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Escorting The Vip Is A Lost Match


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#21 poltergoost

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Posted 23 June 2017 - 06:31 PM

And on the attacking side, if you end up with a muppet team that 50% attacks the enemy, 50% attacks the VIP, then thats a guaranteed loss every single time

#22 LordNothing

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Posted 23 June 2017 - 10:29 PM

**** i just had a game where i was standing in front of the vip, in the open, in an urbanmech, just firing ac5 rounds and small lasers into the atlas while the rest of the team used it as a meat shield. i get the killing shot and they loose without even loosing a mech (excluding the vip of course).

Edited by LordNothing, 23 June 2017 - 10:30 PM.


#23 Roadbuster

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Posted 24 June 2017 - 12:08 AM

View PostJohnny Z, on 23 June 2017 - 10:29 AM, said:

Cant sit behind the vip that is for sure.

^ this

Main reason to lose Escort matches is people hiding.

#24 Appogee

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Posted 24 June 2017 - 01:44 AM

Won a mission escorting the VIP just last night.

If your team is aggressive and focuses on killing the enemy - instead of hiding behind or near the VIP - you have a slight advantage.

Of course most PUGs do the complete opposite of this, making it easy for the enemy to kill the few people that are attacking them, and then focus down the VIP.

#25 Mystere

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Posted 24 June 2017 - 07:20 AM

View PostInatu Elimor, on 23 June 2017 - 10:15 AM, said:

True ?


My K9 police escort says "No!"



#26 Rhaegor

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Posted 24 June 2017 - 07:20 AM

Most of the time, yes, defense on escort sucks.

#27 Racerxintegra2k

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Posted 24 June 2017 - 07:41 AM

I hate escort ... wish there was a way to opt out of playing whenever it wins the vote. Its one thing to play with dumb people .. but dumb AI ... that's just torture.

#28 AzureRathalos

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Posted 26 June 2017 - 11:34 AM

After winning and losing a number of Escort rounds over the past few days, I have something to add to my earlier statement:

The defending team will have a much harder (or even impossible) time on some of the smaller maps (or maps where spawns are closer to each other). You can't get as much time to weaken/destroy the attacking team members before the VIP can be attacked, especially if the VIP decides to walk right down the center.

For example, on Grim Plexus, I was on an attacking team that was able to get line of sight on the VIP, despite the defenders pushing to engage. There was a lot of focus fire and suddenly the VIP was dead. Nobody else on either side died.

Edited by AzureRathalos, 26 June 2017 - 11:35 AM.


#29 Humpday

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Posted 26 June 2017 - 01:23 PM

If you're defending, dont' sit on top of the VIP.
1. It gives way his position
2. You can't react to enemy movement, as they are already on top of you and the VIP.

Punch out ahead and away from the VIP. Create a fight away from the VIP. Most peoples brains will default to skirmish, and they will just stand and fight and very likely forget they are even playing escort.

Whatever you do, do not sit at the hip of the VIP. Bring the fight to the other team.

Edited by Humpday, 26 June 2017 - 01:25 PM.


#30 Felicitatem Parco

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Posted 26 June 2017 - 01:31 PM

Don't do what my team did.

I said "we need to push out and keep the cap zone for our team."

What did my team do? Rush out and stood 100m short of a flipped zone, refused to push and and left it in the enemy's hands, and then COMPLAINED ABOUT THE LRMs.

#31 DANKnuggz

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Posted 26 June 2017 - 01:38 PM

Escort is one of the most idiotic game modes we have.... why drop off an atlas so it can walk 3-4k and then get picked up again???? why the hell didn't the dropship just keep flying him where he needed to go??? If he's collecting data from those flag markers along the way, WHY THE HELL is he in one of the slowest mechs in the game??...

NOTHING in this game mode makes ANY sense.... Its almost as bad as conquest, where if you know the actual economy of the BT universe whatever that resource we're collecting is it surely cannot be worth 12 mechs and the men/women who've got thousands of training hours just to learn to pilot them...

It would be nice if they came up with a game mode that actually had an objective that seemed worth risking 12 mechs and their pilots to obtain.

#32 Athom83

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Posted 27 June 2017 - 12:32 PM

View PostJohnny Z, on 23 June 2017 - 10:29 AM, said:

Cant sit behind the vip that is for sure.

View PostRoadbuster, on 24 June 2017 - 12:08 AM, said:

^ this
Main reason to lose Escort matches is people hiding.

Just had a match on River City where the ViP decided it wanted to go to the bridge. So we set up on the bridge looking into the tunnel from where the ViP is coming from. The ViP came out and we all shot at it, killing it in a few seconds. Meanwhile, the whole enemy team is sitting in the tunnel, behind the ViP. Then they all started to blame the mode and "n00b tryhard enemy team that focuses the ViP" for the loss.

#33 Athom83

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Posted 27 June 2017 - 12:39 PM

View PostDANKnuggz, on 26 June 2017 - 01:38 PM, said:

Escort is one of the most idiotic game modes we have.... why drop off an atlas so it can walk 3-4k and then get picked up again???? why the hell didn't the dropship just keep flying him where he needed to go??? If he's collecting data from those flag markers along the way, WHY THE HELL is he in one of the slowest mechs in the game??...

He isn't dropped off, he is already there. The original drophips can't pick him up because of fighter cover, enemy fire, etc. He is an experimental Altas prototype testbed with 500 or so frontal armor. All of your questions answered with a somewhat reasonable way.

View PostDANKnuggz, on 26 June 2017 - 01:38 PM, said:

It would be nice if they came up with a game mode that actually had an objective that seemed worth risking 12 mechs and their pilots to obtain.

You mean like; Taking control of a planetary area. Taking control of a major com array. Taking out an enemy encampment on your planet. Escorting an experimental mech testbed that can potentially change the tide of war. No... not like we have any modes worth 12 mechs (which many would still be recoverable) to complete.

#34 Snazzy Dragon

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Posted 27 June 2017 - 12:43 PM

If you decide to babysit the VIP instead of establishing map control and taking the wallhack towers, then sure! Losing those loses the game because constant wallhacks are OP

#35 G4LV4TR0N

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Posted 27 June 2017 - 12:44 PM

Also as rule of thumb, the more towers defenders control, the shorter VIP path will be. This doesn't mean it will be safest.





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