Now 35 pts is what you'd see on 35 tonners. Any serious medium or above is at 40+. Most heavies are over 50, many in the 70+ range. Same with assaults.
Mounts are higher, mobility got steadily buffed until assaults with big engines were more nimble than many heavies. Weapons mostly got cooler, though some ranges were reduced. Modules arrived and 15% cooldown/range bonuses to primary weapons became the norm so we were putting those 70pt alphas out faster.
We all got used to it while we shelved most all of the older mechs. Then we realized that we've painted ourselves into a corner of steadily spiraling up firepower and mobility.
So, yeah. It's time for a bunch of nerfs. CSPL was broke. Now it's about as useful as ISSpl has been. Csmls are still a 1/2 ton medium and cermls are only slightly less than a 1 ton, 1 slot large laser. Assault mechs are significantly less mobile than heavies. Lights are too big though, because volumetric symetry doesn't work or make sense on man-like objects - it's why a toddler isn't proportioned like an adult.
However, the reality is we are due for a LOT of nerfs. Overdue. In that process some stuff is going to get nerfed too hard. Something else will fit in that slot though, we just need to adapt a bit. At least you can be certain it'll change again.
The best thing to help I can think of is changes to the skill tree. Condense the survival and mobility trees a bit to let people lean a bit more into them, which directly increases both fun and survivability.
Make the survival and mobility nodes a flat value by tonnage - this makes investing in both less reliant on existing stats (no point in spending mobility nodes on a Dire or KDK currently) and more about making the mech personalized to what you want. Currently you want to stack mobility on lights and survival on assaults because the converse gives less return for investment - which dilutes the value of the skill tree.
There's a few things that can be done to tweak things to add that "fun" back in without the power creep.
Nerfs are not bad. They're what keeps older mechs/equipment relevant and the meta wider. At least we've got a selection of PPFLD, laservomit, srm brawler and ballistic boats available and viable. Balance is always a moving target but both the complaints over nerfs in general and about CSPLs needs a reality check.
A gamer can not live by buffs alone.
Edited by MischiefSC, 21 June 2017 - 11:23 AM.