The6thMessenger, on 06 July 2017 - 02:49 PM, said:
You mean the champion build? What about artemised SRMs?
Honestly I have no clue what the champion build is, but even with ASRMs (which are a bit heavy on the Clan side) the width of the mech combined with the fact you have to run SRMs across both arms means convergence is going to be a pain, in other words you still have a short effective range. The only difference is you can't almost one shot people through the back at point blank range anymore.
The6thMessenger, on 06 July 2017 - 02:49 PM, said:
- ATM's stream-fire,
- naturally spreading damage
- requires lock
- even longer cooldown
- You have a point here, this does suck, but the stream is fairly short and again because it is guided doesn't cause as much of an aim issue like it would if it were unguided.
- SRMs suffer the same problem in a different manner.
- This is an issue for short range, but can be mitigated with arm movement just like you would with streaks.
- You say this like it matters, if I'm doing more damage per salvo and per heat than SRMs, this isn't an issue. In the end whatever gets me the best combination of alpha and DPS is what matters. Cooldown is only part of that equation.
The6thMessenger, on 06 July 2017 - 02:49 PM, said:
So yeah, SRMs are better in close range, but the ATM doesn't need to be in close range. But so are a lot of other weapons, that's not really ATM advantage, that's SRM's disadvantage. If SRMs are obscure right now, minimum range or not for the ATM, it wouldn't really help cause it doesn't even help now.
It would at least make there be more of a trade-off in picking ATMs over SRMs considering they compete with the same hardpoint. Until they acknowledge something needs to be done about SRMs, I'd rather not introduce something that is power-creep for missiles.
The6thMessenger, on 06 July 2017 - 02:49 PM, said:
That's the inevitability of long range vs short range. Large lasers have that over small lasers, AC2s have that over AC20s. That's not an ATM problem, that's an SRM problem.
It's an everything problem, it just depends on which one you think is above the power curve to you.
The6thMessenger, on 06 July 2017 - 02:49 PM, said:
SRMs are specialized weapons, it's a min-max weapon, it's supposed to be effective at it's specialized field but glaringly useless at other field. Right tool for the right job, you don't use a rubber mallet to unclog the toilet, that's the plunger's job.
ATMs however, they are supposed to be generalist at range, because of ammo switching -- that PGI didn't do -- it can participate at ANY range so long as it has ammunition, but is paid by being heavy weight, low ammo/ton, and bulky.
I'm aware of that, but at some point there is such a thing as being too niche (aka situational) that it never sees use. See LRMs for a perfect example of that.
The6thMessenger, on 06 July 2017 - 02:49 PM, said:
If you really want to help SRMs not be obscure requires a meta-shift towards close-range, not just ATMs not getting their deserved fix. All this minimum range does is give us a **** of a weapon as opposed to that which we are promised.
Minimum range is stupid, I have no disagreements there, but allowing this weapon to pass in without it would be equally silly because it would be the GOTO missile weapon for Clan mechs, aka, power creep (if it got the missile health increase beside it that is, but at least people would carry AMS more I guess).
Jep Jorgensson, on 06 July 2017 - 02:56 PM, said:
So you are saying that ATM's could potentially become meta like gauss and ERPPC's? Because SRM's are meta and you seem to be doubting them when compared to ATM's.So again, are saying that ATM's could potentially become meta?
SRM's really aren't meta. You do see them in Div A MRBC drop 1, but outside of that, not really. The reason you don't is because of their extremely low effective range, which ATMs do not share.
Edited by Quicksilver Kalasa, 06 July 2017 - 03:06 PM.