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Marauder Mad-Iic-8 Quirks?


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#1 LMP

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Posted 29 June 2017 - 05:37 AM

I've been thinking about getting a Marauder MAD-IIC-8, but when I looked at the quirks there are a whole bunch of red quirks (which I assume are bad because they are red), but the values shown are all positive and greater than the ones shown for the Marauder IIC which is right above it.

What's going on?

#2 Rogue Jedi

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Posted 29 June 2017 - 06:01 AM

Looking at the quirks on Smurfy, you are correct, all the quirks are positive so I do not know why they are highlighted in red.

Sorry

#3 LMP

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Posted 29 June 2017 - 06:27 AM

Here is another thing that's baffling me, when I look at the quarks in Li Song they are all positive except for two which are Fast Fire -5% and Missile Cooldown -15%. If I shut off all Efficiencies the only quark left is Missile Cooldown -15%.

#4 Koniving

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Posted 29 June 2017 - 06:32 AM

View PostLMP, on 29 June 2017 - 05:37 AM, said:

I've been thinking about getting a Marauder MAD-IIC-8, but when I looked at the quirks there are a whole bunch of red quirks (which I assume are bad because they are red), but the values shown are all positive and greater than the ones shown for the Marauder IIC which is right above it.

What's going on?

they "Deviate" from the norm.

Smurfy's website is automatic, and in some cases it doesn't know whether or not something is actually positive. For example if the torso yaw is different from the rest, regadless of good or bad, it shows as red.

Sometimes negative quirks show as green. There isn't a genuinely good reason beyond at one point in time "negative" numbers such as cool down and heat gen are good things and positive numbers on those regards are bad things. And thus negative numbers showed as green and positive numbers showed as red.

Sadly quirks aren't that simple.

#5 LMP

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Posted 29 June 2017 - 06:39 AM

View PostKoniving, on 29 June 2017 - 06:32 AM, said:

they "Deviate" from the norm.

Smurfy's website is automatic, and in some cases it doesn't know whether or not something is actually positive. For example if the torso yaw is different from the rest, regadless of good or bad, it shows as red.

Sometimes negative quirks show as green. There isn't a genuinely good reason beyond at one point in time "negative" numbers such as cool down and heat gen are good things and positive numbers on those regards are bad things. And thus negative numbers showed as green and positive numbers showed as red.

Sadly quirks aren't that simple.

Do you think the MAD-IIC-8 has better numbers then say a MAD-IIC-A or MAD-IIC-C?

#6 Koniving

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Posted 29 June 2017 - 08:18 AM

View PostLMP, on 29 June 2017 - 06:39 AM, said:

Do you think the MAD-IIC-8 has better numbers then say a MAD-IIC-A or MAD-IIC-C?

I don't know, I barely pay attention to them anymore. T hey might as well be changing every five minutes.

Lemme check.

Strangely, short of the engine rating, everything is superior to the baseline MAD IICs.

However, everything also "Deviates" from the norm which is why they are red.

Side note: For actual quirks, it appears Smurfy's currently in the "-" is red, "+" is green setup, regardless of what the quirk is.
If a baseline stat deviates from the norm, it's red.
This is regardless of if it is better or not worse.

Side note:
Javelin mobility stats are INSANE!
O_O
Nevermind, saw the Locust...

....the hell is with these numbers?
Oh well. Guess that explains the Locust in this video, first 'match' (after the skill tree)

#7 Chris Lowrey

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Posted 29 June 2017 - 08:37 AM

As of the Skill Tree patch in May, many of the quirks functionalities where inverted to be more legible as to their in-game effects when viewed in the skill tree.

Things like Cooldown where inverted to negative value = positive effect where before it was positive value = positive effect.

This is a case where the third party site was more then likely unaware of this change, and as a result, it is displaying the quirk value as a negative value instead of a positive one.

#8 LMP

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Posted 29 June 2017 - 09:06 AM

I looked at Torso Pitch Speed and Yaw Speed in the in game store and all the Marauders have 39 and 63 degrees per second, but the MAD-IIC-8 has 42 and 68. All the rest of the specs on the MAD-IIC-8 are better then the rest too. It looks like the MAD-IIC-8 is the best one of the bunch!

#9 Koniving

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Posted 29 June 2017 - 09:42 AM

View PostLMP, on 29 June 2017 - 09:06 AM, said:

I looked at Torso Pitch Speed and Yaw Speed in the in game store and all the Marauders have 39 and 63 degrees per second, but the MAD-IIC-8 has 42 and 68. All the rest of the specs on the MAD-IIC-8 are better then the rest too. It looks like the MAD-IIC-8 is the best one of the bunch!

Smurfy says...

Torso Yaw speed: 296 °/sec
MAD 8: Torso Yaw speed: 318 °/sec

Torso Pitch speed: 185 °/sec
Mad 8 Torso Pitch speed: 199 °/sec

When you then look at Javelin and Locust, where the speeds are several THOUSAND degrees per second....

Yeah. I think there might be a bug on Smurfy.

An acceleration of 66,786.44 ....whatever the unit of measurement is, sounds insane especially before you start throwing in kinetic burst skills.
What's 15% faster than instant?
Heh.

#10 LMP

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Posted 29 June 2017 - 10:04 AM

View PostKoniving, on 29 June 2017 - 09:42 AM, said:

Smurfy says...

Torso Yaw speed: 296 °/sec
MAD 8: Torso Yaw speed: 318 °/sec

Torso Pitch speed: 185 °/sec
Mad 8 Torso Pitch speed: 199 °/sec

When you then look at Javelin and Locust, where the speeds are several THOUSAND degrees per second....

Yeah. I think there might be a bug on Smurfy.

An acceleration of 66,786.44 ....whatever the unit of measurement is, sounds insane especially before you start throwing in kinetic burst skills.
What's 15% faster than instant?
Heh.

So the lesson here is, look in the in game store to get the true story. Posted Image

#11 Koniving

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Posted 29 June 2017 - 10:11 AM

Sometimes (and more often than not), the in game details are false. :P

#12 LMP

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Posted 29 June 2017 - 11:37 AM

View PostKoniving, on 29 June 2017 - 10:11 AM, said:

Sometimes (and more often than not), the in game details are false. Posted Image

OMG, nooooooooooo!!! I'm going to turn on shut down override and kill myself.

#13 MAD-IIC-D

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Posted 29 June 2017 - 01:58 PM

Yeah I always thought why are the cooldown quirks listed as +10% for example, because it clearly was a reduction. So like Chris explained they have recently changed to be negative to make more sense. Some quirks aren't clearly negative or positiive like the enviroment heat transfer reduction of Night Gyr and Hellslinger(Hero).


Marauder IIC, no model has quirks in the sense game calls them. I was slightly confused of the remark of quirks.

Looking at smurfy, it does correctly mention that the Marauder IIC-D has lower max engine rating. The mobility numbers of each mech can be seen in mechlab, if they are different, then Smurfys way of showing them is okay I guess.

Li Song Mechlab hasn't been unfortunately updated much so it doesn't understand current game files and it will use old values.

Edited by Teer5 Kerensky, 29 June 2017 - 03:07 PM.


#14 LMP

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Posted 01 July 2017 - 06:08 PM

Well, I got the MAD-IIC-8, tricked it out and it's now my favorite assault. It's also the fastest assault I have and it didn't even need the speed tweaks to get it there so I enabled all the armor nodes instead. The only thing I don't like is the torso yaw angle which is only 70 degrees, but I can live with that.





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