

Solaris - Pgi Looking For Input
#21
Posted 23 June 2017 - 07:50 PM
Also penalties of mechs not within a radius and refusing to fire on one another in a free for all in a multi-person match. Which can be abused given teamspeak/other chat programs and synch-dropping. This is a major issue in other (famous) games who abuse the system. Like one game getting a free vehicle and rarely got caught for it.
The possible issues to deal with in tablet form:
--FFA being abused with synch drop pals.
--Map size concerns of fast mechs in FFA running away until few enemies remain.
--'That one mech' that wins more matches because of where it usually spawns.
Traits to consider:
--Bonuses for using rarely seen mechs.
--Destroying a mech a certain way, heavies torso, legging lights etc.
--Arena placement on any map in any rarely fought locations.
--Weapon use competitions "medium laser day" or something similar.
--Support damage to having kills stolen being rewarded and noted. (Was a big fuss in MW4 Merc FFA in my memory)
--Remove certain weapons such as streaks and have zero consumables.
--Possibly having NO skills and playing with stock skilled mechs to entice new players to use the mode and super builds being reconsidered (laservomit being one).
--Maybe allow any mech not purchased for a different direction for "the mech of the day you want to try" on the same cooldown as a 24hour premium time. (this works along with the no skill part)
Just my three cents, I always put one to many in there.
#22
Posted 23 June 2017 - 07:50 PM
---
1. Coming in a month or so.
2. Arenas include the classics.... Boreal Reach, The Factory, Ishiyama, The Jungle, Steiner Coliseum and Solaris Stables. Not all maps will be ready when it is released.
3. Yes there will be betting of cbills and possibly mechs later on.
4. Yes it will have leader boards both over all and per game mode.
5. Yes it will have Duncan Fisher.
6. Yes it will have several game modes. Modes will include free for all. 12 2 man team free for all. Also 1vs1 - 2vs2 - 4vs4 - 6vs6 and 12vs12.
7. Some aspects maybe need require premium time depending on community feedback etc.
8. There will be special prizes like custom camo and titles and war horns you can only get in this game mode much like CW.
9. The top ranked players can also win MC.
10. Top matches will be recorded and promoted by PGI on the website.
11. One problem could be april first.
12. Stock mech modes.
13. PGI run tournaments of top players after it is out two or three months.
#23
Posted 23 June 2017 - 08:46 PM
pay for early access, tolerable but disappointing.
limited use model, like 5 games a day for non payers, maybe it can work.
free but supported by solaris mech/weapon packs on the current mech pack model, maybe.
#25
Posted 23 June 2017 - 08:56 PM
Kubernetes, on 23 June 2017 - 08:54 PM, said:
its what i call the kingdom of loathing model. in kol you are limited by how many turns you can take every day. if you donate to the game you get an item that grants you more turns. of course its also a game that has a forum where you can only talk in haiku.
Edited by LordNothing, 23 June 2017 - 08:57 PM.
#26
Posted 23 June 2017 - 09:35 PM
#27
Posted 23 June 2017 - 09:46 PM
DGTLDaemon, on 23 June 2017 - 09:35 PM, said:
That wasn't my impression. It sounded like they want to sell pre-order goodies to 'fund' the development of the mode. Perhaps something like kickstarter with stretch goals for features.
#28
Posted 23 June 2017 - 09:48 PM
2v2
Match viewing
cbill gambling (even with small limits)
handfull of small new maps
Free viewing option so friends can at least watch your matches.
Changeable rules. Option like no flamers or streaks.
I will buy this.
#29
Posted 23 June 2017 - 09:48 PM
DGTLDaemon, on 23 June 2017 - 09:35 PM, said:
From what I heard it sounds like it's going to be ftp. However, it sounds like it's going to be one of those pointless "early access" moves that Ubisoft did with For Honor with their new heroes. Still, I would rather pay for mechs than something like map features for a new Solaris mode.
#30
Posted 23 June 2017 - 09:49 PM
#31
Posted 23 June 2017 - 09:51 PM
#32
Posted 23 June 2017 - 09:58 PM
Linkin, on 23 June 2017 - 09:51 PM, said:
Depth should be added into cw but for what i can tell its doa.
#34
Posted 23 June 2017 - 10:43 PM
No point of Solaris if there isn't a replay feature like paragon for community content creation and highlight reels.
Edited by Imperius, 23 June 2017 - 10:44 PM.
#35
Posted 23 June 2017 - 10:53 PM
Whats concerning is the fact they are saying they don't have enough funds to work on such a project. Which is a pretty good indication of how little sales they are making. I wonder when they are going to realize they could sell more mechs if the fundamental game was more fun to play. Fun being things the players want to see instead of what Russ and Paul think should be accepted.
#36
Posted 23 June 2017 - 11:41 PM
-Collectively spectating matches in a cantina sort of environment while queued together.
-Betting on winners.
-Paying for exhibition-style FFAs where everyone in queue is thrown into a match
-VIP section for "Solaris Champions" while the plebs have to spectate from the nosebleeds.
That would be a winner for me.
#37
Posted 23 June 2017 - 11:50 PM
And no, an empty statement like "make the core game better" is not a monetization suggestion, or even a development suggestion. It's simple negativity that offers nothing, and is exactly why the developers "don't listen" to you. Any suggestion you want to be heard needs to take into account development costs, technical limitations, opposing community opinions, effects on balance, and most importantly you need to be respectful about it. No company in any market is going to take business suggestions from spiteful, aggressively negative people who line every suggestion with "you all suck and fail at life" like a child throwing a tantrum. The forums fail to do this so often that it's very easy to see why PGI doesn't interact with them more.
TL;DR: Yes, I would absolutely help put down preorder money to prove to PGI that developing Solaris is financially viable, and I would encourage everyone who wants to ever see it happen do the same because it wont pay for itself.
#38
Posted 23 June 2017 - 11:55 PM
I believe in the "Second Chance" but you have to take it wisely!
#39
Posted 23 June 2017 - 11:58 PM
Ratpoison, on 23 June 2017 - 11:50 PM, said:
And i'd probably not do that.
I would definitely support transferring to UE4 from this butchered abomination of a Cryengine. I'd fund the **** outta it.
Especially if it came with complementary quads.
#40
Posted 24 June 2017 - 12:10 AM
- 10 players FFA, everyone's on their own
- Map: Solaris Coliseum. Dynamic cover pops up/down from the ground, lights attached to it change color to signal cover blocks movement.
- Week long event/game mode
- For the duration of the event players allowed to play specified chassis. For example, this week everyone plays Banshee 3E, players can use whatever loadout they want but in order to enter the queue they must use Banshee 3E
- Leaderboards. Hiding the entire game won't work, you'll need high score in order to be ranked high on the leaderboard.
- MC rewards for the top 10 players
- C-bills and MC (mechbays) sink
Edited by kapusta11, 24 June 2017 - 12:20 AM.
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