Okay, I'll bite.
It sounds like the argument states that units that claim they are skilled in Faction Play are not because they refuse to play Competitive Play.
Are we trying to suggest that if a unit does not play in Competitive Play that they are unskilled entirely and that their performance in Faction Warfare should be dismissed as no longer representative of their abilities because it isn't "true skill?"
Here's the problem with that: Faction Warfare and Competitive Play, and even Quickplay, all demand different play styles and skill sets. To say that because a unit plays only one style of play, that means that unit is unskilled in its entirety is simply wrong.
It simply means that a unit is good in one gameplay mode, and does not play the
other gameplay mode in question.
But that does not make them any less-skilled: it makes them skilled in a particular gameplay style without attention given to other gameplay modes, in particular by unit choice.
Now I will say however that units should not grow too lax as to use pug battles as representative of the abilities of all enemy forces, because units should be ready and able to face organized enemy forces who will offer up more organized resistance.
Still, proof of a given unit's abilities is all in the leaderboards...although leaderboards take only numbers of planetary victories as the deciding factor in determining rank...
Edited by Commander A9, 27 June 2017 - 02:53 PM.