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Mechwarrior Online Is Dying!

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#41 Dee Eight

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Posted 11 July 2017 - 12:10 AM

View PostKoda Shy, on 10 July 2017 - 08:47 PM, said:

i played everyday til the the skill tree patch...


And yet...you're only a tier 4... with according to the season 1 thru 10 leaderboards (which are all the pre-skill tree ones), mediocre results and barely more than 1 game a day on average. So... you weren't exactly the sort of player that the tree was going to affect however they handled it. At best you've been a casual player for over a year. And not exactly a frequent forum user either with 91 posts, and most of the recent ones have been to complain about the skill tree.

#42 Rogue Jedi

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Posted 11 July 2017 - 12:38 AM

Yes, we know MWO is dying and has been since a few months into closed beta in 2012 (at least according to a few vocal players), I suspect it will keep dying slowly for at very minimum the next 3 years.

#43 Tarl Cabot

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Posted 11 July 2017 - 02:51 PM

Aren't we all slowly dying, just some faster than others....?

Posted Image

#44 KodiakGW

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Posted 12 July 2017 - 03:43 AM

So we hear from another person saying they stopped playing because of the Skill Tree. Then we hear from a Skill Tree white knight calling him mediocre after defending the 2k dip in players from Season 11 to 12 as due to holidays and vacations in another thread.

HOW
ABOUT
THAT

Love when someone uses leaderboard stats to call out someone else as mediocre.
*cough*
.92 K/D
*cough*


#45 Reno Blade

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Posted 12 July 2017 - 06:12 AM

Aww, comon... there is not much of a difference gameplay wise for the Skill Tree compared to that block-of-skills thing we had before.

I've level mechs and never need to level them again... same as before.
If I want something else/more, i can change the skills ... better than before, because you had limited module slots.
If you want the same modules as before ... just skill them.

Now if you like the game as you did before, don't mind the change, grab your skills and go play the game!

#46 o0cipher0o

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Posted 12 July 2017 - 07:54 AM

View PostKoda Shy, on 10 July 2017 - 08:47 PM, said:

i played one match the day of and have not played since


Sooooooo, yeah, one match with the new skill tree was enough to fully grasp it, and decide it's not good. Yeah.

Meanwhile, i've been playing this game for years, stopped for about one year or one year and a half, came back after the skill tree realease, and know what? Dang, that thing is usefull! I can tailor the mech's performance to work well with all the non meta build i like to use, and still be able to compete more or less on par with the people using meta builds! (provided we're both on the same skill level, ofc).
Yep that thing has some issues (like the bazilion clicks needed to fully skill a mech, and the impossibility of totally or partially cloning skills frome other mechs), but it mostly worked out well.

As for the whole "MWO is dying" drama. Meh, i've been playing since 2012, and sure as heck there where people saying so even then. Guess what? still here playing.

#47 Dee Eight

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Posted 13 July 2017 - 04:00 PM

View PostKodiakGW, on 12 July 2017 - 03:43 AM, said:

So we hear from another person saying they stopped playing because of the Skill Tree. Then we hear from a Skill Tree white knight calling him mediocre after defending the 2k dip in players from Season 11 to 12 as due to holidays and vacations in another thread.

HOW
ABOUT
THAT

Love when someone uses leaderboard stats to call out someone else as mediocre.
*cough*
.92 K/D
*cough*


It was above 1 when I called him out, its back to .93 currently. See those of us who REALLY play the game often, have fluid stats that change constantly. So far I'm at (as of 7pm EST today)...
67 66 1.02 95 102 0.93 133 275

On this my primary account

and

On my alt account...
89 96 0.93 135 133 1.02 185 297

So...133 games at an average match score of 275 and 195 at an average of 297. The alt has now risen to T3 and its only 6 weeks old. A couple days ago both accounts were solid 1.4 or better WLR and KDRs but a string of idiot filled teams has led to a string of losses and early pointless deaths. The difference you're not grasping between myself and the guys complaining about the skill tree...is that I am actually playing the game frequently, and was doing so even before we got the skill tree. People pinning blame for not playing on the skill tree when they were hardly playing before it, don't really have much foundation of credibility to stand on in the first place.

Oh also...as to a dip in from May to June this year... last year's steam chart for the same period saw a drop from May to June and then July happened and the #s sprang right back up again.

Edited by Dee Eight, 13 July 2017 - 04:18 PM.


#48 Artillery Witch Viridia

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Posted 13 July 2017 - 05:19 PM

You know the new skill tree is the best thing we have had yet. Sure I don't like the access to certain nodes but it's way cheaper to get all the bells and whistles than it was in the old system cbill-wise. How many people got friends to stick with the game after telling them in order to master a mech they have to purchase two other variants of the same chassis they probably don't want to play. That they will be gimped until they slog through those matches saving up for 3 mechs to get the double cooling perks. Also Skill tree points are cheaper than modules. The skill tree has breathed life into old mechs and stale gameplay. We can be more flexible for different roles and many friends have came back to play after the skill tree patch. If anything is keeping players away from the game 1. it's the fact there are Premium mechs in the game because I do have friends that refuse to play games that have any element of pay to win (unique hardpoints) , too high of price points for basically every mech package that is sold. You can get AAA titles for the price of 1 mech in this game. 2. most of my old unit left because of balance reasons. 3. The game is optimized because the engine is trash. 4. New players have trouble with the grind in order to purchase new mechs, while I haven't had to purchase mechbays in a long time to new players that feels like an obligatory cost on top of every other possible expense. 5. cosmetic prices are too high.
So when stuff is said and done people don't feel like they are getting value for their time or money investment when they have the trade off of playing alternatives. The game is also mechanically intensive, slow paced at times (I've piloted direwolfs for 4 minutes in matches before reaching battle lines) so it's very difficult to capture more players when they feel like their 80-150k average non-premium time win is just a squirt in the bucket toward their next mech. I can blow 80-120k in a match with consumables (which never should have been in the game). Many players feel the need to use them to be competitive and that further straps the amount of cbills they make when attempting to complete their mech collection. ...Now if we can get people to actually use strategy besides deathball and nascar in quickmatch. Then again... the fastest way to cbills or an event loot bag is for both teams to charge at the enemy and drop into the next match. Which is pretty uninspired gameplay.

#49 KodiakGW

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Posted 13 July 2017 - 06:35 PM

Just...wow. Basing a theory on Steam numbers. Also love "My Alt is better, but I'm not going to let you know what it is....."

6 paying customers on my team no longer play. None ever posted in the forums. Stopped playing Season 11.

"First step in solving any problem is recognizing there is one."

Continue to believe what you want. I KNOW differently.

#50 Dee Eight

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Posted 13 July 2017 - 08:23 PM

View PostKodiakGW, on 13 July 2017 - 06:35 PM, said:

Just...wow. Basing a theory on Steam numbers. Also love "My Alt is better, but I'm not going to let you know what it is....."

6 paying customers on my team no longer play. None ever posted in the forums. Stopped playing Season 11.

"First step in solving any problem is recognizing there is one."

Continue to believe what you want. I KNOW differently.


So six paying customers (who you won't name either) supposedly stopped playing, meanwhile hundreds of other previously non-playing and non-paying customers have returned to the game and are now playing it again since the skill tree (and are thus likely to return to paying also). Do you not understand the problem in your math ?!

For that matter...that you don't understand that every june the game has been out of closed beta, the player numbers have dropped off, as school years end and families go on holidays... not to mention father's day, two close national holidays in North america coming at the beginning of july (1st and 4th and the 1st was a saturday this year so people were already booking time off the preceeding friday), and not to mention a lot of european national holidays (Whit happens in Belgium and the Netherlands June 4-5, France and Austria has Whit only on June 5th, Republic Day in Italy June 2, Russia Day is June 12, Austria also has Corpus Christi as a national holiday on June 15) and countless local holidays specific to different regions of a country (as I said before, Fete Nationale in Quebec, formerly known as Sainte Jean Baptiste day, is June 24th... yes I know that's Saint John the Baptist, an english saint... leave it to descendants of new france to celebrate an english saint).

If you cannot wrap your head around the greater player population having lives and just want to focus on yourself and six friends and that's all the facts that matter... and its all skill tree's fault for everyone else not being glued to their computers constantly in june...well... pretty much a waste of anyone's time to debate this with you.

#51 KodiakGW

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Posted 14 July 2017 - 04:36 AM

"Hundreds of players returned to the game" - and yet we had a 2K DROP of people who play 10 games over a period of a month.

"Every June since closed beta" - and where are you seeing this info since Steam numbers have been for the last couple of years?

"Glued to their computers" - Not talking about Steam number/constant activity, just 10 games over a period of 30 days. Leaderboard numbers. With all the giveaways they have had? People are so busy for an entire month with vacations and holidays they don't get 10 games?

I'm really interest in where you are getting your numbers from, if you want to talk about wrapping heads around numbers. I have proof of the six names. Give me the names of "hundreds of players" and your "every June since closed beta" and maybe I'll believe you, because it is really easy for me to get you those six names.

But, here is one name you can check. SixDemonBag. The only alt account I have ever played. Season 10. The only reason I created it was because my friends were all T4-5 and said when I played group queue with them, we kept on seeing MRBC Div A and B on the opposite side. Then never saw them until I joined group play with them. So, to test a theory, I created it and powered through the Cadet bonuses to buy my first ACH. Guess what, never saw those top comp teams again while I played it. I played it with them until most hit T3, and one hit T2. Then I knew it didn't matter.

So, look that one up on the leaderboard. Only one season of activity...75 games...and guess what? Tier 3. I'll edit this post with a screen shot when I get home. I expect you proof behind your statements by then. Not more blah, blah. PROOF

Edit: How about that. No proof of his claims yet. Here comes mine.

http://i.imgur.com/Dxap19x.jpg

And just so everyone knows I'm not playing an alt to club seals, my refund ledger was waiting for me when I signed in. Didn't even get one ACH Mastered. As I already said, THE ONLY REASON why I did this was to see if my fellow teammates play experience was adversely being effected by my joining them in group queue.

Posted Image

Oh, and those six names? You think I'm stupid enough to just blurt them out? But here is the roster with their names blanked out. Ignore the Feb and Apr ones, they never joined. I also checked the one who signed in on Jul12 had not enough games to get on the leaderboard. See anything consistent about their last play dates? 6 paying customers, gone.

Posted Image

Now, where is your proof? I expect to see it. But I know I won't, because giving that proof means one of three things. Either:
a) You are a PGI employee who has access to that information.
B) You are an NDA holder who has access to that information, and will be violating that NDA by using it to win a forum war.
c) You don't have access to that info, but alluded that you did. Which is just...well, yeah.

Edited by KodiakGW, 14 July 2017 - 02:28 PM.


#52 Zergling

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Posted 15 July 2017 - 12:10 AM

View PostKodiakGW, on 13 July 2017 - 06:35 PM, said:

Also love "My Alt is better, but I'm not going to let you know what it is....."


I worked out the name of it, was pretty easy with the recent Season 13 stats to go off.

Edited by Zergling, 15 July 2017 - 12:43 AM.


#53 Waylander40K

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Posted 15 July 2017 - 01:36 PM

I have viewed the pts system, engine changes etc... as finally reversing the trend of reducing time to kill and being less a twitch shooter. But its not been enough to draw me back in.

The new weapons and equipment are, really looking forward dusting off and experimenting with all the mechs I have, particularly the IS ones.

Edited by Waylander40K, 15 July 2017 - 11:34 PM.


#54 Ragnahawk

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Posted 15 July 2017 - 06:58 PM

Pgi needs to buff accel decel on clan mechs. Then need to buff duration on clan lasers. Then they need to increase the jam chance percentage in skill tree to 7.5%

View PostRagnahawk, on 15 July 2017 - 06:57 PM, said:

Pgi needs to buff accel decel on clan mechs. Then need to buff duration on clan lasers. Then they need to increase the jam chance percentage in skill tree to 7.5%

Heavies got accel decel the worst.

#55 Lily from animove

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Posted 17 July 2017 - 07:04 AM

it's stema summersale and holiday loads of people play their cheap gotten steam games or are in vacation or doing outside stuff.

last july stuff went down as well

http://steamcharts.com/app/342200#All

even CSGO has it's july drops

http://steamcharts.com/app/730#All

thats because popel go play the other discounted games and many of the great discounted games get their july bumps by the sales they make

http://steamcharts.com/app/105600#All

#56 ShadowHimself

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Posted 17 July 2017 - 09:36 AM

@op, you do realize 90% of the playerbase uses standalone, because steam is garbage right?

#57 Dee Eight

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Posted 17 July 2017 - 08:24 PM

About 12 hours before the new tech patch arrival...and we're past twenty four thousand players who have done at least 10 matches so far in the past 17 full days. That's more than 1400 players a day, and if civil war wasn't happening...and you merely extrapolated out at that rate across another 14 days of the month....you get to a much larger number than last month. But oh yeah...the game is totally dying because a few dozen forum whiners take their toys out of the sandbox.

#58 ShadowHimself

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Posted 18 July 2017 - 04:33 AM

lol shots fired dee^

#59 KodiakGW

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Posted 18 July 2017 - 12:01 PM

View PostDee Eight, on 17 July 2017 - 08:24 PM, said:

About 12 hours before the new tech patch arrival...and we're past twenty four thousand players who have done at least 10 matches so far in the past 17 full days. That's more than 1400 players a day, and if civil war wasn't happening...and you merely extrapolated out at that rate across another 14 days of the month....you get to a much larger number than last month. But oh yeah...the game is totally dying because a few dozen forum whiners take their toys out of the sandbox.


Wow, your math is just....wow. So you take the 24k players and divide that by 17 days and figure that 1400 people are what? Joining the game every day? So using that same math, at the end of the month we should have 42,000 players with 10 games or more!

Yeah, right. I bet you are one of those that thinks if you go out and buy 10,000 lottery tickets you increase your chance from one in one million to one in one hundred.

Better get cracking on those alt accounts to prove me wrong so that there are 42K players on the leaderboard. Make sure you keep that up next two seasons too, because otherwise I'll use that as ammunition on how many players left even with the new tech.

I expected to see an increase this month, anyway. Somewhere around 36-37k with a minimum of 10 games. Can't wait until I see your replies in all the posts from returning players questioning the Skill Tree.

BTW - I'm still waiting for your proof to the statement you made saying "hundreds of players joined the game" and "seen a drop every June since open Beta." Notice you ignored that and posted more blah, blah instead. Also noticed you posted a reply days after, while active on other threads, just before you know this will be archived.






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