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Dual Cgauss Is The Actual Problem


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#1 Fenomen

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Posted 18 June 2017 - 02:42 AM

Both NightGyr and MarauderIIC are able to run better Dual Gauss Builds then any other Mech not named Direwolf. For the longest Time the Jagermech was the Premiere Dual Gauss Build, compare it to a 2 Gauss 1 ERPPC 3 ERML Night Gyr and you can clearly see the major Powercreep.

Clan Gauss is just too good with it beeing 20% lighter then its IS Counterpart. That wasnt a big Problem before the Release of those 2 Mechs but imo is now one of the underlying Reason for the State of FP.

I routinely do 1000+ QP Matches in a Row with a Dual Gauss NTG so hopefully im not biased Posted Image

TLDR: Both NTG and MAD-IIC will stay overly strong as long as they can run Dual Gauss + complimentary Weapons/Equipment.

PS: i just realized adding weight to CGauss is not an Option cause it would break Stock Builds. Adding a ton of Weight would have been an easy Solution.

Edited by Fenomen, 18 June 2017 - 03:22 AM.


#2 kapusta11

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Posted 18 June 2017 - 03:16 AM

I'd rather see cGauss damage nerfed to 12 (or IS Gauss buffed) than NTG and MAD IIC chassis nerfed. It's not the platform itself that makes clan mechs better it's better tech: cXL engine, endo/ferro upgrades, lighter weapons, 50% more heat sinks on average etc.

#3 El Bandito

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Posted 18 June 2017 - 03:37 AM

I dunno how to improve the IS Gauss, which is three full tons heavier than Clan Gauss, to be competitive without further pushing the power creep. Perhaps much less charge timer?

#4 Skanderborg

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Posted 18 June 2017 - 04:38 AM

View PostEl Bandito, on 18 June 2017 - 03:37 AM, said:

I dunno how to improve the IS Gauss, which is three full tons heavier than Clan Gauss, to be competitive without further pushing the power creep. Perhaps much less charge timer?


I think a quick solution would to simply increase the ammo per ton for IS gauss so the tonnage equals out.

Clan Gauss still remains 12 tons with 7 shots per ton

IS Gauss remains 15 tons while increasing to 14 shots per ton.

So if a clan takes a gauss rifle and 4 tons of ammo to equal 16 tons he has 28 shots , and if a IS takes a gauss with 2 tons of ammo , he spent 17 tons for 28 shots. Both weapons perform equally but the IS just get a free ton or 2 and slots from not having to take more ammo tonnage.

Edited by Skanderborg, 18 June 2017 - 07:23 AM.


#5 cazidin

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Posted 18 June 2017 - 04:42 AM

PGI has nerfed the Gauss Rifle almost every other week.

You CANNOT do more without breaking this gun or outright removing it!

#6 Gamuray

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Posted 18 June 2017 - 05:22 AM

They could make the Clan reload time longer.... ever thought of that? Simple solution... weapons that weigh less but do the same thing may need more time to accumulate the energy for firing or not have as powerful a reload system.

#7 Shifty McSwift

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Posted 18 June 2017 - 05:24 AM

Yeah I am not convinced Gauss alone is an issue, once you start pairing it up and adding ppcs and taking into account the fact 4 dudes might be running the same on the same team etc it becomes quite overwhelming though.

Even two enemies with double gauss is particularly devastating when working together in close proximity, but its not OP or game breaking, the charge timer and their fragility do a good job of keeping their usage in line. I think personally if any issue exists it is around PPCs, in how they do the best form of damage with unlimited ammo at a pretty low tonnage cost (compared to all weapons, like gauss, and the no ammo), have good velocity, great range and more, with the one downside of extreme heat.

The PPC is the weapon that needs further balancing.

#8 Imperius

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Posted 18 June 2017 - 05:34 AM

They should just close down MWO and get mw5 done. I'm sick of all these "power creep", "nerf this", "LRM's are OP", "Pinpoint is the problem" threads etc. what's worse is someone actually believes these complaints are legitimate and keeps destroying weapon after weapon and mech after mech.

It's bad enough matchmaking tries to keep people at a 50/50 win loss. Then it stacks the teams giving you guaranteed losses. I've had a game once (not sure if I saved it) Where both my friend and I broke 1000DMG and still lost. When you see a bunch of trail mechs on your team prepare to carry like you never have before or accept the stomp that is coming. This alone is half the reason I hardly play this game. Having a system stack the team against you to force a loss is not playing a game. I'm ok with random matches. I'm not ok with calculated wins and losses. Sure I could start building up my 12 man group, but this game isn't new player friendly and I wouldn't dare put my friends though MWO's shortcomings. It would make me look bad! I put up a warning to each friend who sees me play and gets interested. It's sad I have to do this but this game is far from a thinking mans shooter. It's a grind fest that punishes team play aka playing with friends.

To add more salt to the would the competitive mode I want to play because it's 8v8 and 2/2/2/2 is locked out for me unless I want to find 4 more friends that can tolerate MWO. While group crybaby queue is locked at 12 potatoes and tonnage limits. (Absolutely disgusting!)

Let's just remove all the weapons and hug things out. That will be perfect balance. Everyone will have a DMG output of zero!

Edited by Imperius, 18 June 2017 - 05:38 AM.


#9 Agent1190

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Posted 18 June 2017 - 05:36 AM

It's not dual Gauss that is the problem, it's the overwhelming firepower that can be brought by both mechs. If dual Gauss becomes an issue, then it becomes dual LBX-20s. Then they get nerfed, etc. Nerfing the chassis mobility let's them try to find a balance point without chasing their tails with random weapon nerfs.

I don't like it, but I see the rationale.

#10 Wattila

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Posted 18 June 2017 - 05:56 AM

Cap Gauss to firing one at a time. It's a minor nerf for normal use, but makes it impossible to poptart with dual Gauss. IS has no competitive dual Gauss mechs, so the only fair solution is to let neither side have nice things, problem solved Posted Image.

Edited by Wattila, 18 June 2017 - 05:59 AM.


#11 Imperius

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Posted 18 June 2017 - 05:59 AM

View PostWattila, on 18 June 2017 - 05:56 AM, said:

Cap Gauss to firing one at a time. IS has no competitive dual Gauss mechs, so the only fair solution is to let neither side have nice things, problem solved Posted Image.

Delete all IS mechs problem solved!

#12 El Bandito

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Posted 18 June 2017 - 06:10 AM

View PostImperius, on 18 June 2017 - 05:59 AM, said:

Delete all IS mechs problem solved!


Logic dictates the side with fewer mechs should be deleted. Hence I vote to delete the Clans. Not to mention power creep will then scale down. Win win.

#13 Burning2nd

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Posted 18 June 2017 - 06:13 AM

My k2 cat gives you the middle finger with its 2 guass rifles

Edited by Burning2nd, 18 June 2017 - 06:13 AM.


#14 Cyborne Elemental

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Posted 18 June 2017 - 06:15 AM

Well, could always make IS Gauss do less damage when it is destroyed.
Or make IS CASE actually work with Gauss to stop 100 of any damage.

#15 Shifty McSwift

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Posted 18 June 2017 - 06:18 AM

View PostImperius, on 18 June 2017 - 05:34 AM, said:

They should just close down MWO and get mw5 done. I'm sick of all these "power creep", "nerf this", "LRM's are OP", "Pinpoint is the problem" threads etc. what's worse is someone actually believes these complaints are legitimate and keeps destroying weapon after weapon and mech after mech.


LoL, why would they do that, MWO functions almost on the cost of global server rentals alone, MWO is an ongoing project like many other MMO team fight (though inclusive of rambos) games that has vastly different design goals, both in how it plays, the structure of economy (to the company and inside the game), and what it offers to players to a single player oriented project like MW5, or that turnbased BT game for example.

#16 Davegt27

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Posted 18 June 2017 - 06:28 AM



#17 Tarl Cabot

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Posted 18 June 2017 - 06:36 AM

Quote

Yeah I am not convinced Gauss alone is an issue, once you start pairing it up and adding ppcs and taking into account the fact 4 dudes might be running the same on the same team etc it becomes quite overwhelming though.

It used to be that way with ONE Gauss Rifle and 2PPC/ERPPC (the 10dmg, not the 10+2x2.5dmg variety :) ) - but fatlases that could not use cover to get close w/their brawling weapons cried foul, leading to various changes with weapon velocities/etc, including castrating JJs, felt most by the two assault.

/RIP Highlanders and Victors....

Edited by Tarl Cabot, 18 June 2017 - 06:37 AM.


#18 Imperius

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Posted 18 June 2017 - 07:02 AM

View PostEl Bandito, on 18 June 2017 - 06:10 AM, said:


Logic dictates the side with fewer mechs should be deleted. Hence I vote to delete the Clans. Not to mention power creep will then scale down. Win win.

Go play battletech

#19 El Bandito

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Posted 18 June 2017 - 07:21 AM

View PostImperius, on 18 June 2017 - 07:02 AM, said:

Go play battletech


Go play MW2.

#20 Imperius

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Posted 18 June 2017 - 07:21 AM

View PostEl Bandito, on 18 June 2017 - 07:21 AM, said:


Go play MW2.

Go play table top





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