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Is Mrm Streamfire?


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#1 r4zen

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Posted 28 June 2017 - 01:11 PM

IS MRM's are streamfire, but don't follow the 'Mech's reticle after firing has begun.

MRM10 and MRM20 tested on an ARC-5W.

Streamfire begins, reticle is rotated as if to track a moving target, entire MRM burst hits original point of aim.

Unknown if this is a design feature or a bug.

**EDIT**

Tested with MRM30 and MRM40 on the same platform, same result.

To clarify, MRM bursts will exit your chassis at an angle (towards original point of aim) if you turn rapidly after firing.

Image:Posted Image

EDIT 2:

CDA-X5 with much better torso agility shows more of an issue. End of the streamfired MRM10's originate outside of the mech when torso twisting.

Posted Image

Conclusion: this has to be a bug. The launch is anchored to a point in space much like SRMs, but because they're streamfired, it creates a ghost stream if you're either moving fast enough or torso twisting.

Edited by r4zen, 28 June 2017 - 02:28 PM.


#2 Splinter714

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Posted 28 June 2017 - 01:18 PM

Just adding my other post below. No need to have two threads on this:

View PostSplinter714, on 28 June 2017 - 01:15 PM, said:

Per the PTS description of MRMs: "Unlike SRMs and LRMs, MRM firing patterns act as a 'stream' of Missiles, rather than a single volley of clustered Missiles."

The PTS MRMs are currently spread out like a stream, but they do not fire like a stream. All missiles in a volley fire from the same point, whether or not you were moving your legs or torso when initiating the volley. Imagine a laser that stays aimed the exact same way throughout its burn duration, regardless of the movement of the firing mech. Whether this is intentional or not, I don't know, but I think they should behave more like cLRMs without the lock.

It is frustrating to fire a stream of missiles but not be able to track a moving enemy as the stream fires. If this is somehow an attempt at making the MRMs difficult to use, I would suggest a more stretched out stream rather than this mechanic. This makes them frustrating rather than difficult to use.

Anyway, thanks for the new weapons!

Edited by Splinter714, 28 June 2017 - 01:34 PM.


#3 MechaBattler

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Posted 28 June 2017 - 01:28 PM

If that's not a bug. Then I would rather we just shotgun them all at once. : /

Was also hoping the stream would be more than two missiles at a time.

#4 Ripper X

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Posted 28 June 2017 - 01:41 PM

Um does this mean that if you turn around while firing they will fire out from the back of your mech?

#5 r4zen

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Posted 28 June 2017 - 01:45 PM

View PostRipper X, on 28 June 2017 - 01:41 PM, said:

Um does this mean that if you turn around while firing they will fire out from the back of your mech?


In their current state on the PTS, yes. Though im not sure you could turn around that fast. On 3rd person mode I had them shooting about a 45 degree angle out of the side of my mech.

#6 Andi Nagasia

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Posted 28 June 2017 - 01:57 PM

all the missiles seem to stream out in under a second, so i dont see this being a problem,
this 350m Velocity makes them a great Medium Range weapon, use them as you would MediumRange SRMs,

#7 Destructicus

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Posted 28 June 2017 - 01:59 PM

View Postr4zen, on 28 June 2017 - 01:45 PM, said:


In their current state on the PTS, yes. Though im not sure you could turn around that fast. On 3rd person mode I had them shooting about a 45 degree angle out of the side of my mech.


This has to be a bug, hell, I'd expect it with a new weapon system like this, really hoping for some clarification on this soon

#8 r4zen

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Posted 28 June 2017 - 02:07 PM

View PostAndi Nagasia, on 28 June 2017 - 01:57 PM, said:

all the missiles seem to stream out in under a second, so i dont see this being a problem,
this 350m Velocity makes them a great Medium Range weapon, use them as you would MediumRange SRMs,


If this is the intended mechanic, fine, but I'd like to see what can be done cosmetically. If I'm mounting an MRM10 on a more agile mech than an ARC-5W, I could potentially be streaming missiles at a near 90 degree angle out of the side of my torso. That's ridiculous.

If this is not the intended mechanic, and they're meant to stream a la Clan LRMs, then we've helpe identify a bug Posted Image

#9 pyrocomp

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Posted 28 June 2017 - 02:18 PM

View Postr4zen, on 28 June 2017 - 01:45 PM, said:


In their current state on the PTS, yes. Though im not sure you could turn around that fast. On 3rd person mode I had them shooting about a 45 degree angle out of the side of my mech.

Try arm-mounted MRMs on something light.

#10 r4zen

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Posted 28 June 2017 - 02:34 PM

View Postpyrocomp, on 28 June 2017 - 02:18 PM, said:

Try arm-mounted MRMs on something light.


Missiles are spawning completely away from the mech on faster mechs, from the point in space the command to fire the missiles was executed:

Posted Image

#11 Splinter714

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Posted 28 June 2017 - 02:41 PM

Chris Lowrey (PGI) stated on NGNG stream today that they are aware that they fire all from the same point of origin, but didn't touch on anything else about it.

#12 Fox the Apprentice

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Posted 28 June 2017 - 02:55 PM

I hope it is a bug that will be fixed!

#13 pyrocomp

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Posted 28 June 2017 - 03:05 PM

View PostFox the Apprentice, on 28 June 2017 - 02:55 PM, said:

I hope it is a bug that will be fixed!

It's a bug, and a sad one just because there are cLRMs that do have streamfire and the do keep up with the mech and it's components movement (a prety arc can be created using cLRM20 that allowes sometime to get past some obstacles). Seems the code for cLRMs was not used and some new code was written instead.

#14 The6thMessenger

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Posted 28 June 2017 - 04:51 PM

It's not a bug, it's feature.

How else PGI would show the world that they goofed up?

#15 Ragedog4

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Posted 28 June 2017 - 05:25 PM

I feel the launch time needs to be reduced so the missiles are closer together.

Also yes, need to follow the cross hairs not just hit the once spot the first time fired happened.

Otherwise just close the distance gap with SRMs equipped for a lot higher value.

Edited by ragedog4, 28 June 2017 - 05:36 PM.


#16 Punk Oblivion

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Posted 28 June 2017 - 06:16 PM

This will be great!
Step one: Put MRM40's on a light.
Step two: Start the stream of missiles at a slow assault.
Step three: Move behind cover while the stream of missiles finish firing for you!
Step four: Profit!

#17 LordNothing

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Posted 28 June 2017 - 06:49 PM

yea i dont like this, seems to indicate guided warhead when they should be dumb fire.

#18 50 50

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Posted 28 June 2017 - 06:57 PM

So like the Clan LRMs or machine guns when you fire them, they should be launching from the direction the mech is pointing.
Makes sense and that sounds like it would be fun with MRMs.

#19 Punk Oblivion

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Posted 28 June 2017 - 07:30 PM

View Post50 50, on 28 June 2017 - 06:57 PM, said:

So like the Clan LRMs or machine guns when you fire them, they should be launching from the direction the mech is pointing.
Makes sense and that sounds like it would be fun with MRMs.

yup. That moment when you round a corner and the whole enemy team is standing there unaware. Just start chain firing and waving your reticle back and forth over the whole team! All the assists!

#20 r4zen

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Posted 29 June 2017 - 10:21 AM

View PostPunk Oblivion, on 28 June 2017 - 06:16 PM, said:

This will be great!
Step one: Put MRM40's on a light.


I have some bad news for you XD





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