EAP10, on 26 June 2017 - 01:30 PM, said:
It's the size of a Direwolf with the armor of an 85 tonner, with the MAD-2C being better than it for that weight anyways.
Forgot to mention structure quirks, did we?
EAP10, on 26 June 2017 - 01:30 PM, said:
It's got way too much locked equipment to boat anything besides missiles, and if you want to do anything ballistic based, good luck with that.
lol ... mmmm, k. I guess I'll just keep all those ERPPC velocity and heat gen quirks all to myself.
EAP10, on 26 June 2017 - 01:30 PM, said:
I feel like it's been hit pretty hard by the skill tree, losing a lot of the quirks that made it remotely worth taking.
Hit hard compared to what? ... IS mechs? ... lol, sure. Structure quirks I've mentioned are increasing the impact of structure skill nodes, so I can hardly see how it was hit hard by the skill tree compared to a DireWolf for example ...
EAP10, on 26 June 2017 - 01:30 PM, said:
So yeah, it's way too big, has no space for weapons, and is just generally bad. Thoughts on what a buff could be for it?
Gitgud buffs pretty much every mech. You can do 4 ERPPCs, 2 ERPPCs + 2 LPLs, 2 ERPPCs + Gauss easily. All these builds work amazingly well. Right-sided LBX20+ASRM18 works just as well provided you have the balls to use it.
There are many mechs that are on life support, but Warhawk is hardly one of them.