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Rac's Are Way Too Hot.


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#1 Jeremiah Thoryn

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Posted 29 June 2017 - 07:29 AM

Disregard, reloaded into testing grounds the heat mysteriously went away. Edited post until further testing done.

Edited by Jeremiah Thoryn, 29 June 2017 - 07:34 AM.


#2 TankBadger42

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Posted 29 June 2017 - 07:45 AM

So much stuff is behaving strange... I've no idea whats going on...

#3 Weepy Wanebow

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Posted 29 June 2017 - 08:16 AM

from what I have experienced is that the RAC itself isn't that hot but when you fire any other weapon at the same time you get a monster heat jump....for the most part

#4 Sprocket Wise

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Posted 29 June 2017 - 08:32 AM

Have loaded the Rac 5 and yes some how the heat is way off. From the start with just 3 loaded the heat management was .34 then loaded 2 and the heat managemet was .56. Wow this is hot and yet I have 1 Xl 275 w one heat sink and 4 others in my Mech and yet the heat is as stated as above

#5 Cy Mitchell

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Posted 29 June 2017 - 08:59 AM

Yeah, the heat efficiency numbers in the MechLab are really skewed by the RACs. I could not get an efficiency number anywhere near what I consider adequate normally. But when you take it to testing grounds it performs OK. Still if you are taking RACs, you need to put a lot of points into Heat Generation in the Firepower tree and go Heavy in Cool Run and Heat Containment in Operations.

#6 Jeremiah Thoryn

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Posted 29 June 2017 - 09:10 AM

Unfortunately RAC 5's and RAC 2's share ghost heat. I knew this, but sometimes just firing 2 paired would generate massive ghost heat (way outside of .5 second window). It seems to me also RAC2's are a waste of tonnage.
On to some testing. Did not test 2RAC5, 2RAC2 as with ghost heat makes it unusable. Jam times may vary kill time.

Edit: Skill tree, 23/29/0/0/13/0/9. Could make it run cooler or turn better/etc with fully maxed out skill tree.
Firepower took extra ammo, and the nodes along the way to get there. Operations, is +8% cool run.

TL:DR - Skip RAC's at least when you can boat 4+ AC systems.

Map: Mining Collective
Target Mech: Cataphract (Rear CT)

Mauler Configurations Tried:
LFE 325

4 UAC5 ~3.75 seconds to kill
4 UAC5 spam : ~2.75 seconds to kill (2 jammed after 2nd pull)
2 RAC5, ~4.75 seconds to kill (fired until kill)
2 RAC5, 2 UAC2 ~3.75 seconds to kill (1 UAC jammed after 2nd pull), figure this will go to to ~3.5 seconds or so with no jam
6 AC2 ~3.0 seconds to kill
6 UAC2 ~3.0 seconds to kill
6 UAC2 spam: ~2.50-2.75 seconds to kill (1 jammed after 2nd pull)
2 HVY PPC, 2 AC/20 (alphaed for lulz). one shot kill, huge ghost heat. 100% heat, but no overheat damage. Would overheat in hotter map. Compared vs the 2 Hvy Gauss 2 snub-nose PPC, is less alpha, tons of heat, but can run LFE.

STD 270
5 AC5: ~3.0 seconds
2 HVY Gauss, 2 Snub nose PPC: Best ever. one shot kill. no ghost heat. or if there is any, who cares, cause its super small.
cannot chain fire the gauss, must alpha if using 2. Short range, but my god. Not sure if firing 2 HVY gauss is supposed to work, but it does. Some how 70 pin point alpha doesnt seem right, but it works.

Conclusion:

In a brawl RAC5's would seem to be a liability cause after a small time, they jam, they spread damage, and require high facetime. To me, RAC5's combine the worst faults of both the UAC and Standard AC weapons--High facetime, and Damage Spread. Imo, they should shoot faster, or take more time to jam, or the jam bar needs to be tweaked, to dissipate faster or allow 4 of these without ghost heat. Right now, I do not see a real reason to take RAC's.

Edited Grammar, added some configurations tested.

Edited by Jeremiah Thoryn, 29 June 2017 - 09:29 AM.






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