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Light Gauss Analysis


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#1 kapusta11

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Posted 29 June 2017 - 09:44 AM

Compared to Clan Gauss LGauss has:
  • the same weight of 12 tons
  • same 5 sec cooldown
  • .25 sec lower charge time which translates into 4.5% more dps, which is very important for a weapon with one of the lowest dps/ton stat in the game /s
  • 90m or 13.6% longer range
  • 46.6% less damage, no big deal
  • takes up one less crit, so you can put 2 in ST with LFE for extra fireworks when it gets destroyed
What do you say? Reduce its cooldown? Ok let's make it 2.5 sec, no charge


Adjusted LGauss stats:
8 dmage / 2.5 sec cooldown = 3.2 dps
3.2 dps / 12 tons = .267 dps/ton

IS AC2:
2 damage / 0.72 cooldown = 2.78 dps
2.78 dps / 6 tons = .463 dps/ton (73% higher)

IS UAC2
2 damage / 0.72 cooldown x 2 double tap = 6.4 burst dps
6.4 burst dps / 7 tons = .914 dps/ton (342% higher)


What is this? If your opponent is potato enough to stay in the open U/AC2 is a much better dps weapon than LGauss with shorter cooldown.



Conclusion: Light Gauss needs to have its damage increased to 12, period. Better "dps" won't cut it. Higher velocity will put it even more out of sync with other weapons.

Edited by kapusta11, 29 June 2017 - 09:49 AM.


#2 FupDup

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Posted 29 June 2017 - 09:52 AM

2.5s cooldown with no charge just makes it a directly superior AC/10. The AC/10 itself is arguably sub-par despite what "some people" insist, but that's beside the point.

A damage increase to 12 could have a similar effect. If PGI were to actually up the damage, 10 should be the upper limit (which even then makes the AC/10 feel very sad that PGI won't buff it).

Cooldown and charge-up combined should be no longer than about ~4 seconds (can go a bit lower as needed). Still fairly low DPS, but this is supposed to be a sniper weapon anyways. Other factors to buff include range (at least 800m optimal please) and velocity (try 2500) to let it truly out-range almost everything.

Edited by FupDup, 29 June 2017 - 09:53 AM.


#3 Gentleman Reaper

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Posted 29 June 2017 - 09:53 AM

I think getting the cooldown to 2.7s would be the sweet spot, since it puts it at around 3DPS, where the AC-10 is at 4DPS.

View Postkapusta11, on 29 June 2017 - 09:44 AM, said:

Higher velocity will put it even more out of sync with other weapons.


Umm... too bad? No weapon should be balanced around being able to sync with each other, the LGauss should be more accurate than the normal GR to highlight its higher range.

#4 kapusta11

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Posted 29 June 2017 - 09:56 AM

View PostFupDup, on 29 June 2017 - 09:52 AM, said:

2.5s cooldown with no charge just makes it a directly superior AC/10. The AC/10 itself is arguably sub-par despite what "some people" insist, but that's beside the point.

A damage increase to 12 could have a similar effect. If PGI were to actually up the damage, 10 should be the upper limit (which even then makes the AC/10 feel very sad that PGI won't buff it).

Cooldown and charge-up combined should be no longer than about ~4 seconds. Still fairly low DPS, but this is supposed to be a sniper weapon anyways. Other factors to buff include range (at least 800m optimal please) and velocity (try 2500) to let it truly out-range almost everything.


View PostGentleman Reaper, on 29 June 2017 - 09:53 AM, said:

I think getting the cooldown to 2.7s would be the sweet spot, since it puts it at around 3DPS, where the AC-10 is at 4DPS.



UAC10s, both IS and clan, are already better than regular AC10. It's like trying to balance small lasers with IS SL acting as a baseline, oh wait.

Edited by kapusta11, 29 June 2017 - 09:57 AM.


#5 davoodoo

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Posted 29 June 2017 - 09:59 AM

imo.
3.5s cd, no charge, 4 before ghost heat.

Edited by davoodoo, 29 June 2017 - 10:02 AM.


#6 FupDup

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Posted 29 June 2017 - 10:00 AM

View Postkapusta11, on 29 June 2017 - 09:56 AM, said:

UAC10s, both IS and clan, are already better than regular AC10. It's like trying to balance small lasers with IS SL acting as a baseline, oh wait.

The Balancing Overlord™ is unfortunately pretty bad at picking baselines, and inconsistent about actually using those baselines as baselines across the board.

The UAC/10 is at least a wee heavier and bulkier on the IS side to justify it. The LG is the same weight and slightly smaller in size.
The Balancing Overlord™ is unfortunately bad at picking baselines.





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