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Glossary Of Terms


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#21 Ibrandul Mike

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Posted 27 June 2017 - 02:50 AM

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Link Category
Sarna (Planet), Sarna.net Lore
Saddle
Scouting Gamemodes
Server
Shutdown Override
Skill Tree
Skirmish Gamemodes
SL (Small Laser)Energy Weapons
SLDF Lore
Slots
Smurfy External Source
SNPPC (Snub-Nose PPC) Energy Weapons
Solaris Lore
Space Defense System (SDS) Lore
SPL (Small Pulse Laser)Energy Weapons
SRM (Short Range Missile) Missile Based Weapons
Star League Lore
Stealth Armor Upgrades
Steiner Lore
Stravag Lore
Stick
Strip
Strip 'Mech
Succession Wars Lore
Successor State Lore

Edited by Ibrandul Mike, 14 August 2017 - 04:08 AM.


#22 Coryphee

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Posted 27 June 2017 - 04:10 AM

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LinkCategory
Tackling
TAG LaserUtility and Support Weapons
Target Calls
Target Lock
Targetting ComputerEquipment
TerraLore
Tier
Title
Tonnage
Torso Pitch
Torso Yaw
Trade
Training Grounds
TrothkinLore
TruebornLore
TukayyidLore
Twist

Edited by Ibrandul Mike, 14 August 2017 - 04:02 PM.


#23 Ibrandul Mike

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Posted 27 June 2017 - 04:21 AM

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LinkCategory
UAVConsumables
Ultra Auto CannonBallistic Weapons
Unit
UpgradesUpgrades
Upper City
Utility and Support WeaponsUtility and Support Weapons

Edited by Ibrandul Mike, 14 August 2017 - 03:57 PM.


#24 Ibrandul Mike

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Posted 27 June 2017 - 06:23 AM

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LinkCategory
Variant
VatbornLore
VomitBuilds

Edited by Ibrandul Mike, 21 July 2017 - 07:30 PM.


#25 Coryphee

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Posted 27 June 2017 - 07:10 AM

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LinkCategory
Warden ClanLore
WarshipLore
Weapon Group
Weight Class

Edited by Ibrandul Mike, 21 July 2017 - 07:30 PM.


#26 Catalina Steiner

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Posted 27 June 2017 - 10:23 AM

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LinkCategory
XL EngineEngines
XP (Mech Experience)

Edited by Ibrandul Mike, 25 July 2017 - 03:02 AM.


#27 Catalina Steiner

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Posted 27 June 2017 - 10:30 AM

0-9, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z

Edited by Ibrandul Mike, 20 July 2017 - 06:59 AM.


#28 Catalina Steiner

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Posted 27 June 2017 - 10:34 AM

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LinkCategory
ZellbrigenLore
ZombieBuilds

Edited by Ibrandul Mike, 21 July 2017 - 07:32 PM.


#29 Catalina Steiner

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Posted 27 June 2017 - 10:48 AM

Categories

Ballistic Weapons
Builds
Energy Weapons
Engines
External Source
Gamemodes
Lore
Missile Based Weapons
Upgrades
Utility and Support Weapons

Edited by Ibrandul Mike, 25 July 2017 - 02:01 AM.


#30 Catalina Steiner

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Posted 27 June 2017 - 10:53 AM

Achievement
Category: -

An award given to players whom pass an important milestone or accomplish an impressive feat.

Edited by Ibrandul Mike, 20 July 2017 - 03:18 PM.


#31 Catalina Steiner

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Posted 27 June 2017 - 11:09 AM

Active Probe / BAP (Beagle Active Probe) / cAP (Clan Active Probe)
Category: Equipment

An advanced sensor system that speeds target data, increases sensor range and can detect ECM and shut down 'Mech at close ranges.

The Beagle Active probe is the Inner Sphere version, while the Clan Active Probe and the Light Active Probe are the Clan version.

Edited by Ibrandul Mike, 26 July 2017 - 10:53 AM.


#32 Catalina Steiner

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Posted 27 June 2017 - 11:57 AM

Aerospace Fighter
Category: Lore

A craft capable of both atmospheric and space flight. Aerospace craft utilize many of the same technologies used in BattleMechs and are tasked with gaining control of the skies and protecting Jumpships.

Edited by Ibrandul Mike, 20 July 2017 - 03:19 PM.


#33 Ibrandul Mike

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Posted 27 June 2017 - 12:14 PM

Air Strike
Category: Consumables

A consumable that allows the pilot to call down a strike by a nearby allied Aerospace Fighter.

Edited by Ibrandul Mike, 20 July 2017 - 03:19 PM.


#34 Catalina Steiner

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Posted 27 June 2017 - 12:24 PM

Alpha Strike
Category: -

To fire all of a 'Mech's weapons simultaneously. Alpha strikes are (in literature) seldom used as they often generate massive and unpredictable amounts of heat.

Edited by Ibrandul Mike, 20 July 2017 - 03:34 PM.


#35 Ibrandul Mike

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Posted 27 June 2017 - 12:25 PM

Ammo
Category: Ballistic Weapons, Missile Based Weapons, Utility and Support Weapons

Physical projectiles needed to fire ballistic and missile weapon types. Ammunition must be equipped on a 'Mech and consumes space and tonnage.

Edited by Ibrandul Mike, 20 July 2017 - 03:22 PM.


#36 Catalina Steiner

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Posted 27 June 2017 - 12:32 PM

Ammo Explosion
Category: -

Occurs when a critical hit destroys equipped ammo. Ammo explosions may spread to other nearby ammo items and cause a cascade of damage to the internal structures of a 'Mech.

Edited by Ibrandul Mike, 20 July 2017 - 03:34 PM.


#37 Ibrandul Mike

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Posted 27 June 2017 - 12:44 PM

Arm Actuator
Category: -

Part of a 'Mech that allows it to move its arms in all directions from the elbow.

Edited by Ibrandul Mike, 20 July 2017 - 03:34 PM.


#38 Catalina Steiner

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Posted 27 June 2017 - 03:47 PM

Armor
Category: Upgrades

The first layer of defense on a 'Mech, armor can be added or subtracted from the front or rear of components. The armor protects the internal structure of a component.

Edited by Ibrandul Mike, 20 July 2017 - 03:35 PM.


#39 Ibrandul Mike

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Posted 27 June 2017 - 11:22 PM

Artemis Guidance System
Category: Upgrades

A guidance system that improves missile tracking time and spread. Artemis ammunition and launchers come at greater cost and weight than standard systems.

Edited by Ibrandul Mike, 20 July 2017 - 03:29 PM.


#40 Ibrandul Mike

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Posted 27 June 2017 - 11:26 PM

Artillery Strike
Category: Consumables

A consumable that designates an area for prompt artillery bombardment.

Edited by Ibrandul Mike, 20 July 2017 - 03:30 PM.






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