velocity quirk, how will you ever survive!





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