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Lets Talk: Rocket Launchers


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#41 Requiemking

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Posted 24 June 2017 - 06:22 AM

View PostThe6thMessenger, on 24 June 2017 - 01:49 AM, said:


I never said that it was potent as a whole. I just said that it can easily pad alpha, and it's nature can result into cancerous trollish kamikaze playstyle. 80 damage can still be especially disruptive.

You said that this weapon is for punishment, you know what else is for punishment? LRMs, and they are kind of bad weapons. Mainly because they flourish more on enemy targets being bad, than the lurmers being good.

I just don't want RLs turning into bad weapons.

Unlike LRMs, RLs are probably going to be direct fire, spread weapons. Very similar to SRMs, just with more projectiles. Besides, alpha padding is exactly what RLs were meant for in the lore. Well, that and being a cheap missile weapon that can be crammed en-mass on a mech.

#42 The6thMessenger

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Posted 24 June 2017 - 02:48 PM

View PostRequiemking, on 24 June 2017 - 06:22 AM, said:

Unlike LRMs, RLs are probably going to be direct fire, spread weapons. Very similar to SRMs, just with more projectiles. Besides, alpha padding is exactly what RLs were meant for in the lore. Well, that and being a cheap missile weapon that can be crammed en-mass on a mech.


If it were punishment weapon, same thing. It's bad because it relies with the enemy being bad more than the RL-guy being good.

#43 FupDup

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Posted 24 June 2017 - 02:56 PM

My own idea:

1. Rocket Launchers still come with enough "Ghost Ammo" built into the launcher to fire exactly once. TT builds are unaffected entirely (which is good for our purposes because MWO/PGI tries to avoid mucking up TT stock builds).

2. You can mount additional Rocket Launcher ammo for the ability to fire more salvos. A "logic" justification for this can be that a part of the tonnage you spend on that ammo also installs an actual loading mechanism for the launchers (they lack reloading mechanisms by default, explaining their light weight).

3. The cooldown time will be much slower than what MWO normally gives low-tonnage guns. I'm thinking 5-6 seconds at lowest, 7-8 seconds if we really have to. The loading mechanism you installed in point #2 is el cheapo, and it preserves the flavor of emphasizing burst damage rather than DPS.

4. Not sure about damage delivery method, e.g. whether or not we should use ripples (like Clan Lurms) or FLD (like SRMs).

5. Spooky Heat will need to be employed to curtail people from building RL200 one-hit-wonder suicide bomber mechs. The last thing MWO needs is a Direstar-like build being popular.

#44 davoodoo

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Posted 24 June 2017 - 04:11 PM

How about this, they act like machineguns of missile weapons dealing 2 damage per missile and you can put twice as many as you have missile hardpoints
Rate of fire debatable, i would go with 5/s.
2 heat for starting, 1 heat for extra 1s of fire.

and yeah i can already see suicide archers firing their entire load and dying jihad style, so 4 fired at once at best for 40 dmg over 1s, with 4xsrm6 doing 48 though spread and being able to fire again.

Also maybe more ideas.
Drop charge from light gauss and allow 4 fired at once, 12 tons for 8 dmg per shot just aint worth firing them in pairs.
Atms? clrms without minimum range but being able to only fire in straight line without arcing.
Mrm? burst fire missile launcher dropping its entire load in 1.5s(regardless of size, can fire in groups of 2-5 to reduce cpu and graphics load) dealing pinpoint damage spread over time, projectile speed of ac10 would be fine imo.
Heavy ppc? just make it an energy ac15, i really see no problem with 15 ppfld when it generates 15 heat per shot and it got 90m minimum range, 1 before ghost heat and ill gladly put it on few of my heavy ballistic mechs as extra punch.
Heavy gauss? stop leg movement during charge, no firing during jumps.
laser ams? 0 heat, but mech acts like it got 3/4 less heat sinks for clan/is when its on.
Heavy lasers? burn time of er lasers without range advantage, 6hsl, 4hml, 2hll ghost heat limit and finally raise cerll ghost heat limit to 3.

Edited by davoodoo, 25 June 2017 - 12:00 AM.


#45 Athom83

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Posted 25 June 2017 - 06:36 PM

They should stream fire like rocket pods mounted on attack copters today. However, they only fire while you hold the trigger down. Meaning; you can fire off half the ammo in the pod, then let go of your mouse button to keep the other half for another time. Maybe it fires about 10 rockets per second the button is held down.

#46 Scout Derek

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Posted 25 June 2017 - 06:53 PM

View PostEl Bandito, on 23 June 2017 - 08:28 PM, said:


Hey you are in a 100 ton Assault. If you are trying to focus Light mechs, then that's not your role.


Depends on how you want to look at it - most lights I shoot at are end of match mechs.

#47 Brain Cancer

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Posted 25 June 2017 - 08:22 PM

How about:

1) RL's fire in a slow ripple, meaning damage is difficult to concentrate on a single point- perhaps in a stream of 2 rockets at a time. Like this.

https://youtu.be/wCm3A1vrmXQ?t=2m10s
2) RL's automatically fire with "crosshair jitter", making it a spray of rockets across the target, random bystanders, and so on.

3) RL's deal 2 damage per rocket.

#48 El Bandito

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Posted 25 June 2017 - 10:19 PM

View PostScout Derek, on 25 June 2017 - 06:53 PM, said:

Depends on how you want to look at it - most lights I shoot at are end of match mechs.


If you lasted that long, you have done your job already--which is to kill big mechs.

#49 The6thMessenger

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Posted 29 June 2017 - 02:20 PM

With the dawn of the PTS client for the Civil War tech, i think it's prudent to talk again.

It would have been a "Told you so" moment, but we're the ones that are going to suffer too. As it stands, the RL20 is trollishly stupid -- 35 damage per strike, add Stealth Armor into it, we got ourselves a pretty broken weapon.

#50 caravann

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Posted 11 August 2021 - 08:36 AM

Then what is there left. All missiles are bad. Nobody uses missiles in a competitive way.

Anything that is spreading damage is a dead end.

#51 Teenage Mutant Ninja Urbie

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Posted 11 August 2021 - 09:36 AM

View Postcaravann, on 11 August 2021 - 08:36 AM, said:

Then what is there left. All missiles are bad. Nobody uses missiles in a competitive way.

Anything that is spreading damage is a dead end.


Posted Image


welcome to the game :) I see you're new to it, and that's okay. still: 2017 =|= 2021, mate. it's not that hard ;)

#52 HauptmanT

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Posted 11 August 2021 - 10:10 AM

*Tin foil hat on*

It's apparent to me all the recent necro posting is a concerted effort to get the mods to systematically shut down every thread one by one to stifle all discussion. Ya gotta now how these people operate, I know how they do it, because I pay attention to details, you gotta pay attention to the details, as all the details are where they hide the details.

#53 MyriadDigits

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Posted 11 August 2021 - 02:22 PM

View Postcaravann, on 11 August 2021 - 08:36 AM, said:

Then what is there left. All missiles are bad. Nobody uses missiles in a competitive way.

Anything that is spreading damage is a dead end.



Not only did you necro a thread, you necro'd a thread to be wrong. Behold, missiles used in a competitive way.
Granted, rockets do kinda suck, but its pretty difficult to make a one-shot weapon good as anything more than a cheap supplement to the first alpha.

#54 Curccu

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Posted 12 August 2021 - 02:59 AM

View PostHauptmanT, on 11 August 2021 - 10:10 AM, said:

*Tin foil hat on*

It's apparent to me all the recent necro posting is a concerted effort to get the mods to systematically shut down every thread one by one to stifle all discussion. Ya gotta now how these people operate, I know how they do it, because I pay attention to details, you gotta pay attention to the details, as all the details are where they hide the details.

Makes sense... shutdown all discussion in a thread that had discussion last time 4 years ago?
more like people are necroing to start discussion AGAIN on topics that are history and irrelevant to todays game... even thou rocket launchers do suck big time :D

#55 Armchair General

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Posted 12 August 2021 - 09:44 AM



Begone thread of old to never be posted in again.
(+1 turning undead thread level)



Edited by Armchair General, 12 August 2021 - 09:44 AM.






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