

Er Lasers Vs Pulse Lasers
#1
Posted 17 June 2017 - 07:54 PM
Really though, they haven't accounted for the cost of using a pulse laser over a normal laser at all. Lets compare:
6 CERML:
Tons: 6
Alpha: 42
DPS: 8.4
HPS: 7.2
6 CMPL
Tons: 12
Alpha: 45
DPS: 10.74
HPS: 7.68
So as we can see, the 6 CERML build has less DPS and less HPS but weighs half as much, meaning you could just add in much more cooling with the 6 tons you saved and have no heat issues while the 6 CMPL build is overheating by shot 3-4. Alternatively you could add in just 2 more CERML and have *more* DPS than the 6 CMPL build and more cooling.
This doesn't even take into account the higher range you get with ER lasers compared to pulse builds.
I guess its really not much different than from before they made the change, though it is worse. Before the change the CMPL at least had a higher advantage in alpha strike potential, and after the change they have lost more DPS than the CERML have, thus they've actually given CERML a relative buff to their DPS compared to CMPL over their previous rendition.
Overall I see IS as being superior for laser weaponry now, likely with combinations of LL/ERLL with MLs on heavier mechs with MPL on their lighter mechs. Wolfhound is likely to be far superior to Clan light mechs due to being able to field 6 MPL combined with their currently very high defensive quirks. Clan light mechs will be extremely weak against other light mechs now that their small pulse lasers have taken a huge hit to damage and their ERSLs that they will be bringing instead have gotten even longer durations and cooldowns, making them terrible anti light weapons.
Also the few mechs that survived off of bringing 12 CSPL are now currently forced to pick up some new weapon systems and move from their old run up and brawl something to death with their high DPS to a more mid-long range poked based style since small pulse lasers have taken a huge hit to their DPS, and alpha while also getting higher HPS in the process. You may be able to get by with 12 ERSL, and bring extra cooling or other weaponry, though the long durations will hinder it.
#2
Posted 17 June 2017 - 08:52 PM
#3
Posted 17 June 2017 - 09:00 PM
#4
Posted 17 June 2017 - 09:06 PM
#5
Posted 17 June 2017 - 09:13 PM
Viktor Drake, on 17 June 2017 - 09:06 PM, said:
True, though I'm not convinced that the compact size really makes up for double the weight. The higher DPS and shorter duration of the MPL is already made up for its shorter range, it just pays doubly under its current implementation.
#6
Posted 18 June 2017 - 12:18 AM
Besides, CMPL traded 6.25% damage, and 5.9% second extra duration for 16.7% less heat. Many of my CMPL mechs are loving it.
Finally, regular lasers had better damage per ton ratio than pulses, from 2012, in MWO. PGI said nothing about balancing DPS per ton.
Edited by El Bandito, 18 June 2017 - 12:22 AM.
#7
Posted 18 June 2017 - 03:22 PM
El Bandito, on 18 June 2017 - 12:18 AM, said:
That's one of my main problems with the whole thing, not only did they not address the issue, they actually made it worse.
#8
Posted 18 June 2017 - 03:32 PM
It was like years ago when "finally" PGI/Paul/whomever admitted that making pulse lasers generate MORE heat than their non-pulse counterparts was a bad idea, due to range/tonnage/duration/obvious considerations that made pulse lasers inferior at the time.
It may take years for PGI to understand how DPS, heat, and tonnage are what makes heat sustainability viable or non-viable.
#10
Posted 18 June 2017 - 03:46 PM
The6thMessenger, on 18 June 2017 - 03:40 PM, said:
But shouldn't that extra tonnage worth something though?
Maybe this is some method PGI is using to increase time to kill by forcing players to either use the weapons with long durations or be stuck with an even trashier weapon.
#12
Posted 18 June 2017 - 04:48 PM
Burn time.
Actually if I am not mistaken it is not factored into those dps values as your lasers do not start to cool down till after the burn is done.
CERML DPS is actually 1.47 not 1.4
6 CERML DPS is actually 8.82
CMPL DPS is actually 1.92 not 1.79
6 CMPL DPS is actually 11.52
If you are looking just at a DPS difference the tonnage lost is not worth it however you have to factor it the shorter burn time.
*edit* Ok not sure who they got there numbers or if I am making a mistake somewhere but if I am right their DPS numbers are wrong.
Edited by Cementi, 18 June 2017 - 04:54 PM.
#13
Posted 18 June 2017 - 05:21 PM
Cementi, on 18 June 2017 - 04:48 PM, said:
Yup, PGI got the numbers wrong on the cERML and cMPL DPS.
Dakota1000, on 18 June 2017 - 03:46 PM, said:
Maybe this is some method PGI is using to increase time to kill by forcing players to either use the weapons with long durations or be stuck with an even trashier weapon.
Are those two options not the same thing?
#14
Posted 18 June 2017 - 05:27 PM
Cementi, on 18 June 2017 - 04:48 PM, said:
Burn time.
Actually if I am not mistaken it is not factored into those dps values as your lasers do not start to cool down till after the burn is done.
CERML DPS is actually 1.47 not 1.4
6 CERML DPS is actually 8.82
CMPL DPS is actually 1.92 not 1.79
6 CMPL DPS is actually 11.52
If you are looking just at a DPS difference the tonnage lost is not worth it however you have to factor it the shorter burn time.
*edit* Ok not sure who they got there numbers or if I am making a mistake somewhere but if I am right their DPS numbers are wrong.
12 tons gets you 11.53 DPS
6 tons gets you 8.84 DPS
ERML has 0.56 Dam/tick
cMPL has 0.83 Dam/tick
#15
Posted 18 June 2017 - 05:31 PM
For example, let's look at the Clam ERML and MPL. The ERML does 1.69 DPS right now and the MPL does 2.08.
If we wanted the Clan MPL to have better DPS per ton then it would need to have greater than 3.38 DPS by itself. That's a single two-ton laser weapon with more DPS than an eight-ton (ten with ammo) AC/5.
#17
Posted 18 June 2017 - 07:04 PM
El Bandito, on 18 June 2017 - 06:18 PM, said:
It DID. For IS and Clan LPL, especially. But then PGI nerfed them.
To be fair, MPLs were largely neglected outside specific niches for a while...and IS Smalls were summarily ignored in favor of better options.
The only reason MPLs will swing back into favor is because one of those will literally equal 2 SPLs basically...while the IS smalls are still screwed, and the one worthwhile small laser clans had was nerfed into oblivion.
Edited by Gyrok, 18 June 2017 - 07:05 PM.
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