MischiefSC, on 16 July 2017 - 09:51 PM, said:
I wouldn't waste most of my points on that skill tree setup. Base agility on TBR is so poor the agility tree is a waste. Sensor Tree is a tax on bad situational awareness, have no use for it save in zoom on sniper mechs that can't take a clan TC. You make an SRM TBR, I'll make an ATM based TBR and we'll duke it out. You make/play yours now you want, I'll make/play mine how I want.
That would largely contaminate the output if we are to isolate the benefit of ATMs at a brawl. We could probably keep to our own skill builds at most, but we need to have the same armor so same skill nodes on the durability tree.
MischiefSC, on 16 July 2017 - 09:51 PM, said:
You want to keep a specific range we can do that. You want to be moving though. More to the point, you want to just play it however it plays that's also good with me. Even with the 120m deadzone. Ideally I'd say play it however you want but try to keep outside of 120m. The whole point being that ATMs can both demolish you at range and at 120m.
MischiefSC, on 16 July 2017 - 09:51 PM, said:
The point is that the ability of ATMs to do significant damage at range is strong enough; the ability to then do huge damage at point blank means there's no weakness to exploit, no point to ever take SRMs. If you suddenly started at point blank SRM and ATM, both fresh, it'd probably be close; SRMs have slightly better heat management and better DPS. However the point is that the ATM build can start doing 70+ damage hits at 500m; if it can then do 100+ hits at point blank then overall it's just better than SRMs.
Our range must be between 150 - 270m, so to isolate the effects of ATMs vs SRMs.
And the whole point of "better at brawling" is out-brawling the SRMs. If you're peppering me beyond my ability to fire the SRMs, that's not out-brawling, that's out ranging. Do you understand that? Are you just ******* bull ******** us?
MischiefSC, on 09 July 2017 - 01:54 PM, said:
If ATMs are max damage point blank then you've got a good brawling weapon you can still use out to long range, which just makes it flat out better than SRMs, which are lighter but max out at 270m and are only useful at point blank. This would make ATMs as good or better than SRMs to brawl, plus useful out to long range.
That's what you said. Take note of a separate "plus useful out to long range", means you are implying that to "brawl" is an exercise, not a build.
I'll will give you this, ATM is a better weapon system to take hands down, no complaints there, as it can be much more useful than the SRMs at an even wider variety of situations. But a brawling weapon, a close-range one built for a role, it is not, not even when the min-range is soft, or removed.
If you're not even giving the SRMs a chance, I don't see the point of this exercise. Of course the ATM would beat the SRMs at range, like many other weapons that out range it. And again i will repeat it, you are out-ranging, not out-brawling. And that doesn't make them better than the SRMs to brawl.
MischiefSC, on 16 July 2017 - 09:51 PM, said:
However 2xATM9 isn't a bad choice. I'd probably go with 4x6 though, drop one ton of ammo. With the locking facet of ATMs you're going to be staring a lot anyway. I'd go with 4xcerml too. It'll be a bit hot but at 100 damage per volley you only need 2 clean hits to chew a mech up bad enough that the cermls can finish the work.
Do you know what is
Dependent Variable and Independent Variable is? The dependent variable is that which we are measuring, while the independent variable is the one we change in an experiment, to see how much the dependent variable changes -- it's the outcome we're trying to study.
If you use ERMLs instead of SPLs, you contaminate the output -- that reduced heat efficiency could be the death of you, or the better damage at a distance or alpha can change the outcome and does not account for the ATM instead. You use 4x ATM6 at a cumulative 24 tubes, or 14 tons, as opposed of the 2x ATM9 at cumulative 18 tube, for 10 tons, you still contaminate the output. Should you win, we don't know whether the firepower of the additional 4 tons made it better, or just the difference of weapon types itself.
Contaminate, as in there are additional factors that threw off the output, when we're supposed to be measuring a simple change of ATM to SRMs. Hell i'm already risking so much with 200 ping difference, and differences between skill nodes, lets do everything else by the book please.
But okay, tell you what lets not use ERML but only SPLs. And then we do 2x ATM9, and then 4x ATM6s, cause the perk with the ATMs is going a lot heavier.
MischiefSC, on 16 July 2017 - 09:51 PM, said:
Did you also see the ammo by the way?
90 shots per ton. At 3 damage/ton, that's optimally 270 damage/ton, as oppose to Clan SRMs at 200 damage/ton. Given that it's seeking ammo with a slower refire I'll probably take 5 tons of ammo. 4 is a bit of a stretch, but 5 is between 900 and 1350 damage. About 800-1k damage in a practical sense. That's going to be fine for QP.
That's relevant why? Again we are trying to isolate the benefits of ATM versus SRMs in brawling.
MischiefSC, on 16 July 2017 - 09:51 PM, said:
In an Orion it's even better; if you want to play an SRM TBR vs an ATM Orion too I'm fine with that. Or vice-versa. ATMs are, at best, a mixed loadout weapon. I'm eager to see how they play with 400 m/s velocity.
What, you just want the upper hand like you did on one of those videos? The firepower allotment on that Orion you just brought, the UAC10 sullied the outcome, hell even just shooting before the Mad Dog gets in range.
Don't tell me that you're that ******* of a kid, that always changes the rules so that the outcome would always be in your favor. Like Eric Cartman -- that ******* fat psychopath ******* on South Park?
No we use the same mech if our exercise be even valid at all. Anything else, we don't isolate the benefits of the ATM over SRMs at brawling.
If you don't have a TBR, lets use something else. I have a linebacker, we could use that if you also have a linebacker. Unless you didn't get that free Linebacker on memorial day.
Here's the linebacker.
LBK-PRIME 4x SRM6A + 4x ERSL
Edited by The6thMessenger, 16 July 2017 - 10:41 PM.