PhoenixFire55, on 27 June 2017 - 07:57 AM, said:
The slower your mech is the more of the impact the mobility tree has. Speed tweak, torso and anchor turning speeds are essential. You can totally ignore it on a light and still be fine, but that just doesn't work with assaults.
But that's the irony.
Armor/Structure is percentage based. Light mechs, with few armor, get better ratios out of those nodes. Mobility, though, is hard-capped. There is no adaptive increase. I don't get mobility out of a node when I am Assault, I get the same as a Light. Only the Light has over 20 times the base line mobility. So, for the exact same investment, that Light gets so much more pay out.
Let's do some math here.
Commando-1D, max engine rating, 240. Top speed: 155.5kph. Full speed tweak (7.5%): 167.xx kph. Gain: ~12kph.
Kodiak-1, max engine rating 400, Top speed: 64.8kph. Full speed tweak (7.5%): 69.9kph. Gain: ~5kph.
Eh, whatever - 12kph, 5kph, not much of an issue, right? Surely this value is an outlier, Speed Tweak was never all that great on Assaults after all. Let's look at another stat. Maybe torso speed. Assaults could really use some boosts there, so what if you went ham on twist speeds?
Commando-1D, base turning: 110.58 °/s. 5 Torso nodes (17,5%): 129,9°/s. Gain: ~19°/s.
Kodiak, base turning: 58.5 °/s. 5 Torso nodes (17,5%): 68,7°/s. Gain: ~10.2°/s.
Reminder that a circle has 360°. 10°/s is nothing. Seems like the Kodiak is getting half of what the Commando is gaining. And the Commando doesn't need it, too. The Kodiak does, though. But what about Accel/Decel? Would help poking and/or getting into cover if the ponderous Assaults could at least get in cover quicker with Skilltree investments.
Commando-1D, base accel: 80kph/s. Some nodes (24.5%): 10,6kph/s. 99.6kph/s. Gain: 19.6 kph/s.
Kodiak, base accel: 8.5kph/s. Some nodes (24.5%): 10,6kph/s. Gain: 2.1kph/s. That's a joke.
Well crap. The class that needs mobility increases the most gets the least, while the class that needs armor increase the most (lights) gets the most out of their nodes. So, how are lights not OP? Bcause they are still squishy lights. Does that mean Assaults are fine? Far from it. They are just double and triple shafted. Especially the 100t ones. Engine desync made them too pondersome to mitigate their large hitboxes, and the skill tree gives them
neither survivability, nor agility. You can butter 60 points into those trees and your payout will remain negliable.
And that sucks a fat one.