What Weapons Are Actually Good?
#1
Posted 28 June 2017 - 08:04 PM
The lifting of the UAC20 (and UAC10 I suppose, although only really applicable to the Annihilator) ghost heat limits was a welcome surprise that I wasn't expecting. IMO a suitable tradeoff for the increased fitting requirements and added burst fire.
UAC20 was probably the weapon I was most expecting to be disappointed by. Might even be too powerful on the MAL-2P with the 20% UAC jam chance it gained last patch.
#2
Posted 28 June 2017 - 09:39 PM
so good luck finding what is good cause I sure have not run across it yet
#3
Posted 28 June 2017 - 10:00 PM
I_AM_ZUUL, on 28 June 2017 - 09:39 PM, said:
Actually, the UAC20 has a surprisingly short burst which makes it much better than the crap weapon that is the Clan UAC20. It is amazing how much of a difference 2 less shells can make.
Edited by Quicksilver Kalasa, 28 June 2017 - 10:00 PM.
#4
Posted 28 June 2017 - 10:02 PM
Quicksilver Kalasa, on 28 June 2017 - 10:00 PM, said:
3 shots per trigger pull instead of 4. im underwhelmed.
#5
Posted 28 June 2017 - 10:04 PM
Edited by fat4eyes, 28 June 2017 - 10:04 PM.
#6
Posted 28 June 2017 - 10:36 PM
Edited by United Airlines Security, 29 June 2017 - 05:28 AM.
#7
Posted 28 June 2017 - 10:44 PM
Quote Redacted for COC guidelines violations/
[/mod]
No ghost heat between a pair of UAC20s.
80 dmg double tap > +4 crits +6 tons.
Edited by United Airlines Security, 29 June 2017 - 05:29 AM.
#8
Posted 28 June 2017 - 10:51 PM
Aggravated Assault Mech, on 28 June 2017 - 10:44 PM, said:
No ghost heat between a pair of UAC20s.
80 dmg double tap > +4 crits +6 tons.
bugged... the GH is whack right now across the board, so until that is announced as a "feature", it needs to be lumped into the same category as PPCs & RACs
#9
Posted 28 June 2017 - 11:23 PM
I_AM_ZUUL, on 28 June 2017 - 10:51 PM, said:
bugged... the GH is whack right now across the board, so until that is announced as a "feature", it needs to be lumped into the same category as PPCs & RACs
There's no indication that it's a bug- the GH cap has been consciously set so that you can fire two UAC20s and three UAC10s. This is unlike RACs where trying to shoot 4 just instantly overheats you, or the messed up ammo quantities etc.
Another explanation is that some values were simply copy+pasted from LBX weapon, but that's just speculation.
This isn't to say that the ghost heat cap will remain (pretty broken tbh), but I'd be more inclined to believe it's for testing purposes.
#10
Posted 29 June 2017 - 01:16 AM
LBX20x2 feels strong
Edited by Kaptain, 29 June 2017 - 01:21 AM.
#11
Posted 29 June 2017 - 02:19 AM
but i was most disapointed with racs, mrms, and atms. the racs were weak for the heat and the missile mechanics are in dire need of work. is er, micro and heavy lasers are just more of the same stuff, but i kind of think there needs to be more distinctive colors for those beams. stealth armor has some bugs (possibly features *shudders*). things like your own team not being able to tell what side your on, and the disappearing radar. pretty much what should be the best weapons in the pack are garbage.
none of the new autocannons feel different. the new is ballistics arent distinct enough from the clan side. i have not found a reason why id use the ultra line over the std autocannon. the iuac20 feels just plane broke and the iuac10 is too hot. its a lot like when i run cacs on the clan side because i dont think the ultras are very good. the 2 class for the lb and uac work the best and have pleasing sound effects, but they are pretty much identical to the clan side. a faster fire rate would help justify the massive amount of space they consume over the stock ac2. the racs need less aggressive heat ramping or they need a little bit more firepower. i think id prefer the former.
Edited by LordNothing, 29 June 2017 - 02:32 AM.
#12
Posted 29 June 2017 - 02:22 AM
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