There are heat issues when RACs get out of sync causing extreme heat spikes.
I found that the fire time of the new ppcs are too long causing ghost heat when firing a second set of ppcs after a first set has been fired.
I feel the ghost heat for light ppcs should be different than the other ppcs because of less overall damage and heat gen. We should be able to fire at least 4 light ppcs simultaneously without incurring ghost heat.
If feel the mag cap increase for RACS is too small to only get two shells per tone of ammo makes the skill node worthless.
I feel like MRMS need adjusting, the spread seems too large and it doesn't have the punch most were expecting. I get that they shouldn't hit as hard as SRMs, but dang I feel like I'm throwing pebbles at my enemies.
That is all I have experienced so far. Overall I'm very happy with the implementation of the new tech...


Feedback So Far...
Started by BloodKnight101, Jun 29 2017 08:05 AM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users