Khobai, on 05 July 2017 - 09:10 AM, said:
12v12 generally turns into a brawl at some point too. After some degree of trading has occurred.
But also ATMs cant indirect fire, so you have to expose yourself to snipers to fire them, thats really bad in 12v12.
Except if youre going to stay at long range with ATMs there is no reason not to be using LRMs instead.
The only reason to use ATMs is if youre going to brawl.
Really... because no one else has to expose themselves to fire either?
And it's not like there are flanks or anything in a 12v12 where people aren't looking that lets you pop out and get off a shot or three without taking any fire in return.
I'm trying not to be too sarcastic here, but it kind of seems like you picture fights as two groups in a line shooting at each other without maneuvering to edges or anything.
ATMs don't take that long to lock, the missiles fly fast enough to score damage, and they are a pretty nice support weapon. They probably won't be the primary weapon because of the ammunition limitation, but that's ok. As a support weapon they let you engage all over the place which is an amazing thing.
And like I said, I can easily see getting rid of the minimum range as long as the damage is reduced below SRM levels to compensate.