- the same weight of 12 tons
- same 5 sec cooldown
- .25 sec lower charge time which translates into 4.5% more dps, which is very important for a weapon with one of the lowest dps/ton stat in the game /s
- 90m or 13.6% longer range
- 46.6% less damage, no big deal
- takes up one less crit, so you can put 2 in ST with LFE for extra fireworks when it gets destroyed
Adjusted LGauss stats:
8 dmage / 2.5 sec cooldown = 3.2 dps
3.2 dps / 12 tons = .267 dps/ton
IS AC2:
2 damage / 0.72 cooldown = 2.78 dps
2.78 dps / 6 tons = .463 dps/ton (73% higher)
IS UAC2
2 damage / 0.72 cooldown x 2 double tap = 6.4 burst dps
6.4 burst dps / 7 tons = .914 dps/ton (342% higher)
What is this? If your opponent is potato enough to stay in the open U/AC2 is a much better dps weapon than LGauss with shorter cooldown.
Conclusion: Light Gauss needs to have its damage increased to 12, period. Better "dps" won't cut it. Higher velocity will put it even more out of sync with other weapons.
Edited by kapusta11, 29 June 2017 - 09:49 AM.