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#21 Threat Doc

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Posted 19 December 2011 - 07:53 AM

That's what I'm trying to accomplish with AU, Mr. Grimm, so I feel your pain.

#22 Rakett

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Posted 19 December 2011 - 09:42 AM

Heh, while I'm short of canon, I've got plenty of cannon in the hanger. I'll immortalize ya anytime you like. But seriously, I'm keeping my assets well within the borders of the 'Sphere. Comstar is welcome to go search for Atlantis or El Dorado or whatever it is they think they're going to find out there.

#23 Thorn Hallis

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Posted 19 December 2011 - 02:49 PM

View PostMason Grimm, on 18 December 2011 - 11:23 PM, said:

*gasp* maybe they will discover the origins of the Grimm Reaper Company and they shall be forever immortalized in canon....

Then again... maybe not :)


Uhm...one of the very older sourcebooks (I think it was about the periphery) mentions a unit called Grim Reaper. Think they were pirates or something.

#24 Threat Doc

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Posted 19 December 2011 - 04:55 PM

Butt, pirates won't be in MWO initially, right? :)

#25 Mason Grimm

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Posted 19 December 2011 - 05:00 PM

View PostThorn Hallis, on 19 December 2011 - 02:49 PM, said:

Uhm...one of the very older sourcebooks (I think it was about the periphery) mentions a unit called Grim Reaper. Think they were pirates or something.


Got a manual and page number?

You sure you aren't talking about Grim Determination?

- Field Manual Mercenaries (Pg 58)
- Mercenaries Supplemental I (Pg 34)

Or you could be talking about the Alliance Grenadiers Third Battalion (Grim Defiance)

- Field Manual Periphery (Pg 97)

I could find no mention other than the above and I have extensive resource material to draw upon.

No Grimm Reapers or Grim Reapers, not even just plain Reapers anywhere.

Edited by Mason Grimm, 19 December 2011 - 05:01 PM.


#26 Strum Wealh

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Posted 19 December 2011 - 06:20 PM

View PostMason Grimm, on 19 December 2011 - 05:00 PM, said:


Got a manual and page number?

You sure you aren't talking about Grim Determination?

- Field Manual Mercenaries (Pg 58)
- Mercenaries Supplemental I (Pg 34)

Or you could be talking about the Alliance Grenadiers Third Battalion (Grim Defiance)

- Field Manual Periphery (Pg 97)

I could find no mention other than the above and I have extensive resource material to draw upon.

No Grimm Reapers or Grim Reapers, not even just plain Reapers anywhere.


Perhaps Thorn is referring to the Crimson Reapers, a mercenary company that ultimately colonized a Periphery planet called Astrokaszy? :)

Quote


Astrokaszy is a small Periphery colony world located anti-spinward and rimward of the Free Worlds League. Astrokaszy is hot, dry and windswept despite having a large amount of water. With a single large landmass, the planet’s oceans are located at the poles. Inland seas are located too far apart to help the native agriculture. Although the ecosystem does support a thriving native animal life and there are deposits of precious gems, there is little else to offer any colonists. Treasure hunters are still drawn to the planet by rumors of a Star League Defense Force cache of precious metals, hidden during the Reunification War.

Astrokaszy was left uninhabited until the Crimson Reapers, routed by the Capellan Confederation, broke their contract with the Free Worlds League, raided for supplies, and sought refuge there in 2892. The shattered mercenary command brought with them a heavy influence of predominantly Muslim beliefs and customs. Soon after landing, various commanders began to feud amongst themselves about how to use their limited resources to colonize the planet. Fragmenting into smaller and smaller groups, the commands were scattered across the northern deserts, eventually becoming the ancestors of the nomadic tribes and city-states that exist today.


#27 Seth

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Posted 20 December 2011 - 01:51 AM

Despite the reference to the Exodus Road in the headline, the remains of 295th Division were stumbled upon by the Explorer Corps in 3043 (five years ago). The 295th had intended to join the Exodus, but were delayed by technical malfunctions. They weren't ready to leave the Inner Sphere until a month after the actual Exodus took place. Despite not knowing where the Exodus Fleet was heading, they decided to try to find them anyways. They apparently wandered the deep periphery for sometime until they were forced to abandon space travel and settle on a planet. The settlement lasted for about 80 years, but because of the low birth rate, they simply died out in a few generations.

They were never close to finding the Exodus road either. The Clan homeworlds are coreward (north) of the Inner Sphere while Comstar discovered the remains of their settlement anti-spinward (West) of the Inner Sphere. The strange thing that doesn't make sense to me is that the 295th, which started their journey from the Lyran Commonwealth, knew that the Exodus Fleet departed the Inner Sphere from New Samarkand, which is on the Spinward (east) side of the Draconis Combine. How they thought they were going to find them by going in the opposite direction from the other side of the Inner Sphere is beyond me.

#28 Thorn Hallis

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Posted 20 December 2011 - 02:21 AM

View PostMason Grimm, on 19 December 2011 - 05:00 PM, said:


Got a manual and page number?



Unfortunately not. Just saw a screenshot that mentioned the Grim Reapers (a friend of mine had a pirate unit in BTU with that name and was pretty excited to see that his unit really "existed"). But I was never able to find out from which book the screenshot was taken off.

#29 Mason Grimm

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Posted 20 December 2011 - 03:51 AM

View PostThorn Hallis, on 20 December 2011 - 02:21 AM, said:


Unfortunately not. Just saw a screenshot that mentioned the Grim Reapers (a friend of mine had a pirate unit in BTU with that name and was pretty excited to see that his unit really "existed"). But I was never able to find out from which book the screenshot was taken off.


Challenge Accepted™

Should be fun since I have virtually every "old sourcebook" at my disposal! Either myself or one of the other much learned guys can find it, if it exists, and I shall expunge it for there can be only one!!!!!

#30 Dihm

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Posted 20 December 2011 - 05:22 AM

View PostSeth, on 20 December 2011 - 01:51 AM, said:

Despite the reference to the Exodus Road in the headline, the remains of 295th Division were stumbled upon by the Explorer Corps in 3043 (five years ago). The 295th had intended to join the Exodus, but were delayed by technical malfunctions. They weren't ready to leave the Inner Sphere until a month after the actual Exodus took place. Despite not knowing where the Exodus Fleet was heading, they decided to try to find them anyways. They apparently wandered the deep periphery for sometime until they were forced to abandon space travel and settle on a planet. The settlement lasted for about 80 years, but because of the low birth rate, they simply died out in a few generations.

They were never close to finding the Exodus road either. The Clan homeworlds are coreward (north) of the Inner Sphere while Comstar discovered the remains of their settlement anti-spinward (West) of the Inner Sphere. The strange thing that doesn't make sense to me is that the 295th, which started their journey from the Lyran Commonwealth, knew that the Exodus Fleet departed the Inner Sphere from New Samarkand, which is on the Spinward (east) side of the Draconis Combine. How they thought they were going to find them by going in the opposite direction from the other side of the Inner Sphere is beyond me.

For some reason this made me think of The Descent. I'm picturing a lightless caveworld filled with creepy mutated 295th.

#31 Seth

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Posted 20 December 2011 - 12:52 PM

I was picturing crumbling settlements being reclaimed by nature and the odd skeleton scattered about.

#32 Mason Grimm

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Posted 20 December 2011 - 12:58 PM

That really bugged me LOL so since I was off today I thought I would put the time to good use (in addition to learning how to operate and debug Evo Extreme CMS) I also went through every source book I had related to either pirates or mercenaries and guess what? Nadda!!! Are you sure you are not mistaken?

I did find a fair bit on Grim Determination and the Crimson Reapers but nothing on the Grim Reapers.

The Periphery (code #1629)
Field Manual: Periphery (code # 10982)

Field Manual: Mercenaries (code # 1701)
Mercenary Handbook: 3055 (code # 1670)
Mercenary Supplemental I (code # 35016)
Mercenary Supplemental II (code # 35025)

I may finally rest now LOL Challenge Complete™

Edited by Mason Grimm, 20 December 2011 - 12:58 PM.


#33 Unclecid

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Posted 20 December 2011 - 02:45 PM

i am thinking though that in a few years Comstar may come after Col. Grimm for copyright infringement against his merc company name as they are using it for a medium ComGuard mech in development right now that is scheduled for deployment in the 3rd or 4th quarter of 3052.

:)

Edited by Unclecid, 20 December 2011 - 02:46 PM.


#34 Dihm

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Posted 21 December 2011 - 04:05 AM

Sounds like he should get a huge payday and lots of old SLDF goodies. :D





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