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Remember When: The Mwo Edition!

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#21 Toothless

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Posted 21 June 2017 - 08:08 AM

I remember when MWO was listed as the #19 best shooter of all time by PC Gamer and was totally not paid off to do so (this was during an era of PGI really starting to grind players down)

Good thread to go back and get all nostalgia like with...

https://mwomercs.com...rs-of-all-time/

#22 Wil McCullough

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Posted 21 June 2017 - 08:11 AM

i remember when ssrm2s were the only streaks around and every missile hit ct.

streak ecm ravens (pre-embiggening) were like the premier light.

#23 Toothless

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Posted 21 June 2017 - 08:12 AM

^ Yea...I think my build was two ERLL and 2 Streak SRM2s for a while on it, but that was pretty hot. However ECM was ungodly at the time.

#24 MustrumRidcully

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Posted 21 June 2017 - 08:13 AM

Glowing Atlas Eyes... Can't they put that back in? Or did they?

#25 burns

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Posted 21 June 2017 - 08:22 AM

-the NDA on media?
-glowing Atlas´ eyes?
-Pada Vinsons userconfigs? Making MWO perform whilst PGI was busy shaving off yet another 10 FPS´s with each patch... and how they´ve banned userconfigs afterwards because people used them to make trees disappear instead of making the game beautiful *sigh*





View PostJ0anna, on 21 June 2017 - 07:34 AM, said:

The release of the first hero mech (Yen Lo)...

Yup, taken on release day, that fine fella even posed for me Posted Image





View PostZacharyJ, on 21 June 2017 - 08:08 AM, said:

I remember when MWO was listed as the #19 best shooter of all time by PC Gamer and was totally not paid off to do so (this was during an era of PGI really starting to grind players down)

Good thread to go back and get all nostalgia like with...

https://mwomercs.com...rs-of-all-time/


Posted Image

Bow chicka wow wow

Edited by burns, 21 June 2017 - 08:23 AM.


#26 C E Dwyer

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Posted 21 June 2017 - 08:29 AM

Remember when yo could shoot each other from the starting points on old river City map ?

By each other I don't mean FF but the other team

Edited by Cathy, 21 June 2017 - 08:29 AM.


#27 Toothless

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Posted 21 June 2017 - 08:30 AM

My coconut monkey rides in my primary mech, an invasion Stormcrow. It reminds me that Im playing one of the 19th best shooters of all time.

View PostCathy, on 21 June 2017 - 08:29 AM, said:

Remember when yo could shoot each other from the starting points on old river City map ?

By each other I don't mean FF but the other team



Yea. The most notable thing was just how long things like this stuck around.

#28 AphexTwin11

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Posted 21 June 2017 - 08:47 AM

Remember when Frozen City was an interesting map that enabled both teams to either brawl or poke, more so the former? Remember when it wasn't a long range snipe fest that castrates brawling builds?

Aphex remembers.

#29 Toothless

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Posted 21 June 2017 - 09:42 AM

Yea I really dont get the removal of that map, it was fun. Thank goodness we have the far superior Polar Highlands!

#30 Toothless

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Posted 21 June 2017 - 10:48 AM

Remember when Clan ER LL got a burn time that stretched into infinity?

#31 Suko

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Posted 21 June 2017 - 11:03 AM

I remember when Community Warfare was "In development" and "Will be ready in 3 months". Then 8 months later we discovered that they literally hadn't even started working on it yet.

Wanna buy some (Clan) mechpacks?

#32 Requiemking

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Posted 21 June 2017 - 11:07 AM

Remember when Light mechs weren't so massive they are often mistaken for Mediums?

Remember when there weren't Heavies so tall they didn't fit on the mechlab screen?

Remember when we actually had inter weightclass balance and inter-faction weightclass balance?

Remember when the game was so close to being balanced that all it would have taken was a small nerf to the durability quirks of a single hero mech to bring the game into balance?

#33 Toothless

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Posted 21 June 2017 - 11:10 AM

View PostSuko, on 21 June 2017 - 11:03 AM, said:

I remember when Community Warfare was "In development" and "Will be ready in 3 months". Then 8 months later we discovered that they literally hadn't even started working on it yet.

Wanna buy some (Clan) mechpacks?


Yea that was probably one of the biggest middle fingers thrown to the player base. They even had a video talking about all this awesome stuff that they hadnt even begun to make.

I dont like how it was ultimately dumped on IGP either, there were a lot of apoplectic players when all was said and done.

View PostRequiemking, on 21 June 2017 - 11:07 AM, said:

Remember when Light mechs weren't so massive they are often mistaken for Mediums?
No. They rescaled them.

View PostRequiemking, on 21 June 2017 - 11:07 AM, said:

Remember when there weren't Heavies so tall they didn't fit on the mechlab screen?
How jacked up is your screen?

View PostRequiemking, on 21 June 2017 - 11:07 AM, said:

Remember when we actually had inter weightclass balance and inter-faction weightclass balance?
No, literally never.

View PostRequiemking, on 21 June 2017 - 11:07 AM, said:

Remember when the game was so close to being balanced that all it would have taken was a small nerf to the durability quirks of a single hero mech to bring the game into balance?
What have you been smoking?

#34 AnarchyBurger

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Posted 21 June 2017 - 11:17 AM

Remember when jumpsniping WAS the way the game was played. And you would have comical matches with people popping over ridges like huge mecha-gophers most of the match.

#35 Toothless

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Posted 21 June 2017 - 11:19 AM

View PostAnarchyBurger, on 21 June 2017 - 11:17 AM, said:

Remember when jumpsniping WAS the way the game was played. And you would have comical matches with people popping over ridges like huge mecha-gophers most of the match.



I dunno I never did it, but I remember it being really lame. Like on Alpine Peaks, going up that stupid hill while the other team just leap frogs around like a bunch of jackasses.

#36 burns

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Posted 21 June 2017 - 11:23 AM

View PostAnarchyBurger, on 21 June 2017 - 11:17 AM, said:

Remember when jumpsniping WAS the way the game was played. And you would have comical matches with people popping over ridges like huge mecha-gophers most of the match.

Made me stop playing for a few months. The image of cataphracts popping over that one perfect ridge on forest colony has burned into my retina (it´s a gif!).



srsly, talking about streak, boom and gausscats during the SHS and half armor times does´nt tingle my mech senses at all in any infavourable way compared to the lameness that poptarting had been!

Same goes for first lurmageddon. I cannot understand how anyone could´ve kept playing MWO during that time Posted Image

Edited by burns, 21 June 2017 - 11:27 AM.


#37 Requiemking

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Posted 21 June 2017 - 11:23 AM

View PostZacharyJ, on 21 June 2017 - 11:10 AM, said:

No. They rescaled them.

And it was a bad day when they did.

View PostZacharyJ, on 21 June 2017 - 11:10 AM, said:

How jacked up is your screen?

Default settings here. This causes the Black Knight and the Grasshopper(as well as the Highlander and the Executioner) to be so tall they don't fit on the Mechlab screen.

View PostZacharyJ, on 21 June 2017 - 11:10 AM, said:

No, literally never.

actually, prior to the Rescale, there was a soft rock-paper-scissors balance where each weightclass, on average, beat the weightclass immediately below it, with Light beating Assaults due to their superior agility and smaller size. However, this system could be beaten via skill and certain chassis. For example, the Gargoyle was a good Assault for fighting Lights due to it's superior agility. Also, while Clans had, on average, better Mediums and Assaults, IS had better Lights and Heavies.

View PostZacharyJ, on 21 June 2017 - 11:10 AM, said:

What have you been smoking?

I haven't been. That last month before the Rescale was the most balanced the game has ever(and most likely will have ever) been, with the only issue being the Oxide's durability. Nerf that, and the game would have been balanced.

Edited by Requiemking, 21 June 2017 - 11:24 AM.


#38 RestosIII

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Posted 21 June 2017 - 11:27 AM

Well, there's always the big one...

Remember when this happened?



Now, on the subject of a less low hanging fruit, remember when flamers were 100% worthless outside of blinding the enemy's vision by aiming at their cockpit? (Aka most of this game's lifespan) Remember when Paul would antagonize players by saying that the Timber Wolf would never get added? Remember when they threatened us with the Flea?

I remember. Good times.

#39 Toothless

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Posted 21 June 2017 - 11:30 AM

Its actually fun to google past outrageous things because you can get the threads.

http://mwomercs.com/...being-gimmicky/ For example. I didnt realize it was 2013 when Alpine peaks was released, time has flown.

View PostRequiemking, on 21 June 2017 - 11:23 AM, said:

And it was a bad day when they did.

Default settings here. This causes the Black Knight and the Grasshopper(as well as the Highlander and the Executioner) to be so tall they don't fit on the Mechlab screen.

actually, prior to the Rescale, there was a soft rock-paper-scissors balance where each weightclass, on average, beat the weightclass immediately below it, with Light beating Assaults due to their superior agility and smaller size. However, this system could be beaten via skill and certain chassis. For example, the Gargoyle was a good Assault for fighting Lights due to it's superior agility. Also, while Clans had, on average, better Mediums and Assaults, IS had better Lights and Heavies.

I haven't been. That last month before the Rescale was the most balanced the game has ever(and most likely will have ever) been, with the only issue being the Oxide's durability. Nerf that, and the game would have been balanced.



I dont think your screen experience is universal. And yea, I dont remember when lights were properly scaled but the rescaling at least made things better. Cant follow you on the balance though.

#40 cazidin

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Posted 21 June 2017 - 02:16 PM

Remember when this game was MW:V?

Pepperidge Farm remembers.

Edited by cazidin, 21 June 2017 - 02:16 PM.






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