Ruar, on 28 June 2017 - 08:21 PM, said:
I prefer playing on the flanks and constantly moving around in a fight. I can't do that in a 4v4. There is just the center of the fight, no flank, no maneuvering, just stay together and hope your mech selection is better than the other teams mech selection.
Consider HPG map design. In a 12v12 you can spread out to the top and some on the sides. You can move around cover, peek/poke, and move through the basement to flank. In a 4v4 then the fight is just in one small area. You can't really flank around unless you are a light and then you run the risk of your team dying before you can cut through.
Alright alright alright this is getting super interesting because your interpretations and experiences are completely different from my own. In my experience, units that attempt to flank and teams that spread out are vulnerable and easily focus-fired. In a 12v12 I'm always on the lookout for that small group of units that's attacking from a different angle, so it can be squashed by a larger force if not the entire blob. If a flank does work it's usually because the flanking team is already winning and the flank is probably not necessary.
As for mech selection... yeah, that's definitely the biggest weakness of 4v4. It aint fun to have a match where your team has a Locust and a Spider with flimsy loadouts
(that was my first match, though though it was the enemy team that had those two tragic lights), though certainly scenarios like that could be ironed out with a few match-making tweaks. Even so, positioning and strategy is still a strong factor in 4v4. Teams that form up, re-position when needed, and focus down targets better can gain a strong advantage in spite of mech selection.
Here's a thing, some thing, the thing. I played a boat-load of MechWarrior 2, 3, and 4 singleplayer growing up. I fell in love with the individualistic duels and small scale battles, and have been looking to see that sort of micro-intensive gameplay in MechWarrior Online. Public Test has been the first time I've had easy access to that sort of gameplay, and I absolutely positively want to have more of that in MechWarrior Online, please.
Edited by Alcom Isst, 30 June 2017 - 04:39 PM.