Quicksilver Kalasa, on 20 June 2017 - 02:13 PM, said:
I'll admit I definitely underestimated the impact of Dual Gauss DPS with the Night Gyr and how the Nova would suddenly become a dominant medium in many matches and how both would basically kill the Timby. Not that I ever thought the Timby was a god mech because it does have some things against it (mostly mount locations and the fact the arms don't really take enough damage) but I didn't expect it to fall as hard as it ended up doing.
 
 
It got killed by the reality that can't really be patched out -
 
A specialist always beats a generalist. When the Gyr and Nova were able to drill down into their specific roles better than the TBR then the TBRs main 'advantage' is as a generalist - which is to say, flat out inferior.
 
Remember when poptarting first really got going? Gauss + dual PPC Heavy Metal and gauss + dual PPC Victor. Also the dual PPC (sometimes a gauss) Phract 3D.
 
35pt alpha with mid-low mounts or 20 pts on high mounts.
The dual AC20 Jag was considered so OP it functionally signed the creation of ghost heat. Cuz that 40pt PPFLD was too OP.
 
Now? 40+ PPFLD isn't uncommon. Not really even special. Laservomit in the 60-80 range isn't atypical. 50s is average. A dual AC20 Jag isn't even worth a second look on the field, certainly not a huge threat.
 
Power creep for years. They release a superior mech and then anything else has to be that good or better to be worthwhile. We get a round of sketchy blanket weapon nerfs and quirk rollbacks but the overall impact is pretty minor.
 
The Gyr has ideal hardpoints for its role and Clan tech is ideal for deploying it. If you put 2 ballistic and 2 energy hardpoints at head level on a Grasshopper it couldn't effectively pull off the role as well because ISXL and heavier PPCs/Gauss.
 
If PGI really wanted to nerf the Gyr the best way to do it would be....
 
velocity buffs for PPCs and heat gen quirks on the TBR.
 
PGI jumped the shark when they started moving hardpoints up to head level on so many mechs. KDK 3, Gyr, HBK IIC. If the KDK3 and Gyr had nipple level hardpoints they'd still be great - just not the new standard.
 
Now you can't really debuff a mech to offset those sorts of mounts without crushing it. The smartest choice really is to just give it no quirks and start buffing up its peers. Trying to debuff the Gyr (or KDK3) to make up for high mounts is doomed to fail - it will do nothing right up until it's too much.
 
Structure/armor quirks, mobility quirks, weapon quirks. Maybe modifiers to skill tree, etc. A lot of ways to go about it but making mechs with high mounts unplayable isn't a good solution.