Almond Brown, on 27 June 2017 - 07:51 AM, said:
Could someone please give a Technical definition of a "Bad Hit-box" please. The term itself seems very, very "generic". Low mounts I got.

Are they simply to BIG, or to TALL, or to WIDE or ALL the above?
All Hit-boxes, for all Mech's, in each class have the same Armor potential, thus a bad Hit-box can't be armor/structure based...
Anyone?
"bad hit boxes" are a term used to define how well a mech can torso twist , shield , and spread damage across all its components , essentially increasing survival time.
There's a lot of comparisons to choose from , but since were talking about assaults ill go with the banshee and the dire wolf.
The banshee has huge arms that block its torso from the side , so a player can turn his arm towards where the fire is coming from and take the hits with his arms instead of taking CT/ST damage. It also has a pretty even distribution between LT , CT , and RT so you can spread damage evenly across the whole torso.
The Dire Wolf on the other hand , has low slung arms that do nothing to stop shots coming at its torso and extremely sluggish twist speed , its impossible to torso twist and shield in the whale. The CT is extremely easy to isolate and almost all of the damage goes there instead of taking a few points of damage in the ST's. Its so bad that most of my games in the DW end up with me having a bright red CT and minimal damage everywhere else.