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Warhawk Needs A Buff?


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#1 EAP10

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Posted 26 June 2017 - 01:30 PM

It's the size of a Direwolf with the armor of an 85 tonner, with the MAD-2C being better than it for that weight anyways.
It's got way too much locked equipment to boat anything besides missiles, and if you want to do anything ballistic based, good luck with that.
I feel it dies too quickly when exposed to anything, but it is so big I'm not really surprised.
Thoughts?
(edit: realized the quirks are still there)

Edited by EAP10, 26 June 2017 - 02:46 PM.


#2 Vxheous

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Posted 26 June 2017 - 01:49 PM

Have you seriously looked at both the Warhawk Prime and Warhawk C quirks? I mean seriously look. Warhawk is fine right now

#3 PhoenixFire55

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Posted 26 June 2017 - 01:57 PM

View PostEAP10, on 26 June 2017 - 01:30 PM, said:

It's the size of a Direwolf with the armor of an 85 tonner, with the MAD-2C being better than it for that weight anyways.


Forgot to mention structure quirks, did we?

View PostEAP10, on 26 June 2017 - 01:30 PM, said:

It's got way too much locked equipment to boat anything besides missiles, and if you want to do anything ballistic based, good luck with that.


lol ... mmmm, k. I guess I'll just keep all those ERPPC velocity and heat gen quirks all to myself.

View PostEAP10, on 26 June 2017 - 01:30 PM, said:

I feel like it's been hit pretty hard by the skill tree, losing a lot of the quirks that made it remotely worth taking.


Hit hard compared to what? ... IS mechs? ... lol, sure. Structure quirks I've mentioned are increasing the impact of structure skill nodes, so I can hardly see how it was hit hard by the skill tree compared to a DireWolf for example ...

View PostEAP10, on 26 June 2017 - 01:30 PM, said:

So yeah, it's way too big, has no space for weapons, and is just generally bad. Thoughts on what a buff could be for it?


Gitgud buffs pretty much every mech. You can do 4 ERPPCs, 2 ERPPCs + 2 LPLs, 2 ERPPCs + Gauss easily. All these builds work amazingly well. Right-sided LBX20+ASRM18 works just as well provided you have the balls to use it.

There are many mechs that are on life support, but Warhawk is hardly one of them.

#4 Tordin

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Posted 26 June 2017 - 01:59 PM

I prefer the warhawk over my mad IIc. Yeah call me mad (no pun intended), rather Im more of a purist. If using clan tech, then use omnis, omnis is supposed to be better than battlemechs be it either IS or Clan. Now MWO changes that somewhat.

Anyways...
I like my Warhawk C with 4 x LPL or since I dont have the prime, I can go for 4 x CERPPC. Chain those badboys and Its alright for consistent dmg output.
The Nanuq hero brings more ballistics to the table and have had great sucess in it. Stock pods though. 2 x UAC 10 and either 3 x cml or cmpl works wonders.

#5 chucklesMuch

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Posted 26 June 2017 - 02:00 PM

this post is satirical right?

#6 cazidin

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Posted 26 June 2017 - 02:03 PM

View PostchucklesMuch, on 26 June 2017 - 02:00 PM, said:

this post is satirical right?


Hey, I didn't do it this time.

#7 Marquis De Lafayette

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Posted 26 June 2017 - 02:07 PM

Pro-tip: Slap some ErPPC's on your Warhawk C, skill it up and prosper....don't overthink things, just let the quirks be your guide

#8 Ced Riggs

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Posted 26 June 2017 - 02:09 PM

View PostEAP10, on 26 June 2017 - 01:30 PM, said:

It's got way too much locked equipment to boat anything besides missiles

Is this why we get so many LRM Warhawk travesties? Because people forget that ERPPCs exist? Amazing.

#9 cazidin

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Posted 26 June 2017 - 02:11 PM

View PostCed Riggs, on 26 June 2017 - 02:09 PM, said:

Is this why we get so many LRM Warhawk travesties? Because people forget that ERPPCs exist? Amazing.


Hi Zel Brig. Posted Image

(Yes, I had to.)

#10 Kiiyor

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Posted 26 June 2017 - 02:16 PM

View PostVxheous Kerensky, on 26 June 2017 - 01:49 PM, said:

Have you seriously looked at both the Warhawk Prime and Warhawk C quirks? I mean seriously look. Warhawk is fine right now


The quirks are indeed nice, and help make it viable.

I main the Warhawk, and do well in it. It's pretty much the Clan Awesome, with low slung weapons and terrible hitboxes, (with King Crab arms for flavor) but has the benefit of clantech with it's incredible range to help keep it alive and (somewhat) make up for it's deficiencies.

It does well if you play to it's strengths; mid to long range direct fire support. It is not a frontline mech, no matter how much people whine at you to get to the front and lead charges, and it tends to lack for hardpoints, so you can't go mad with laser vomit like you can on most Clan mechs. Load it up with a couple of PPCs and LPL's though, and all those heatsinks give you surprising DPS, with cooldown time that lets you avoid the face tanking game somewhat. Sure, the Supernova boats clan energy far better, but it's a whale when compared to the surprisingly nimble Warhawk. It also makes for a nice LRM boat, but that's not saying much, as ANY mech with a few missile hardpoints can be a decent LRM boat.

The Warhawk's main issue is the same that many other mechs suffer from; non meta design. Low hardpoints, poor hitboxes. It's dependent on quirks for decent performance, but the quirks it has are thus far... ok.

#11 MadRover

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Posted 26 June 2017 - 02:19 PM

This is a joke right? I mean considering how many Warhawks I see everyday (at least 10)

#12 EAP10

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Posted 26 June 2017 - 02:37 PM

Well, I guess I need to wake up lol

I didn't take an in depth look at the quirks, and i guess it's still retained most of them.
But it still has a problem with it's massive size, and +20 structure doesn't really fix that. The CT can be basically hit from any angle, and you can't really twist in the first place.

Then there's the fact that only really a few builds are effective (4xPPC, 4xLPL, Massed Missiles etc.), and they're only effective because of the massive quirk boost.

Try to put anything different on and it doesn't work very well. (discounting hero pods here, not everyone has $20 to drop on a single mech)

I find dual gauss on it to be kinda underwhelming, since you can't but a lot of secondary weapons on

I don't know, compared to most other clan assaults, it feels lackluster I guess

View PostPhoenixFire55, on 26 June 2017 - 01:57 PM, said:


Right-sided LBX20+ASRM18 works just as well provided you have the balls to use it.


Damn I really need to try this, looks like a blast

#13 PhoenixFire55

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Posted 26 June 2017 - 02:47 PM

View PostEAP10, on 26 June 2017 - 02:37 PM, said:

Damn I really need to try this, looks like a blast


Ammo allocation is a huge issue with Artemis SRMs, I've used non-Artemis SRM18 with LBX20 or ASRM18 with LBX10. Keep in mind that you have a free choice of LT and LA, so choose quirks that suit you best, i.e. Prime-LT for extra structure or A-LT for torso turning speed etc. I would also recommend picking all skill nodes with extra missile and ballistic ammo.

Edited by PhoenixFire55, 26 June 2017 - 02:48 PM.


#14 EAP10

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Posted 26 June 2017 - 02:53 PM

View PostPhoenixFire55, on 26 June 2017 - 02:47 PM, said:


Ammo allocation is a huge issue with Artemis SRMs, I've used non-Artemis SRM18 with LBX20 or ASRM18 with LBX10. Keep in mind that you have a free choice of LT and LA, so choose quirks that suit you best, i.e. Prime-LT for extra structure or A-LT for torso turning speed etc. I would also recommend picking all skill nodes with extra missile and ballistic ammo.

Yeah I noticed I couldn't fit an LBX20 with ASRM18. I'll try a LBX10

#15 CrisisCannon

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Posted 26 June 2017 - 04:34 PM

If anything I feel like those who were on the opposite end of my Nanuq and its UAC10 machine guns would rather it got nerfed. :)

It's pretty okay where the chassis is at right now, structure investments really make it feel nice when under fire. Wouldn't say anything major needs changing just yet.

#16 Skanderborg

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Posted 26 June 2017 - 04:36 PM

Warhawk-C has the coolest CERPPCs in the game i think?

#17 EAP10

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Posted 26 June 2017 - 04:36 PM

View PostCrisisCannon, on 26 June 2017 - 04:34 PM, said:

If anything I feel like those who were on the opposite end of my Nanuq and its UAC10 machine guns would rather it got nerfed. Posted Image

It's pretty okay where the chassis is at right now, structure investments really make it feel nice when under fire. Wouldn't say anything major needs changing just yet.


I'm not a fan of UACS after both of my tens jammed right as I was going to kill a King Crab and it killed me cuz of it. Left a sour taste in my mouth.

#18 CrisisCannon

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Posted 26 June 2017 - 05:35 PM

View PostEAP10, on 26 June 2017 - 04:36 PM, said:


I'm not a fan of UACS after both of my tens jammed right as I was going to kill a King Crab and it killed me cuz of it. Left a sour taste in my mouth.


I can understand that. But when you can get a total of -25% chance, it feels like these two guns rarely jam at all. Definitely one of my favourite assaults for ballistics.

#19 SmokedJag

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Posted 26 June 2017 - 06:14 PM

View PostSkanderborg, on 26 June 2017 - 04:36 PM, said:

Warhawk-C has the coolest CERPPCs in the game i think?


11ish heat per can happen and it dissipates fast. Two aren't quite heat neutral on a baseline temp map but you'll never shut down in an actual game. Testing it now in game I can fire 2x 15 times in a row on Caustic Valley, trigger held down.

2xLPL *is* heat neutral, any map.





#20 DGTLDaemon

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Posted 26 June 2017 - 10:04 PM

The Warhawk has three primary issues: ferro but no endo, limited hardpoints, and very low weapon mounts. Combined, they make it kinda underwhelming. Yes, you can put 4xERPPCs or 4xLPLs on it, but long-range weapons and low-slung arms don't work particularly well together. I know there are people who can work wonders with the Warhawk, but I could never produce even half-decent performance with that mech. I do much better in the Executioner or the Highlander IIC, both of which are generally considered underperformers Posted Image In theory, 2xUAC10+4xMPL might be an interesting build, but it requires combining the WHK-C CT with a pair of NANUQ omnipods, and there's no way I'm paying $25 for a pair of omnipods only to slap them onto a different CT which won't even give me a C-Bill boost.

As for buffs, PGI already gave it vastly superior mobility compared to its closest rival - the Marauder IIC. Not sure what else they can do.

Edited by DGTLDaemon, 26 June 2017 - 10:05 PM.






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