Laser Ams Too Hot
#1
Posted 29 June 2017 - 06:00 AM
Incoming volley of ATMs - all killed. Nice!
But then more came.
They powered me down. I could not move (or try to disable the LAMS because I was down one second after powering up) for a whole minute just by providing their cover to teammates.
That is with 4 Mechs on the field and only ATM.
Have 2 or more LRM users and you can't use even a single LAMS because it gets too hot.
Maybe try with 3 heat again.
The saved half ton (or full ton if you do rain cover duty in Kit Fox) compared to ammo is really not worth the 5 heat.
Another possibility would be to not allow LAMS to fire if you are above 90% so to not power you down.
Which should be implemented anyway.
#2
Posted 29 June 2017 - 07:07 AM
LennStar, on 29 June 2017 - 06:00 AM, said:
When not Overridden that's a fantastic idea.
But when I saw the announcement of the heat values I facepalmed because I knew it meant L-AMS was useless. If you think that's bad, IS ones generate even more heat.
#3
Posted 29 June 2017 - 07:21 AM
Blackhound, on 29 June 2017 - 07:07 AM, said:
But when I saw the announcement of the heat values I facepalmed because I knew it meant L-AMS was useless. If you think that's bad, IS ones generate even more heat.
still better then IS ammo ones not working at all
#4
Posted 29 June 2017 - 07:44 AM
Personaly I like the idea of the LAMS shutting down as soon as you hit 90% heat is a good idea.,
#5
Posted 29 June 2017 - 07:45 AM
I would rework them:
Set heat to 1 but each l-ams reduces the heat capacity of the mech by 4 or 5.
So the l-ams needs the heat capacity to run and produces a little heat while firing.
Or, reduce the heat to 1 maybe 2 but give them a run-time like the new Rac. So they get hot while firing and need to cool down befor they can fire again.
#6
Posted 29 June 2017 - 07:56 AM
#7
Posted 29 June 2017 - 01:28 PM
#8
Posted 29 June 2017 - 11:31 PM
Edited by Evgenyd92, 29 June 2017 - 11:31 PM.
#9
Posted 29 June 2017 - 11:54 PM
When using multiples, the Laser AMS is a sure fire way to heat up the mech.
It may be that it needs a small heat reduction in the base stats.
It could be that having an 'auto cut off' for it might be the way to go.
Otherwise we do have the option to manually disengage the AMS.
There is also nothing stopping us from mixing the ballistic and laser variants where there is something to be said for still being able to provide some AMS protection after the other systems have run out of ammo.
On a slightly different note, why are the AMS systems not affected by the skills in the weapon tree?
#11
Posted 30 June 2017 - 02:39 AM
If you build up too much heat just get more heatsinks, cool run and coolshots.
Or simply disable your AMS for a while.
It's not supposed to be a replacement for regular AMS but an alternative.
Edited by Guile Votoms, 30 June 2017 - 02:40 AM.
#12
Posted 30 June 2017 - 03:12 AM
Again just disable 4 dhs(3 for clans) when lams is enabled and it doesnt produce heat.
Edited by davoodoo, 30 June 2017 - 03:13 AM.
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