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Srm For The Win?


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#1 Monkey Lover

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Posted 17 June 2017 - 08:59 AM

So looking at the small lasers nerfs all I can think is I will just run more srm builds. Even with light mechs srm boating looks the way to go. I wonder when they're going to "baseline" them haha.

#2 Y E O N N E

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Posted 17 June 2017 - 09:11 AM

View PostMonkey Lover, on 17 June 2017 - 08:59 AM, said:

So looking at the small lasers nerfs all I can think is I will just run more srm builds. Even with light mechs srm boating looks the way to go. I wonder when they're going to "baseline" them haha.


Why, increase the cool-down on SRM2, of course!

#3 Bigbacon

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Posted 17 June 2017 - 09:15 AM

SRMs haven't been very useful for a long time. even boating them. now that everyone is armor upping through ST...even worse.

Also, AMS range increase is supposed to help it counter SRMs....so good luck.

Edited by Bigbacon, 17 June 2017 - 09:19 AM.


#4 Monkey Lover

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Posted 17 June 2017 - 09:28 AM

View PostBigbacon, on 17 June 2017 - 09:15 AM, said:

SRMs haven't been very useful for a long time. even boating them. now that everyone is armor upping through ST...even worse.


Only mech I been really happy with srm2 with is the 6srm2 javelin. Legs are a little soft but still is a good mech. Let

The srm2 locust isn't to bad too. All the other mechs I agree need 4 or 6s

I bet we see a lot more Jenner 2c bombers here soon :)

#5 Mystere

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Posted 17 June 2017 - 09:32 AM

View PostYeonne Greene, on 17 June 2017 - 09:11 AM, said:


Why, increase the cool-down on SRM2, of course!


Hey! Don't forget increased spread, decreased speed, and reduced damage. There so much PGI can still do.

View PostMonkey Lover, on 17 June 2017 - 09:28 AM, said:

I bet we see a lot more Jenner 2c suicide bombers here soon Posted Image


FTFY.

I expect light wait times to be so quick that just dropping into a new fight after quickly dying would not be much of an issue. Posted Image

#6 Bigbacon

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Posted 17 June 2017 - 09:33 AM

View PostMystere, on 17 June 2017 - 09:32 AM, said:


Hey! Don't forget increased spread, decreased speed, and reduced damage. There so much PGI can still do.



FTFY.



their answer will be "use skill tree to fix it"

#7 FupDup

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Posted 17 June 2017 - 12:40 PM

View PostMystere, on 17 June 2017 - 09:32 AM, said:

Hey! Don't forget increased spread, decreased speed, and reduced damage. There so much PGI can still do.

And increase the heat.

#8 Escef

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Posted 17 June 2017 - 12:56 PM

SRMs do just fine, so long as you can close the range. However, I've found they're prone to hitreg issues at times.





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