Troll Archer: Confirmed
#1
Posted 28 June 2017 - 04:36 PM
#2
Posted 28 June 2017 - 04:38 PM
But one time use, so won't be fun for the user...
unless they pack a small laser LOL
#3
Posted 28 June 2017 - 04:43 PM
#4
Posted 28 June 2017 - 04:47 PM
LordNothing, on 28 June 2017 - 04:36 PM, said:
So what you're trying to say is that they're pretty much useless?
#5
Posted 28 June 2017 - 04:52 PM
MadRover, on 28 June 2017 - 04:47 PM, said:
Not so. In CW RL spam on Lights could be used to bring down the generators really fast without worrying about weapon cooldown. Seriously, those generators are gonna be gone in seconds.
Heck, in GQ/CW if a 30 ton Javelin can use RL120 and one-shot a Heavy, then that's a net gain on tonnage.
Scout Derek, on 28 June 2017 - 04:38 PM, said:
But one time use, so won't be fun for the user...
If they can pull it off, it will be fun for many--especially when killing a mech that's twice as heavy. Videos will definitely be made afterwards.
Edited by El Bandito, 28 June 2017 - 05:00 PM.
#6
Posted 28 June 2017 - 04:54 PM
El Bandito, on 28 June 2017 - 04:52 PM, said:
Not so. In CW RL spam on Lights could be used to bring down the generators really fast without worrying about weapon cooldown. Seriously, those generators are gonna be gone in seconds.
Heck, even in GQ if a 30 ton Javelin can use RL120 and one-shot a Heavy, then that's a net gain on tonnage.
They are useful that way. But wouldn't that pave so much way for genny rushes? Those rushes are just so uncool.
#7
Posted 28 June 2017 - 04:59 PM
The6thMessenger, on 28 June 2017 - 04:54 PM, said:
PGI better do something about potential easy gen rush issue before PTR ends. Not only gen rushes, but now teams could do suicidal 12-man Light rushes and use RLs to devastate the enemy's first wave that consists of Assaults and Heavies, thus gaining on tonnage.
Edited by El Bandito, 28 June 2017 - 04:59 PM.
#8
Posted 28 June 2017 - 05:01 PM
MadRover, on 28 June 2017 - 04:47 PM, said:
I don't know about that. Looking at smurfy's and mocking up a build for my JVN10-P I can have 4 RL20s, 2 SRM4s, and still be travelling at over 120kph. It'll give me two 87.2 point backstabs (2 RL20s plus a volley of 2 SRM4s) for sneaking up behind enemy assaults and the rest of the game with 2 SRM4s.
#9
Posted 28 June 2017 - 05:03 PM
El Bandito, on 28 June 2017 - 04:59 PM, said:
PGI better do something about potential easy gen rush issue before PTR ends. Not only gen rushes, but now teams could do suicidal 12-man Light rushes and use RLs to devastate the enemy's first wave that consists of Assaults and Heavies, thus gaining on tonnage.
Suddenly, my idea of pseudo ACs sounds even more sensible than these things.
#10
Posted 28 June 2017 - 05:09 PM
The6thMessenger, on 28 June 2017 - 05:03 PM, said:
I sent Chris a PM and a tweet on with my concern. With luck, he will reply by tomorrow. The potential for game changing is real with these RLs.
#11
Posted 28 June 2017 - 05:35 PM
Archer, Cyclopes, Kitana, treb maybe? I dunno, anything with lots of missile hard points.. Heck i could see a raven wanting to load one up, or maybe even a commando. Could be some fun strats in them
#12
Posted 28 June 2017 - 06:23 PM
#13
Posted 28 June 2017 - 07:30 PM
#16
Posted 28 June 2017 - 08:19 PM
These will be absolutely game changing for the IS side in scouting, or even faction play. In scouting you could have that 6 launcher Bushwacker-p1 and have 6 RL20s loaded up then pick an energy or ballistic weapon of your choice as a backup weapon. with 4 launchers you're very likely to oneshot a medium mech that doesn't have its armor entirely frontloaded or skilled out, with 6 at once its nearly guaranteed. Just have a team of 4 people all oneshot one enemy on the other side and you've just won the match before the enemy could even get in range, and if there is anything left of the poor guys just finish them off with the backup guns while you are at full hp and they have bright red CTs. GG close.
In FP just make normal builds, swap an LFE in instead of an STD engine, fill out extra tonnage with RLs in any empty missile slots so you can just slap whatever clan mech that tries to trade with you with a crippling blow, they'll hit the guy before his CERML duration is finished, god forbid he brings heavy lasers and tries to trade.
#17
Posted 28 June 2017 - 08:24 PM
Edited by LordNothing, 28 June 2017 - 08:24 PM.
#18
Posted 28 June 2017 - 08:31 PM
LordNothing, on 28 June 2017 - 08:24 PM, said:
Reason being is that the spread is horrible on it. Needs to be toned down a bit if it wants better usage.
#19
Posted 28 June 2017 - 09:38 PM
#20
Posted 29 June 2017 - 01:07 AM
El Bandito, on 28 June 2017 - 04:59 PM, said:
PGI better do something about potential easy gen rush issue before PTR ends. Not only gen rushes, but now teams could do suicidal 12-man Light rushes and use RLs to devastate the enemy's first wave that consists of Assaults and Heavies, thus gaining on tonnage.
Pretty much this.. I'm sorry but a light is NEVER supposed to be able to one-shot an assault!
I can see it now.. big organised teams bringing 3 lights and an assault in a dropdeck.. they light rush first 3 waves, get obscene kill / weight advantage, and then wash over the rest with assaults.. and they don't need to even open the siedge gates for the first 3 waves cose' many lights have JJ's and ECM..
We're getting the Arctic Wolf soon.. IS has the Javelin..
You really wanna play that game PGI?
Edited by Vellron2005, 29 June 2017 - 01:08 AM.
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