MischiefSC, on 01 July 2017 - 07:45 PM, said:
So it works better than LRMs? It already does good damage at mid-range. Reduce long range to 810m as Khobai suggested elsewhere which means the damage fall-off from 270m still gives you 1.5/missile out to 540m. That keeps them powerful and effective within any real mid-range use, especially with a speed boost.
Fair and balanced is keeping it in the middle between LRMs and SRMs plus giving it a specific niche (fast, flat flight path with tracking like LRMs, which is vastly superior to streaks, would do that). Given the truly outrageous damage levels it can give out in its optimal range that's not a bad thing.
Think of it like the 2xLB20X on the Scorch. LB20X isn't a great weapon - but in a face-hump it's cold running and stupidly destructive. It's got a specific niche where it dominates. That's what you want for ATMs, and a unique one. Used in support of direct fire weapons at mid range the ability to comfortably stack 81 pts of damage from 120m to 270, then declining down to still 40 pts at 540m (without the range boost from skill tree even) is a brutally effective weapon.
Is English your second language? That is not what I said. ATM's proved to be vastly inferior to LRM's and SRM's.
1. Since ATM's fire fewer rounds but only as tough as LRM rounds, they are weaker against AMS and the same spread as LRM's despite their fewer rounds.
2. They have a lot less ammo per ton.
3. They are hotter then LRM's and SRM's and hotter than they are supposed to be in the Lore (Sarna.net said the ATM 12 is supposed to generate 8 while here they generate 9).
4. They travel at 180 vs SRM's 400 (so less than half the speed) and cannot be aimed at a particular body part. Even without the min range, they will never outperform SRM's in their own range on top of having only half the missile toughness.
5. So what if they can reach far out beyond any missile range? At long range, an ATM 12 can do at most 12 points of damage (assuming they do not have a single AMS, of course).
What ATM's should be, is the Jack-of-all-trades missile system. Able to seriously put the hurt on at close range but really able to reach out and touch someone at extreme range (though not very hard). The added fact that it is supposed to be a LOS only weapon on top of all its other drawbacks will prevent it from ever becoming meta. The DPS is not strong with this one and everybody should know it by now.
Scout Derek, on 02 July 2017 - 12:29 AM, said:
I've tested them and tested against them. ATMs are still relatively weak against AMS, which is a good con of it.
120M is already borderline good for its min range, and the fact of how much damage they put out the closer they are to an opponent.
I'm sorry but if you can't keep 120M away from an enemy you don't deserve to use ATMs lol.
And then the fact people keep firing them under min range.... they're not lrms. they don't have any dropoff damage.
Uselessness is not a good con.
Any min range is bad for them.
Try outrunning a locust in an ATM boat sometime then.
The min range has to go. These are supposed to be missiles we can brawl with.
Edited by Jep Jorgensson, 02 July 2017 - 12:37 AM.