Frankly, if my experience is anything... player tier is more a product of persistence than an actual ranking system. After almost 2 years of not playing... I was in Tier 3. Recently broke into Tier 2, where I do notice some difference in how people play, but have been rather consistently climbing toward Tier 1.
Whatever that means. I mean... I'm a dragon, so I like to think I'm a god among mortals... but because I'm a god among mortals, I know that my mortal form is expected to have limits and fall within statistical norms... so it would actually surprise me to find that I'm actually some kind of 1337 player just because I know how to point and shoot.
There again... I did survive against a firebrand in my damaged supernova that I had no business living against... but I've had plenty of matches where I get rolled before barely breaking 100 damage, too... so....
I take issue with the way they balance weapons with this game... always have...
Personally, I see the balance issue as a compound one. First, and foremost, is the reality that a fair number of the lighter 'mechs in the game were not designed to be used as anti-mech solaris champions. They were designed for infantry/armor support/interdiction and their weapon set is essentially being improvised when it is deployed against other battlemechs. You're shooting another 'mech with a locust not because it's a particularly good idea, but because other options are not presently on the table.
Something like the locust, however, was invaluable in dealing with infantry... which could put the hurt on 'mechs that lacked the proper weapons for fighting infantry. Since we don't have any of these other roles, we end up with this weird issue of trying to make the locust a valid Solaris contestant in the same arena with an Atlas.
The second problem is the actual mechanics of firing a weapon. I've gone over this a hundred times in the past. Too much emphasis on pulling the trigger and not enough emphasis on how each weapon can vary in its operation. This makes the game extremely twitchy for every weapon type. It's all about the single button press.
But... I guess we're all supposed to be Korean and doing the e-sports thing? ... I dunno... I just shoot things while saving up to try this thing out:
http://mwo.smurfy-ne...f32e6764c4a62f6
I'm thinking it would be amusing after going full ham on internal structure. In terms of heat dissipation, it actually out-performs doubles if smurfy's numbers are accurate.