The6thMessenger, on 24 June 2017 - 05:20 AM, said:
[...]
You will die a lot, but honestly right now i think the armor is the best resource the King Crab has. It also requires a good and coordinated team, or a literal pug lottery of cooperating teammates, ones that will support you, and a lot of luck of the map draw, and or just good positioning.
[...]
Yes it won't have impressive scores, but with proper support it can really win the game.
The exact same thing is true for a clueless ignorant noob LRM boat standing behind a hill and just spamming Lurms at doritos:
If the team does all the work for it, scouts, tags and narcs targets, shields it from flankers, tanks for it, gets enemies out in the open etc etc. THEN a LRM boat is the best possible Mech.
But since it's such a burden on the team with all its support requirements, it quickly drops to being usually the worst build.
How is your slow a$$ ultra brawler build different? It's just the other extreme.
It's an incredible gamble on the map, on the tactical path taken, on the enemies not having too many long range weapons, on team mates holding the line for you until you FINALLY get in position.
And if any of those tremendous requirements this build imposes are missing, then, of course, it's the other people's fault for choosing the wrong map, choosing the wrong path, not supporting you enough or even the enemies fault for "having too many boring ERLLs" (lol).
A good build is not a build that MIGHT function IF heavily supported by the rest of the team.
A good build is a build that SUPPORTS the team, preferably on ANY map. E.g. pressing enemies into cover at long range. Or getting into brawl range fast AND sneakily.
tl;dr: bad build is bad.
Edited by Paigan, 26 June 2017 - 02:33 AM.