Muriel Steiner, on 04 August 2017 - 11:08 AM, said:
I admit it's been a long time since I've played an Atlas, but the ANH at this point seems a better spear-tip than the Atlas did way back then.
I don't really get the reference to pushing 4 mediums or heavies through terrain that an atlas or annihilator can't maneuver comfortably in..So why are we even trying to compare a single assault to multiple mediums and heavies?
Because for a given amount of space (say, any of the number of chokepoints in the E6 area of Tourmaline) in the time it takes to get a 48/52kph mech through that space, you could have fit multiple mediums or heavies, which collectively have far greater survivability not only in raw health terms, but by dividing enemy fire. Worst case scenario (say through the gap below the castle in E6 Tourmaline), a slow *** Assault mech is bottling up your push and giving the enemy more time to react.
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I would argue that the ANH isn't so much "vulnerable" to taking fire from all directions, as much as it encourages taking fie from all directions.. . Did I mention that the ANH ALSO has arms that it can sacrifice to save it's torso weapons?
Your offensive side is just the exterior side of your mech when you poke. It's the side you are depending up to both poke offensively, and defend yourself from being poked- always. It's also the side that's going to get shot first. When you're shielding on a corner, you're turning it away so that the inside torso is presented to the enemy.
The arms on the Annihilator have very little shielding potential compared to the Atlas/Banshee/Mauler/Battlemaster/Victor.
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Meanwhile, your team is wrecking the enemy team because, while the enemy was busy thinking "Hahaha, that Annihilator is such an easy target", your allies were thinking "Hahaha, the entire enemy team is facing our annihilator, it's time for me to put two full alphas into their back." (good thing my heavy 'mech has enough maneuverability that I can circle behind the guys shooting at the annihilator, even though the ANH is going full steam into the fray.)
Ideal but not always practical. More practical is just putting as many mechs in front of the enemy as possible, diminishing their ability to focus any single target down. That way your push isn't at the expense of sacrificing your highest sustained damage output mech.
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The problem with trying to play the Annihilator on the second line is that your lack of maneuverability is actually a bigger problem there. As long as you're forcing the opponent to react to you and just taking the straightest line into the fight, your speed will be made up for by your aggression. But if you try to stay back and react to your opponent, you'll be leaving your opponent the option of simply moving the fight away from you. The annihilators slow speed would also keep it from getting to the front to do armor sharing in any reasonable amount of time.
I never said the Annihilator can't push, just that it's not really well suited to it except for the fact that it has the most armor and firepower in the game. It doesn't have good agility, it doesn't have good top speed, it's a tall and easy to hit target, and it can't effectively shield. You're much better off using your firepower to box the enemy in and punish them for trying to push.
Pushing is better done by mechs that can dead side, or at least have shield arms to preserve their firepower as long as possible- or mechs that are just so fast and tanky that people get flustered trying to shoot them, like Assassins. By pushing your Annihilator, your team is putting the biggest, most dangerous, most obvious, easiest to hit target to the front, and more often than not you'll get lose both your side torsos for basically nothing as your allies struggle to fit their mechs around you or basically chicken out after seeing you lose 50% of your health in the span of 3 seconds.
But what do I know... I'm only averaging like 820 damage per game in it.