Jump to content

Rac5 Jam Cooldown = The Normal Max Cooldown With No Added Duration


2 replies to this topic

#1 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 28 June 2017 - 06:07 PM

RAC5 Jam Cooldown = The Normal Cooldown...

So, if you fire until it jams, the only repercussion is having to wait for a full cooldown before firing again (as opposed to having the ability to fight while it cools down). There's no cool-down extension induced by jamming; it just changes the cooldown from a soft cooldown to a hard cooldown.


Is this enough of a deterrent to prevent excessive fire in the field?

#2 Serious Table

    Member

  • PipPipPip
  • The Mercenary
  • The Mercenary
  • 78 posts
  • LocationTexas

Posted 28 June 2017 - 06:19 PM

Yes? Not being able to fire at all is kind of a bit deterrent, in my mind.

#3 Punk Oblivion

    Member

  • PipPipPipPipPipPip
  • The Scythe
  • The Scythe
  • 352 posts

Posted 28 June 2017 - 06:31 PM

I think what he is saying is there is no real Jam at all. Just a forced cooldown. UAC5 has a cooldown of 1.66 seconds, but if it jams it takes 6 seconds until you can fire again.

So if a RAC jams it should take like 2-4 times the "cooldown" time before you can fire it again.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users