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Atm Feedback With Template


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#1 Reno Blade

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Posted 29 June 2017 - 06:54 AM

Using the template from here: https://mwomercs.com...dback-template/


Weapon/Item: <ATM>

How does the mechanic of the Weapon/Item feel:
Special mechanics:
- Charge mechanic: -
- Rampup mechanic: -
- Projectile arc/drop: Missile Arc is low and feels good at shorter ranges without hitting your team mates in front of you. Not too good against long range targets in cover because of low arc
- Screen shake on fire: -


How does the stats of the Weapon/Item feel ingame:
- Damage: Damage with the staged levels is intesting, but minimum range and the plateaus make it inferior to LRMs AND SRMs at the same time.
- Cooldown / RoF: CD feels ok
- Heat: Heat is high, but good
- Precision: The missile seem to miss even stationary targets sometimes. As there are less missiles than on LRM volleys each missing missile hurts more.
- Duration/Spread: Spread feels a bit too large
- Range: Range brackets are OK, but Minimum Range hurts
- Velocity: Could be a bit faster


How does the weapon feel compared to other IS/Clan weapon:
1. Compared to: <cSRMs>:
- I will use the weapon over the <compared weapon> if it has: a ramp-up minimum range like LRMs.
- I would ALWAYS use weapon over the <compared weapon> if it has: 0 minimum range without ramp-up
- I would never use weapon over the <compared weapon> if it has: current 0-dmg minimum range below 180m.

2. Compared to: <cLRM>:
- I will use the weapon over the <compared weapon> if it has: similar dps and ammo in the range bracket
- I would never use weapon over the <compared weapon> if it has: only good values on short range, but less damage at the same range.

3. Compared to: <cStreakSRM>:
- I will use the weapon over the <compared weapon> if it has: similar damage and good tracking
- I would never use weapon over the <compared weapon> if it has: bad tracking for fast targets





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