They found that firing rotary cannons off sync would cause unexpected ghost Heat. Well to tell the truth it was not unexpected. Ghost heat has harbored a technical flaw and has not functioned properly for years. This is why the AC/2 had very strange ghost heat behavior and PGI had to completely un-ghost Heat it in order to make the AC/2 systems work.
Chris might start investigating this as a "RAC" problem, where he will find a dead-end.
The problem with staggered weapons restarting the 0.5 second window and incorrectly applying GH is a Global Bug, not a RAC bug.
This is not a patch specific comment.
Whenever you chain fire weapons non-synchronously then they still count towards your ghost heat threshold even when they should not. This is very easy to demonstrate in any Mech that can carry four long-range missile launchers.
Put two of your launchers on firing group one and put the other two of your launchers on fire in group 2. Put both groups on chain fire. If you synchronously fire both groups you will fire all four of your launchers with no Ghost Heat. If you Chainfire them Non-synchronously however you will experience significant ghost heat even though you fired the same four weapons in chain fire over a longer period of time than before
Fire them in sync - no penalty. Stagger them and then you do get a penalty. This is counterintuitive and demonstrates that ghost heat does not function properly with staggered weapons fire.
This is why the new no guts stream showed the rotary cannons experiencing unexpected ghost heat. Well it was only unexpected to them because they did not know that the system is broken.
To conclude, stagger-firing multiple weapon groups that are in chain fire mode will cause unexpected and inappropriate ghost heat, but synchronously chain firing multiple weapons group will avoid ghost heat like it supposed to.
This problem will persists regardless of what PGI does with rotary cannons because the problem is not restricted to rotary cannons. The problem is due to the fact that Ghost Heat is incorrectly applied whenever you stagger fire multiple weapon groups.
Edited by Prosperity Park, 28 June 2017 - 03:03 PM.