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The Wolfhound Is About To Get Nerfed


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#21 Jackal Noble

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Posted 27 June 2017 - 01:42 PM

View PostJediPanther, on 26 June 2017 - 09:08 PM, said:

Pff don't you know russ and paul's secret mandate for mwo is that every single patch must have at least one direct or indirect nerf to light mechs excluding the arctic cheetah? The clans have to have their one good light to combat all those op is light mechs as well as allow the assault babies to one shot them since they scratched their assault's armor.

The only time the light que is allowed to go over three percent is during events only. KMDD or get out.


Unjustified waaaaaaaaahhhhhhhhhhhh

#22 Skanderborg

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Posted 27 June 2017 - 01:42 PM

View PostGyrok, on 27 June 2017 - 12:46 PM, said:


You do realize the ACH was nerfed many, many, many times...while other light mechs enjoyed relative safety. During that time, Paul shot a nerf dart so large, it completely covered the cockpit and ECM torso of the Cheetah. The second time, the nerf dart hit the legs and quirks. The third time, it hit the SPLs and agility.

Now, other light mechs are just getting the same treatment, in a delayed manner.


I agree , with CSL and CSPL being hard nerfed ACH is going to fall into obscurity since those are the only weapons it could reasonably mount. CML's are to hot , ER-LL is a niche build , SRMs are mediocre at best.

#23 Jackal Noble

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Posted 27 June 2017 - 01:42 PM

Lol good taste there Gyrok.

#24 Jackal Noble

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Posted 27 June 2017 - 01:46 PM

Thought about grabbing the wolfhound, but haven't even used the ghillie, mjolnir, knockout, or panther dude hero enough to justify it.

#25 Angel of Annihilation

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Posted 27 June 2017 - 03:30 PM

Yeah I know what you mean. I am look at my stats in the Grinner and my stomach just drops because I know the nerf hammer will be coming as soon as sales taper off.

#26 DANKnuggz

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Posted 27 June 2017 - 04:18 PM

View Postkapusta11, on 26 June 2017 - 11:45 PM, said:

Light mech able to go toe to toe with heavier mechs? NOT ALLOWED!


Sad.

uhhh a light mech isn't supposed to solo heavier mechs... lights are supposed to be support and flanking..... Not in matches out brawling heavies and what not.... This game forces light mechs into the brawler role though since there really isn't anything else for them to do considering this game is nothing but one arena battle after the next...

#27 Palfatreos

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Posted 27 June 2017 - 06:10 PM

View Postxe N on, on 27 June 2017 - 11:53 AM, said:

How the MPL-build is done?

http://mwo.smurfy-ne...96fc9208ed8cfcd

??

Is there any reason beside beam duration to use 5 MPLs instead of 6 MLs?

http://mwo.smurfy-ne...6a770f77961da41

0.3 sec duration vs longer range and more dps?


http://mwo.smurfy-ne...394b20696bd3e78

5 mpl
Pro: same alpha, lower duration, higher dps.
Cons: shorter range, lower sustained dps.

with 10% quirck heat gen + node % quirck heat gen the wolfhound 2 heat management not bad. you want the laser go to the ct and torso first and arm last. the hardpoint are better then the arms and closer grouped.

the pro of 5mpl just outweight 6med

#28 Spr1ggan

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Posted 28 June 2017 - 10:36 AM

View PostPalfatreos, on 27 June 2017 - 06:10 PM, said:


http://mwo.smurfy-ne...394b20696bd3e78

5 mpl
Pro: same alpha, lower duration, higher dps.
Cons: shorter range, lower sustained dps.

with 10% quirck heat gen + node % quirck heat gen the wolfhound 2 heat management not bad. you want the laser go to the ct and torso first and arm last. the hardpoint are better then the arms and closer grouped.

the pro of 5mpl just outweight 6med

Pretty much this.

I find that the MPLs are far better for fighting other lights as well.

#29 Spr1ggan

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Posted 28 June 2017 - 10:42 AM

View PostJediPanther, on 26 June 2017 - 09:08 PM, said:

Pff don't you know russ and paul's secret mandate for mwo is that every single patch must have at least one direct or indirect nerf to light mechs excluding the arctic cheetah? The clans have to have their one good light to combat all those op is light mechs as well as allow the assault babies to one shot them since they scratched their assault's armor.

The only time the light que is allowed to go over three percent is during events only. KMDD or get out.

The Cheetah isn't actually that great a light anymore since the CSPL nerf. Take 2 high skilled players and put one in a Cheetah and the other in an FS9/WLF and have them duel. The IS mech should win every time or maybe 9 times outta 10.

#30 Randall Flagg

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Posted 28 June 2017 - 10:48 AM

it needs to be nerfed. Now that I'm done with light mechs..I say NERF THEM ALL.

#31 JediPanther

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Posted 28 June 2017 - 11:28 AM

View PostSpr1ggan, on 28 June 2017 - 10:42 AM, said:

The Cheetah isn't actually that great a light anymore since the CSPL nerf. Take 2 high skilled players and put one in a Cheetah and the other in an FS9/WLF and have them duel. The IS mech should win every time or maybe 9 times outta 10.


I duel achs all the time using locusts,jenners or whatever light I'm usually in. Assuming both mechs have the exact same weapon and skill tree points and started the duel with full armor no damage then you could try and determine who is the better skill. You'd have to have them battle a set and not just one duel to make sure there wasn't some thing like a lag spike or wall or rock hit box impacting movement.

The is light is at a disadvantage from the start assuming it is running the is xl engine. The moment the ach gets the side torso open it's almost a guaranteed win for the ach. If that is light is a rare light running an std engine it loses it's speed to keep up and track the ach. It has to reverse and counter the movement of the ach.

Often it comes down a list of variables that I see in solo que that determines who wins that light duel. In cw or group play I'm sure there are more. Let's say its a skirmish match and very early on in the match in polar highlands. Our two lights are out and encounter each other at a range of 1035m from the nearest team mate, which is the lrm range for a pretty buffed 3h lrm boat. Here's the variables that come into play assuming the following: Is light has std engine, both mechs have same weapon load out, and exact same skill tree nodes.

The variables to determine the winner:
1. Experience of the pilot at piloting the mech in basic light mech movement.
2. The pilot's knowledge of lights' strengthens and weakness in general.
3. Heat management. If one alphas vs one who uses group/chain fire the one alpha-ing risks overheat and shut down.
4. Knowledge of a light's hit boxes.
5. Knowledge of light mech fighting tactics.
6. Spread vs focus damage. If one light is just shooting randomly at the other it would lose to the one focusing on one or two section of the other.

The only way I could think of how to find out which pilot is better is to do a private lobby to avoid some random person from interfering. Both pilots would have to build as close as possible the same build on their respective mech and exact skill tree. I'd also want both pilots to have recording software and upload the unedited video to youtube for comparison. We'd also need some observers or spectators recording but not be active in the duel by using weapons,support items like tag,narc,bap,cap,uav,seismic sensor,providing locks etc.

Ideally the video from both pilots would start out by they showing them build the mech and showing no skill tree nodes active if they have any or a blank skill tree prior to the duels. the duels would have to be around a number like 6 or so inorder to prevent general net ping and connection issues from giving an (dis) advantage to either combatant. We all know connection to mwo can be bad.

How you'd you go about determining which mech is the better? Until the new is gear comes out the is lights that use xl still retain that built in weakness compared to clans which can survive the side toro loss.

#32 Spr1ggan

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Posted 28 June 2017 - 03:25 PM

View PostJediPanther, on 28 June 2017 - 11:28 AM, said:


I duel achs all the time using locusts,jenners or whatever light I'm usually in. Assuming both mechs have the exact same weapon and skill tree points and started the duel with full armor no damage then you could try and determine who is the better skill. You'd have to have them battle a set and not just one duel to make sure there wasn't some thing like a lag spike or wall or rock hit box impacting movement.

The is light is at a disadvantage from the start assuming it is running the is xl engine. The moment the ach gets the side torso open it's almost a guaranteed win for the ach. If that is light is a rare light running an std engine it loses it's speed to keep up and track the ach. It has to reverse and counter the movement of the ach.

Often it comes down a list of variables that I see in solo que that determines who wins that light duel. In cw or group play I'm sure there are more. Let's say its a skirmish match and very early on in the match in polar highlands. Our two lights are out and encounter each other at a range of 1035m from the nearest team mate, which is the lrm range for a pretty buffed 3h lrm boat. Here's the variables that come into play assuming the following: Is light has std engine, both mechs have same weapon load out, and exact same skill tree nodes.

The variables to determine the winner:
1. Experience of the pilot at piloting the mech in basic light mech movement.
2. The pilot's knowledge of lights' strengthens and weakness in general.
3. Heat management. If one alphas vs one who uses group/chain fire the one alpha-ing risks overheat and shut down.
4. Knowledge of a light's hit boxes.
5. Knowledge of light mech fighting tactics.
6. Spread vs focus damage. If one light is just shooting randomly at the other it would lose to the one focusing on one or two section of the other.

The only way I could think of how to find out which pilot is better is to do a private lobby to avoid some random person from interfering. Both pilots would have to build as close as possible the same build on their respective mech and exact skill tree. I'd also want both pilots to have recording software and upload the unedited video to youtube for comparison. We'd also need some observers or spectators recording but not be active in the duel by using weapons,support items like tag,narc,bap,cap,uav,seismic sensor,providing locks etc.

Ideally the video from both pilots would start out by they showing them build the mech and showing no skill tree nodes active if they have any or a blank skill tree prior to the duels. the duels would have to be around a number like 6 or so inorder to prevent general net ping and connection issues from giving an (dis) advantage to either combatant. We all know connection to mwo can be bad.

How you'd you go about determining which mech is the better? Until the new is gear comes out the is lights that use xl still retain that built in weakness compared to clans which can survive the side toro loss.

No dude you are wrong. The majority of high skill players in a light duel go for legs, now if you are fighting a Cheetah it will either be carrying cspls that do crap damage or ersmalls with a crappy burn time. With a Wlf or FS9 you can take a Cheetahs ST very quickly, leaving it with even worse firepower and making it slower. From there you just take it's legs or it's remaining torso.

TFun and myself dueled with them a few times. The ACH only came out on top once and barely at that.





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